Commit Graph

11 Commits

Author SHA1 Message Date
Connor Monahan 9135e5bf22 Chest UI for War 2017-07-27 15:55:10 -05:00
cmastudios df871c1c5b Allow disabling of automatic warzone block reset
Configuration key: RESETBLOCKS
2013-12-07 16:38:48 -06:00
cmastudios 21f91a00fc Configuration setting to allow ender chests 2013-12-07 00:48:03 -06:00
Nicholasntp d94b7b3e78 Soup PvP Added
Soup PvP is now a part of warzone config.
Refer to Issue 651.
2013-09-10 19:12:02 -05:00
cmastudios c66120c4fa Fixes gh-611, gh-612 - Add kill count system and kill meters with XP.
The killstreak counter shows a message if the player has more than 5
kills. I have also added an example reward system with points, but did not
enable it yet (needs discussion).

Through the warzone option xpkillmeter the XP level will get updated with
your current kill streak amount. This gets reset every time you die and
is added to every time you kill a player. If this option is enabled,
players cannot gain XP in the warzone.
2013-09-10 17:50:40 -05:00
cmastudios 2738d2e358 Add scoreboard features and configuration options. Fixes gh-623, gh-45
With the new warzone configuration property "scoreboard", zone makers can
set the type of scoreboard to be used. This may be "none", "points", or
"lifepool". If the scoreboard type is not "none", then a scoreboard will
be shown on the right side of the screen in the warzone. The shown
scoreboard will display the configured option.

Also, 3-year-old feature request COMPLETED! Use the command
/zone <warzone-name> scoreboard to view a scoreboard from anywhere.
2013-09-10 17:27:05 -05:00
cmastudios b367cc53ad Add ability to bypass warzone lobby. Fixes gh-669
If a zone has the property autojoin & autoassign set to true, then
players will be directly assigned to a team when they go through the
Warhub portal for the zone and brought back to the Warhub when they
leave the zone.
2013-09-07 18:10:23 -05:00
cmastudios fb375002de Fixes gh-239. Add joinmidbattle zonecfg option.
With this option set to false, new players cannot join the zone if the
zone already has enough players on all teams necessary to play.
2013-07-13 17:00:56 -05:00
taoneill 2c773710ba First attempt at fixing no-inv-reset/over-maxscore bug. When a battle or the game ends, extra simultaneous deaths or scorers shouldn't cause duplicate warzone resets anymore. Knock on wood, i.e. needs testing. Also, added RESETONCONFIGCHANGED setting that is false by default - i.e. /zonecfg and /teamcfg won't cause a zone reset automatically anymore. 2012-04-06 21:35:30 -04:00
taoneill d027a53e02 First pass at REALDEATHS and DEATHMESSAGES config settings. Hopelessly broken, of course. :( 2012-01-25 00:30:11 -05:00
taoneill 983e90ca38 Huge (albiet still broken) changes. - Switched to Yaml config (stupid API). - Added team-specific settings. - Reworked entire configuration architechture and mechanic. War holds the War settings, the warzones defaults and the team defaults. Warzones hold their own config items which override the War default if they please (instead of being copied). Team settings add another level of defaults (unless specified, team settings are taken from the Warzone team defaults, or if absent, from the War team defaults). - Added /teamcfg command. - No more difference between default/extra loadouts. 2012-01-05 01:17:02 -05:00