mirror of
https://github.com/ammaraskar/pyCraft.git
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157 lines
7.3 KiB
Python
157 lines
7.3 KiB
Python
import unittest
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from minecraft import SUPPORTED_PROTOCOL_VERSIONS
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from minecraft.networking.connection import ConnectionContext
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from minecraft.networking import packets
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from minecraft.networking import types
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from minecraft.networking.packets import clientbound
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from minecraft.networking.packets import serverbound
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class LegacyPacketNamesTest(unittest.TestCase):
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def test_legacy_packets_equal_current_packets(self):
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self.assertEqual(packets.KeepAlivePacket,
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packets.AbstractKeepAlivePacket)
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self.assertEqual(packets.state_handshake_clientbound,
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clientbound.handshake.get_packets)
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self.assertEqual(packets.HandShakePacket,
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serverbound.handshake.HandShakePacket)
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self.assertEqual(packets.state_handshake_serverbound,
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serverbound.handshake.get_packets)
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self.assertEqual(packets.ResponsePacket,
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clientbound.status.ResponsePacket)
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self.assertEqual(packets.PingPacketResponse,
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clientbound.status.PingResponsePacket)
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self.assertEqual(packets.state_status_clientbound,
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clientbound.status.get_packets)
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self.assertEqual(packets.RequestPacket,
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serverbound.status.RequestPacket)
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self.assertEqual(packets.PingPacket,
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serverbound.status.PingPacket)
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self.assertEqual(packets.state_status_serverbound,
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serverbound.status.get_packets)
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self.assertEqual(packets.DisconnectPacket,
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clientbound.login.DisconnectPacket)
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self.assertEqual(packets.EncryptionRequestPacket,
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clientbound.login.EncryptionRequestPacket)
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self.assertEqual(packets.LoginSuccessPacket,
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clientbound.login.LoginSuccessPacket)
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self.assertEqual(packets.SetCompressionPacket,
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clientbound.login.SetCompressionPacket)
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self.assertEqual(packets.state_login_clientbound,
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clientbound.login.get_packets)
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self.assertEqual(packets.LoginStartPacket,
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serverbound.login.LoginStartPacket)
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self.assertEqual(packets.EncryptionResponsePacket,
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serverbound.login.EncryptionResponsePacket)
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self.assertEqual(packets.state_login_serverbound,
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serverbound.login.get_packets)
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self.assertEqual(packets.KeepAlivePacketClientbound,
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clientbound.play.KeepAlivePacket)
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self.assertEqual(packets.KeepAlivePacketServerbound,
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serverbound.play.KeepAlivePacket)
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self.assertEqual(packets.JoinGamePacket,
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clientbound.play.JoinGamePacket)
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self.assertEqual(packets.ChatMessagePacket,
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clientbound.play.ChatMessagePacket)
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self.assertEqual(packets.PlayerPositionAndLookPacket,
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clientbound.play.PlayerPositionAndLookPacket)
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self.assertEqual(packets.DisconnectPacketPlayState,
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clientbound.play.DisconnectPacket)
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self.assertEqual(packets.SetCompressionPacketPlayState,
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clientbound.play.SetCompressionPacket)
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self.assertEqual(packets.PlayerListItemPacket,
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clientbound.play.PlayerListItemPacket)
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self.assertEqual(packets.MapPacket,
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clientbound.play.MapPacket)
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self.assertEqual(packets.state_playing_clientbound,
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clientbound.play.get_packets)
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self.assertEqual(packets.ChatPacket,
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serverbound.play.ChatPacket)
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self.assertEqual(packets.PositionAndLookPacket,
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serverbound.play.PositionAndLookPacket)
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self.assertEqual(packets.TeleportConfirmPacket,
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serverbound.play.TeleportConfirmPacket)
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self.assertEqual(packets.AnimationPacketServerbound,
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serverbound.play.AnimationPacket)
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self.assertEqual(packets.state_playing_serverbound,
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serverbound.play.get_packets)
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class ClassMemberAliasesTest(unittest.TestCase):
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def test_alias_values(self):
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self.assertEqual(serverbound.play.AnimationPacket.HAND_MAIN,
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types.RelativeHand.MAIN)
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self.assertEqual(serverbound.play.AnimationPacket.HAND_OFF,
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types.RelativeHand.OFF)
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self.assertEqual(serverbound.play.ClientSettingsPacket.Hand.LEFT,
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types.AbsoluteHand.LEFT)
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self.assertEqual(serverbound.play.ClientSettingsPacket.Hand.RIGHT,
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types.AbsoluteHand.RIGHT)
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def test_block_change_packet(self):
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context = ConnectionContext()
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context.protocol_version = SUPPORTED_PROTOCOL_VERSIONS[-1]
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bi, bm = 358, 9
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packet = clientbound.play.BlockChangePacket(blockId=bi, blockMeta=bm)
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self.assertEqual((packet.blockId, packet.blockMeta), (bi, bm))
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self.assertEqual(packet.blockStateId, packet.block_state_id)
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def test_join_game_packet(self):
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GameMode = types.GameMode
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context = ConnectionContext()
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for pure_game_mode in (GameMode.SURVIVAL, GameMode.CREATIVE,
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GameMode.ADVENTURE, GameMode.SPECTATOR):
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for is_hardcore in (False, True):
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context.protocol_version = 70
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game_mode = \
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pure_game_mode | GameMode.HARDCORE \
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if is_hardcore else pure_game_mode
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packet = clientbound.play.JoinGamePacket()
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packet.game_mode = game_mode
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packet.context = context
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self.assertEqual(packet.pure_game_mode, pure_game_mode)
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self.assertEqual(packet.is_hardcore, is_hardcore)
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del packet.context
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del packet.is_hardcore
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packet.context = context
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self.assertEqual(packet.game_mode, packet.pure_game_mode)
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del packet.context
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del packet.game_mode
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packet.context = context
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self.assertFalse(hasattr(packet, 'is_hardcore'))
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packet = clientbound.play.JoinGamePacket()
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packet.pure_game_mode = game_mode
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packet.is_hardcore = is_hardcore
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packet.context = context
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self.assertEqual(packet.game_mode, game_mode)
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context.protocol_version = 738
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game_mode = pure_game_mode | GameMode.HARDCORE
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packet = clientbound.play.JoinGamePacket()
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packet.game_mode = game_mode
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packet.is_hardcore = is_hardcore
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packet.context = context
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self.assertEqual(packet.game_mode, game_mode)
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self.assertEqual(packet.pure_game_mode, game_mode)
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self.assertEqual(packet.is_hardcore, is_hardcore)
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del packet.context
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packet.is_hardcore = is_hardcore
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packet.context = context
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self.assertEqual(packet.game_mode, game_mode)
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self.assertEqual(packet.pure_game_mode, game_mode)
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with self.assertRaises(AttributeError):
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del packet.pure_game_mode
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