taoneill
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b4d0e89ec8
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First v0.7 (Manstein) commit. Updated to craftbukkit 201. Using on death hook for no death screen and to block loot drops. Sign update troubles seemed fix now that I use the state exclusively.
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2011-02-01 15:17:14 -05:00 |
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taoneill
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9eec0b92e8
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Fix for negative yaw values. v0.6 release.
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2011-01-30 02:20:51 -05:00 |
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taoneill
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bd472264e8
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Spawns that turn. Better inventory reset. v0.6 Zhukov is ready.
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2011-01-30 01:49:28 -05:00 |
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taoneill
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28d2e90ee0
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Tested that zone maker can play all games.
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2011-01-29 20:10:03 -05:00 |
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taoneill
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eaf713fb1e
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Massaging the death handling into maybe creating less chunk errors and bugs. Zone makers now shouldnt be able to mess with important blocks.
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2011-01-29 19:00:19 -05:00 |
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taoneill
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ce625ee4b1
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Added death detection for the flag thief. Also now detecting max score reached by capturing a flag. Changed the look of the team flags. CTF will be awesome. Too bad I can do anything about players dropping the flag.
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2011-01-27 16:38:31 -05:00 |
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taoneill
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82367f22e6
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First v0.6 (Zhukov) commit. Adding CTF with setteamflag command. Works great.
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2011-01-27 11:36:20 -05:00 |
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taoneill
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4d8179c8fd
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War v0.5 (Rommel)
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2011-01-23 18:57:03 -05:00 |
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taoneill
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41f7bc881b
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Last tests for v0.4.
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2011-01-22 15:37:31 -05:00 |
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taoneill
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81495be56b
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Reverted to player_move death. Works great. Projectile events are fixed too. Spawns are protected. This is much better and snappy. Great.
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2011-01-22 13:51:19 -05:00 |
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taoneill
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9704598f39
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Finally got a handle on reliably teleportation at gates. Death sucks though. I'm going to revert back to the old system until player_death event makes it in.
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2011-01-22 12:50:46 -05:00 |
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taoneill
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06ba048797
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Added Permissions support. Trying everything to get gates and teleports in player_move working again to no avail.
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2011-01-22 02:05:04 -05:00 |
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taoneill
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b45af8cad0
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Inventory and death detection are a pain in the butt.
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2011-01-21 13:31:46 -05:00 |
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taoneill
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7c5aefaade
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Lots changed in how the PlayerMoveEvent is handled. Now cancellign and teleporting because event.setTo sucks. Resetting team spawns at every respawn because signs are broken.
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2011-01-21 12:35:27 -05:00 |
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taoneill
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4187c59aa7
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Made walls larger. Better handling of death through Entity events instead of player move. Still some lil bugs. 0.4 tomorrow.
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2011-01-21 02:07:19 -05:00 |
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taoneill
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897048e90f
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Found the damn lobby + zone resize bug.
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2011-01-21 01:02:06 -05:00 |
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taoneill
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5d5f2ada5e
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Updated to new command args for #107+. Fixed rezising messing up the world, except for that damn row of glass for the lobbies. Lobby set down with outline now.
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2011-01-21 00:54:04 -05:00 |
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taoneill
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88d8632931
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v0.3 Patton tested with Bukkit snapshot of build #87.
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2011-01-19 02:49:14 -05:00 |
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taoneill
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3f164f60c5
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Fixed leaving zone that was glitchy. Just approaching the gates now makes you leave. Fixed lifepool decrement by one too many bug with a dirty workaround for now. Ready to release v0.3 of next short test goes well.
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2011-01-19 02:30:28 -05:00 |
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taoneill
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003b89f904
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Shot a vid for 0.3. Assorted bugs.
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2011-01-18 23:31:34 -05:00 |
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taoneill
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55046e7895
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Fixed improper link between lobby and warhub sign resetting. Little bugs.
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2011-01-18 21:08:02 -05:00 |
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taoneill
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ccedb36138
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Added warzone signs. Tryign to line up lobby teleport but ohwell.
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2011-01-18 18:03:10 -05:00 |
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taoneill
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d24709bbd6
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Less memory usage for zone block storage. savezone and setzoneconfig fixes for named params. Resetting lobby more often. v0.3 finish line is getting much closer.
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2011-01-18 16:57:25 -05:00 |
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taoneill
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6f2b7c92c4
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Changed the file hierarchy - much cleaner now. Not storing block pos in memory anymore in the BlockInfo, which saves a couple tens of megs. Fixing late night mistakes.
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2011-01-18 14:52:06 -05:00 |
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taoneill
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0ac179bb89
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Auto assign gate exemptions for wall guard.
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2011-01-18 11:05:38 -05:00 |
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taoneill
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33bebcd928
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Added player impersonation for zonemakers cause i wanted it. Enough now. :S
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2011-01-18 03:23:24 -05:00 |
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taoneill
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6a7fad99db
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Updated to new Command signature. Added /setzoneconfig, named parmas also for /savezone, /deletewarhub, /setwarconfig. Other fixes here and there. Memory usage is aweful.
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2011-01-18 01:41:35 -05:00 |
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taoneill
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6dfb261c05
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Playtesting v0.3. Bugs everywhere getting fixed. No more spamming anything. Weird crash occured twice. Scary. Otherwise monuments work great and its a lot of fun.
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2011-01-17 22:58:46 -05:00 |
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taoneill
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6cc5ee64bc
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Bunch of litte fixes. Setting helmet instead of boots so everything works when it's patched. No more spammy signs. Added sign to war hub. Monuments are broken.
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2011-01-17 19:01:55 -05:00 |
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taoneill
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fbf4dc26fc
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Working signs on lobbies and the warhub. They spam-destroy a lot though.
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2011-01-17 01:13:50 -05:00 |
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taoneill
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72afd7068d
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Added teamCap and scoreCap. Also mapped autoAssign and drawOutiline in warzone file.
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2011-01-16 22:46:38 -05:00 |
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taoneill
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efa3b63ea9
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Loadouts and inventory storage works. :D
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2011-01-16 21:47:15 -05:00 |
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taoneill
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b1ceaa3f46
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Tweaking checks around wall so players can get in zones by the gates reliably.
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2011-01-16 21:26:53 -05:00 |
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taoneill
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317b813c4f
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Warhub and lobby link gates are working and pretty.
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2011-01-16 20:35:53 -05:00 |
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taoneill
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2692f7ec8e
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Warhub works. For one zone at least.
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2011-01-16 19:23:43 -05:00 |
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taoneill
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8e74abb69a
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Team dev explained to me how to us the new Plugin.onCommand instead of onPlayerCommand. This works now. Also fixed glitchy /deleteteam. Removed old version of commands for the most part.
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2011-01-16 18:50:58 -05:00 |
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taoneill
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c866f17a3c
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Commenting out ocmmans in plugin.yml until its implemented correctly in bukkit.
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2011-01-16 14:04:10 -05:00 |
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taoneill
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3b137a76b6
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plugin.yml with commands. /setwarhub and /warhub commands separated. Should now be able to delete everything from a lobby.
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2011-01-16 13:34:18 -05:00 |
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taoneill
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f099539e39
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Not using the CenteredVolume anymore. Monuments reset properly. Lit up the lobby. Adding a team resets the lobby correctly, but not deleting. Hmm.
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2011-01-16 02:41:57 -05:00 |
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taoneill
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05d5a8d8be
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Updated to new craftbukkit build. is that 48?
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2011-01-16 00:15:16 -05:00 |
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taoneill
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567718662a
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Added zone maker exceptions. Got to nail down the spammy death problem.
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2011-01-15 23:22:55 -05:00 |
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taoneill
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8bafd9f372
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Found that damn gates bug oh yeah.
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2011-01-15 22:07:30 -05:00 |
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taoneill
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c9680d7556
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Found a way to mimmick onDeath. Some tp errors not not systematic anymore.
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2011-01-15 21:16:31 -05:00 |
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taoneill
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64dbaaa00d
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Fixing wall outline. Poor trees would get massacred by glass.
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2011-01-15 16:03:09 -05:00 |
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taoneill
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317eaa6c35
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Better nw and se corner cursors that should reset properly. Warning people that they don't have the zonemaker permission if they try a zone maker command.
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2011-01-15 15:37:00 -05:00 |
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taoneill
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5a16e08c7a
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Fixed plugin class ctor to add folder for Configuration. Fixed from-disk lobby initialization so its positon doesnt change.
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2011-01-15 13:54:42 -05:00 |
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taoneill
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1e6d8d1e1d
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Just missing death tp, better lobby height management and a non buggy way to let normal players thru the gate and the wall guard.
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2011-01-15 02:03:04 -05:00 |
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taoneill
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5cd2d90173
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Working lobby portals - dont use player.teleportTo but event.setTo instead instead a PlayerMoveEvent. Fixed lobby door bug.
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2011-01-14 23:58:32 -05:00 |
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taoneill
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78eafe7ba8
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Lobby realigned but still broken. Teleport to team spawn is spammy. Giving up on the monuments for now heh.
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2011-01-14 17:49:45 -05:00 |
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taoneill
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1723aae771
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Mapping bugs. Monument bugs still ongoing. Lobby is borked.
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2011-01-14 17:04:06 -05:00 |
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