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Update WarzoneConfig.java
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package com.tommytony.war.config;
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public enum WarzoneConfig {
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AUTOASSIGN (Boolean.class, "Auto-assign", "If true, distributes players across teams"),
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BLOCKHEADS (Boolean.class, "Team helmets", "If true, players are given a team-colored hat"),
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DEATHMESSAGES (Boolean.class, "Death notification", "If true, notify the zone when players are killed"),
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DISABLED (Boolean.class, "Disabled", "If true, prevent players from joining the zone"),
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FRIENDLYFIRE (Boolean.class, "Friendly fire", "If true, players are allowed to injure teammates"),
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GLASSWALLS (Boolean.class, "Glass walls", "If true, use magic glass walls to keep players in/out of zones"),
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INSTABREAK (Boolean.class, "Insta-break", "If true, players break blocks instantly (Spleef)"),
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MINTEAMS (Integer.class, "Min teams", "Minimum number of active teams required to start the battle"),
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MINPLAYERS (Integer.class, "Min players", "Minimum number of players required per team to start the battle"),
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MONUMENTHEAL (Integer.class, "Monument heal", "Number of hearts given to players jumping on the monument"),
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NOCREATURES (Boolean.class, "No creatures", "If true, prevent mob spawning"),
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NODROPS (Boolean.class, "No drops", "If true, prevent players from dropping items"),
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PVPINZONE (Boolean.class, "PVP", "Enable/disable PVP in the zone (Spleef)"),
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REALDEATHS (Boolean.class, "Real deaths", "If true, send players to the real Minecraft death screen"),
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RESETONEMPTY (Boolean.class, "Reset on empty", "If true, reset the zone when all players leave"),
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RESETONCONFIGCHANGE (Boolean.class, "Reset on config change", "If true, reset every time the zone config is modified"),
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RESETONLOAD (Boolean.class, "Reset on load", "If true, reset warzone when the server starts"),
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RESETONUNLOAD (Boolean.class, "Reset on unload", "If true, reset warzone when the server stops"),
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UNBREAKABLE (Boolean.class, "Unbreakable", "If true, prevent breaking blocks"),
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JOINMIDBATTLE (Boolean.class, "Join mid battle", "If true, players are allowed to join during a battle"),
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AUTOJOIN (Boolean.class, "Auto-join", "If true, bypass the zone lobby and auto-assign the player"),
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SCOREBOARD (ScoreboardType.class, "Scoreboard type", "Type of scoreboard for this zone (none, points, lifepool, top kills)"),
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SOUPHEALING (Boolean.class, "Soup healing", "If true, allow players to heal by consuming soup"),
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ALLOWENDER (Boolean.class, "Allow ender chests", "Ender chests are usually blocked to prevent item duplication"),
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RESETBLOCKS (Boolean.class, "Reset blocks", "If true, reset warzone blocks each battle"),
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CAPTUREPOINTTIME (Integer.class, "Cap control time", "Time, in seconds, required to gain control of a capture point");
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AUTOASSIGN (Boolean.class, "Auto-Assign", "If true, distributes players across teams"),
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BLOCKHEADS (Boolean.class, "Team Helmets", "If true, players are given a team-colored hat"),
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DEATHMESSAGES (Boolean.class, "Death Notification", "If true, notify the zone when players are killed"),
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DISABLED (Boolean.class, "Disable Zone", "If true, prevent players from joining the zone"),
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FRIENDLYFIRE (Boolean.class, "Friendly Fire", "If true, players are allowed to injure teammates"),
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GLASSWALLS (Boolean.class, "Glass Walls", "If true, use magic glass walls to keep players in/out of zones"),
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INSTABREAK (Boolean.class, "Insta-Break", "If true, players break blocks instantly\nUseful for Spleef gamemodes"),
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MINTEAMS (Integer.class, "Minimum Teams", "Minimum number of active teams required to start the battle"),
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MINPLAYERS (Integer.class, "Minimum Players", "Minimum number of players required per team to start the battle"),
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MONUMENTHEAL (Integer.class, "Monument Heal", "Number of hearts given to players jumping on the monument"),
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NOCREATURES (Boolean.class, "No Mobs", "If true, prevent mob spawning"),
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NODROPS (Boolean.class, "No Drops", "If true, prevent players from dropping items"),
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PVPINZONE (Boolean.class, "PVP", "If true, PVP is enabled\nUseful for Spleef gamemodes"),
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REALDEATHS (Boolean.class, "Real Deaths", "If true, send players to the real Minecraft death screen"),
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RESETONEMPTY (Boolean.class, "Reset on Empty", "If true, reset the zone when all players leave"),
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RESETONCONFIGCHANGE (Boolean.class, "Reset on Config Change", "If true, reset every time the zone config is modified"),
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RESETONLOAD (Boolean.class, "Reset on Load", "If true, reset warzone when the server starts"),
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RESETONUNLOAD (Boolean.class, "Reset on Unload", "If true, reset warzone when the server stops"),
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UNBREAKABLE (Boolean.class, "Unbreakable Blocks", "If true, prevent block breaking"),
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JOINMIDBATTLE (Boolean.class, "Join Mid-Battle", "If true, players are allowed to join during a battle"),
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AUTOJOIN (Boolean.class, "Auto-Join", "If true, bypass the zone lobby and auto-assign the player a team"),
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SCOREBOARD (ScoreboardType.class, "Scoreboard Type", "Type of scoreboard for this zone\nOptions: none, points, lifepool, top kills"),
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SOUPHEALING (Boolean.class, "Soup Healing", "If true, allow players to heal by consuming soup"),
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ALLOWENDER (Boolean.class, "Allow Ender Chests", "If true, ender chests are allowed\nEnder chests are usually blocked to prevent item duplication"),
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RESETBLOCKS (Boolean.class, "Reset Blocks", "If true, reset warzone blocks each battle"),
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CAPTUREPOINTTIME (Integer.class, "Capture Control Time", "Time, in seconds, required to gain control of a capture point");
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private final Class<?> configType;
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