Closes#507.
War now includes a configuration option "TPWARMUP" to add delays
before teleporting players to a war. This can be used on full-world
PvP servers to prevent players from running away from a fight.
The configuration option is specified in ticks - 20/sec.
The delay is activated for /zone and /warhub.
@taoneill @cmastudios documentate for 1.9 release.
This commit adds localizations for the languages French, Korean, and Norwegian. Portuguese, Hungarian, and Polish are still a work-in-progress but they have been added. The languages German, Spanish, and Russian have been updated also.
Nimitz file format. Support for custom blocks. Old warzone volume files get converted to .sl3 when you first run your server with these changes - this may take a while if you have many warzones.
Thanks @cmastudios for all the hard work on these changes.
This fixes some issues found during @taoneill's review of the code. It
also adds a few features with blocks, such as a modify block whitelist.
KDR updates are now stored at the end of each battle in a warzone.
Closes#681, closes#672, closes#682, closes#683, closes#689, ping
#688.
War zone blocks are now loaded from the database at a configurable speed of blocks per tick. This prevents an entire server from hanging whenever a war zone is reset. The speed can be increased or decreased based on your server's performance.
Most player-interfaced features such as event responders, signs, and
some player commands now have their messages stored externally in a
resource bundle. This allows for easy localization of the plugin by
copying the main messages.properties file and translating all the
messages into the language of choice.
Also thanks to @AlexMerser21 for the partial russian localization of the
plugin. This means that War servers can now show messages in the russian
language simply by starting the minecraft server with the flag
-Duser.language=ru.