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Merge remote-tracking branch 'jared/patch-2' into develop
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@ -2,26 +2,26 @@ package com.tommytony.war.config;
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public enum TeamConfig {
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FLAGMUSTBEHOME (Boolean.class, "Flag must be home", "If true, enemy flag cannot be captured if your flag is out"),
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FLAGMUSTBEHOME (Boolean.class, "Flag Must Be Home", "If true, enemy flag cannot be captured if your flag is out"),
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FLAGPOINTSONLY (Boolean.class, null, null), // obsolete
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FLAGRETURN (FlagReturn.class, "Flag return destination", "Defines where the flag must be returned to capture"),
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LIFEPOOL (Integer.class, "Lifepool", "Maximum team lives"),
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MAXSCORE (Integer.class, "Max score", "When the team gets this many points, they win"),
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FLAGRETURN (FlagReturn.class, "Flag Return Destination", "Defines where the flag must be returned to capture\nOptions: spawn, flag, or both"),
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LIFEPOOL (Integer.class, "Lifepool", "Sets maximum team lives"),
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MAXSCORE (Integer.class, "Max Score", "Sets the point limit for when a team will win"),
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NOHUNGER (Boolean.class, "No Hunger", "If true, player hunger will not decrease"),
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PLAYERLOADOUTASDEFAULT (Boolean.class, "Player loadout as default", "If set, the default loadout will be the items the player brings into the zone"),
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RESPAWNTIMER (Integer.class, "Respawn time", "Force players to wait in their spawn for this many seconds after each death"),
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PLAYERLOADOUTASDEFAULT (Boolean.class, "Player Loadout As Default", "If true, the default loadout will be the items the player brings into the zone"),
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RESPAWNTIMER (Integer.class, "Respawn Time", "Time, in seconds, required to wait after each death"),
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SATURATION (Integer.class, "Saturation", "Set player saturation to this level after each death"),
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SPAWNSTYLE (TeamSpawnStyle.class, "Spawn style", "Choose from several different sizes for the spawn points"),
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TEAMSIZE (Integer.class, "Team size", "Maximum players that may play on a team"),
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PERMISSION (String.class, "Required permission", "Only allow players with a certain permission to join a team"),
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XPKILLMETER (Boolean.class, "XP kill meter", "Use the XP bar to count kills"),
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KILLSTREAK (Boolean.class, "Killstreak rewards", "Reward players for kills based on war.yml configuration"),
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BLOCKWHITELIST (String.class, "Block whitelist", "Comma-separated list of blocks players may break or place. 'all' removes this limit"),
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PLACEBLOCK (Boolean.class, "Place blocks", "If false, players cannot build. See unbreakable"),
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APPLYPOTION(String.class, "Apply potion", "Give players a potion effect after each death. Format: EFFECT;DURATION;STRENGTH"),
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ECOREWARD(Double.class, "Economy reward", "Give the winning team this much money. Requires Vault plugin"),
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INVENTORYDROP(Boolean.class, "Drop inventory", "If false, players will not drop items on death"),
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BORDERDROP(Boolean.class, "Drop near border", "If false, players cannot drop items near the border, to prevent duping");
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SPAWNSTYLE (TeamSpawnStyle.class, "Spawn Style", "Sets the type spawn point\nOptions: small, big, flat, invisible"),
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TEAMSIZE (Integer.class, "Team Size", "Maximum players that may play on a team"),
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PERMISSION (String.class, "Required Permission", "Only allow players with a certain permission to join a team"),
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XPKILLMETER (Boolean.class, "XP Kill Meter", "Use the XP bar to count kills"),
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KILLSTREAK (Boolean.class, "Killstreak Rewards", "Reward players for kills based on war.yml configuration"),
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BLOCKWHITELIST (String.class, "Block Whitelist", "Comma-separated list of blocks players may break or place, 'all' removes this limit"),
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PLACEBLOCK (Boolean.class, "Place Blocks", "If true, players can place blocks"),
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APPLYPOTION(String.class, "Apply Potion Effect", "Give players a potion effect after each death, Format: EFFECT;DURATION;STRENGTH"),
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ECOREWARD(Double.class, "Economy Reward", "Give the winning team this much money, requires Vault plugin"),
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INVENTORYDROP(Boolean.class, "Drop Inventory", "If true, players will drop items on death"),
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BORDERDROP(Boolean.class, "Drop Near Border", "If true, players can drop items near the border\nUsually enabled to prevent duping");
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private final Class<?> configType;
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private final String title;
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