Commit Graph

187 Commits

Author SHA1 Message Date
taoneill
b4d0e89ec8 First v0.7 (Manstein) commit. Updated to craftbukkit 201. Using on death hook for no death screen and to block loot drops. Sign update troubles seemed fix now that I use the state exclusively. 2011-02-01 15:17:14 -05:00
taoneill
9eec0b92e8 Fix for negative yaw values. v0.6 release. 2011-01-30 02:20:51 -05:00
taoneill
bd472264e8 Spawns that turn. Better inventory reset. v0.6 Zhukov is ready. 2011-01-30 01:49:28 -05:00
taoneill
28d2e90ee0 Tested that zone maker can play all games. 2011-01-29 20:10:03 -05:00
taoneill
eaf713fb1e Massaging the death handling into maybe creating less chunk errors and bugs. Zone makers now shouldnt be able to mess with important blocks. 2011-01-29 19:00:19 -05:00
taoneill
ce625ee4b1 Added death detection for the flag thief. Also now detecting max score reached by capturing a flag. Changed the look of the team flags. CTF will be awesome. Too bad I can do anything about players dropping the flag. 2011-01-27 16:38:31 -05:00
taoneill
82367f22e6 First v0.6 (Zhukov) commit. Adding CTF with setteamflag command. Works great. 2011-01-27 11:36:20 -05:00
taoneill
4d8179c8fd War v0.5 (Rommel) 2011-01-23 18:57:03 -05:00
taoneill
41f7bc881b Last tests for v0.4. 2011-01-22 15:37:31 -05:00
taoneill
81495be56b Reverted to player_move death. Works great. Projectile events are fixed too. Spawns are protected. This is much better and snappy. Great. 2011-01-22 13:51:19 -05:00
taoneill
9704598f39 Finally got a handle on reliably teleportation at gates. Death sucks though. I'm going to revert back to the old system until player_death event makes it in. 2011-01-22 12:50:46 -05:00
taoneill
06ba048797 Added Permissions support. Trying everything to get gates and teleports in player_move working again to no avail. 2011-01-22 02:05:04 -05:00
taoneill
b45af8cad0 Inventory and death detection are a pain in the butt. 2011-01-21 13:31:46 -05:00
taoneill
7c5aefaade Lots changed in how the PlayerMoveEvent is handled. Now cancellign and teleporting because event.setTo sucks. Resetting team spawns at every respawn because signs are broken. 2011-01-21 12:35:27 -05:00
taoneill
4187c59aa7 Made walls larger. Better handling of death through Entity events instead of player move. Still some lil bugs. 0.4 tomorrow. 2011-01-21 02:07:19 -05:00
taoneill
897048e90f Found the damn lobby + zone resize bug. 2011-01-21 01:02:06 -05:00
taoneill
5d5f2ada5e Updated to new command args for #107+. Fixed rezising messing up the world, except for that damn row of glass for the lobbies. Lobby set down with outline now. 2011-01-21 00:54:04 -05:00
taoneill
88d8632931 v0.3 Patton tested with Bukkit snapshot of build #87. 2011-01-19 02:49:14 -05:00
taoneill
3f164f60c5 Fixed leaving zone that was glitchy. Just approaching the gates now makes you leave. Fixed lifepool decrement by one too many bug with a dirty workaround for now. Ready to release v0.3 of next short test goes well. 2011-01-19 02:30:28 -05:00
taoneill
003b89f904 Shot a vid for 0.3. Assorted bugs. 2011-01-18 23:31:34 -05:00
taoneill
55046e7895 Fixed improper link between lobby and warhub sign resetting. Little bugs. 2011-01-18 21:08:02 -05:00
taoneill
ccedb36138 Added warzone signs. Tryign to line up lobby teleport but ohwell. 2011-01-18 18:03:10 -05:00
taoneill
d24709bbd6 Less memory usage for zone block storage. savezone and setzoneconfig fixes for named params. Resetting lobby more often. v0.3 finish line is getting much closer. 2011-01-18 16:57:25 -05:00
taoneill
6f2b7c92c4 Changed the file hierarchy - much cleaner now. Not storing block pos in memory anymore in the BlockInfo, which saves a couple tens of megs. Fixing late night mistakes. 2011-01-18 14:52:06 -05:00
taoneill
0ac179bb89 Auto assign gate exemptions for wall guard. 2011-01-18 11:05:38 -05:00
taoneill
33bebcd928 Added player impersonation for zonemakers cause i wanted it. Enough now. :S 2011-01-18 03:23:24 -05:00
taoneill
6a7fad99db Updated to new Command signature. Added /setzoneconfig, named parmas also for /savezone, /deletewarhub, /setwarconfig. Other fixes here and there. Memory usage is aweful. 2011-01-18 01:41:35 -05:00
taoneill
6dfb261c05 Playtesting v0.3. Bugs everywhere getting fixed. No more spamming anything. Weird crash occured twice. Scary. Otherwise monuments work great and its a lot of fun. 2011-01-17 22:58:46 -05:00
taoneill
6cc5ee64bc Bunch of litte fixes. Setting helmet instead of boots so everything works when it's patched. No more spammy signs. Added sign to war hub. Monuments are broken. 2011-01-17 19:01:55 -05:00
taoneill
fbf4dc26fc Working signs on lobbies and the warhub. They spam-destroy a lot though. 2011-01-17 01:13:50 -05:00
taoneill
72afd7068d Added teamCap and scoreCap. Also mapped autoAssign and drawOutiline in warzone file. 2011-01-16 22:46:38 -05:00
taoneill
efa3b63ea9 Loadouts and inventory storage works. :D 2011-01-16 21:47:15 -05:00
taoneill
b1ceaa3f46 Tweaking checks around wall so players can get in zones by the gates reliably. 2011-01-16 21:26:53 -05:00
taoneill
317b813c4f Warhub and lobby link gates are working and pretty. 2011-01-16 20:35:53 -05:00
taoneill
2692f7ec8e Warhub works. For one zone at least. 2011-01-16 19:23:43 -05:00
taoneill
8e74abb69a Team dev explained to me how to us the new Plugin.onCommand instead of onPlayerCommand. This works now. Also fixed glitchy /deleteteam. Removed old version of commands for the most part. 2011-01-16 18:50:58 -05:00
taoneill
c866f17a3c Commenting out ocmmans in plugin.yml until its implemented correctly in bukkit. 2011-01-16 14:04:10 -05:00
taoneill
3b137a76b6 plugin.yml with commands. /setwarhub and /warhub commands separated. Should now be able to delete everything from a lobby. 2011-01-16 13:34:18 -05:00
taoneill
f099539e39 Not using the CenteredVolume anymore. Monuments reset properly. Lit up the lobby. Adding a team resets the lobby correctly, but not deleting. Hmm. 2011-01-16 02:41:57 -05:00
taoneill
05d5a8d8be Updated to new craftbukkit build. is that 48? 2011-01-16 00:15:16 -05:00
taoneill
567718662a Added zone maker exceptions. Got to nail down the spammy death problem. 2011-01-15 23:22:55 -05:00
taoneill
8bafd9f372 Found that damn gates bug oh yeah. 2011-01-15 22:07:30 -05:00
taoneill
c9680d7556 Found a way to mimmick onDeath. Some tp errors not not systematic anymore. 2011-01-15 21:16:31 -05:00
taoneill
64dbaaa00d Fixing wall outline. Poor trees would get massacred by glass. 2011-01-15 16:03:09 -05:00
taoneill
317eaa6c35 Better nw and se corner cursors that should reset properly. Warning people that they don't have the zonemaker permission if they try a zone maker command. 2011-01-15 15:37:00 -05:00
taoneill
5a16e08c7a Fixed plugin class ctor to add folder for Configuration. Fixed from-disk lobby initialization so its positon doesnt change. 2011-01-15 13:54:42 -05:00
taoneill
1e6d8d1e1d Just missing death tp, better lobby height management and a non buggy way to let normal players thru the gate and the wall guard. 2011-01-15 02:03:04 -05:00
taoneill
5cd2d90173 Working lobby portals - dont use player.teleportTo but event.setTo instead instead a PlayerMoveEvent. Fixed lobby door bug. 2011-01-14 23:58:32 -05:00
taoneill
78eafe7ba8 Lobby realigned but still broken. Teleport to team spawn is spammy. Giving up on the monuments for now heh. 2011-01-14 17:49:45 -05:00
taoneill
1723aae771 Mapping bugs. Monument bugs still ongoing. Lobby is borked. 2011-01-14 17:04:06 -05:00