taoneill
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0accca079a
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Chest and dispenser contents and now saved in memory. Just need to save them to disk now. Woot.
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2011-02-06 17:22:28 -05:00 |
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taoneill
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00edf1e344
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Merge branch 'master' of github.com:taoneill/war
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2011-02-06 12:52:49 -05:00 |
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taoneill
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3aca473cc9
|
Closes gh-23. Closes gh-24. Closes gh-30. Death by lava seems to work ok on my side. Inventories get reset and signs as well. Fixed tp error with drowning deaths - weird workaround. Fire is extinguished back at the player spawn.
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2011-02-06 12:51:37 -05:00 |
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taoneill
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18c1b498fb
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Closes 23. Closes 24. Closes 30. Death by lava seems to work ok on my side. Inventories get reset and signs as well. Fixed tp error with drowning deaths - weird workaround. Fire is extinguished back at the player spawn.
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2011-02-06 12:49:22 -05:00 |
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taoneill
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7251ed06e3
|
Closes gh-16. Enemies can now be attacked be respawning players when stepping inside another team's spawn. Respawning players still can't attack enemy players ouside their spawn.
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2011-02-06 09:15:39 -05:00 |
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taoneill
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b91e2174a6
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Closes gh-4. Warhub signs now update when players join by entering the gates. Finally.
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2011-02-06 00:49:40 -05:00 |
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taoneill
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1ec9f0178c
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Closes gh-22. Warzone-specific loadouts never worked, until now. Oops, sorry.
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2011-02-06 00:35:20 -05:00 |
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taoneill
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c68f864be9
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Closes gh-2. No more dropping precious blocks out the lobby gates. Leaving is now detecting in a much bigger volume.
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2011-02-05 23:23:39 -05:00 |
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taoneill
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9a58dad30f
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Closes gh-7. Now saving, clearing and restoring player armor when joining/leaving/disconnecting.
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2011-02-05 22:41:49 -05:00 |
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taoneill
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7dd4572d77
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Closes gh-1. When a player disconnects, their inventory is stored in memory and restored when/if they reconnect - as a workaround for player state not being affect onPlayerQuit. Nice.
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2011-02-05 22:04:42 -05:00 |
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taoneill
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0c987ddad3
|
Closes gh-27. Closes gh-28. Fixed old bug where I stored 129 vertical blocks in all zones. Fixing this is was a bit tricky but I found and fixed a cool slanted landscape bug and also an infinite loop related to glass walls near the sky or very bottom of the map.
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2011-02-05 21:08:03 -05:00 |
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taoneill
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be0c6fd57d
|
Cleanup of old hmod files. New readme. Updated plugin.yml. First v0.8 (Yamamoto) commit.
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2011-02-05 10:20:48 -05:00 |
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taoneill
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816067f76d
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v0.7 Manstein release.
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2011-02-02 23:02:00 -05:00 |
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taoneill
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b4d0e89ec8
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First v0.7 (Manstein) commit. Updated to craftbukkit 201. Using on death hook for no death screen and to block loot drops. Sign update troubles seemed fix now that I use the state exclusively.
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2011-02-01 15:17:14 -05:00 |
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taoneill
|
9eec0b92e8
|
Fix for negative yaw values. v0.6 release.
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2011-01-30 02:20:51 -05:00 |
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taoneill
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bd472264e8
|
Spawns that turn. Better inventory reset. v0.6 Zhukov is ready.
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2011-01-30 01:49:28 -05:00 |
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taoneill
|
28d2e90ee0
|
Tested that zone maker can play all games.
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2011-01-29 20:10:03 -05:00 |
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taoneill
|
eaf713fb1e
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Massaging the death handling into maybe creating less chunk errors and bugs. Zone makers now shouldnt be able to mess with important blocks.
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2011-01-29 19:00:19 -05:00 |
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taoneill
|
ce625ee4b1
|
Added death detection for the flag thief. Also now detecting max score reached by capturing a flag. Changed the look of the team flags. CTF will be awesome. Too bad I can do anything about players dropping the flag.
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2011-01-27 16:38:31 -05:00 |
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taoneill
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82367f22e6
|
First v0.6 (Zhukov) commit. Adding CTF with setteamflag command. Works great.
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2011-01-27 11:36:20 -05:00 |
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taoneill
|
4d8179c8fd
|
War v0.5 (Rommel)
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2011-01-23 18:57:03 -05:00 |
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taoneill
|
41f7bc881b
|
Last tests for v0.4.
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2011-01-22 15:37:31 -05:00 |
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taoneill
|
81495be56b
|
Reverted to player_move death. Works great. Projectile events are fixed too. Spawns are protected. This is much better and snappy. Great.
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2011-01-22 13:51:19 -05:00 |
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taoneill
|
9704598f39
|
Finally got a handle on reliably teleportation at gates. Death sucks though. I'm going to revert back to the old system until player_death event makes it in.
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2011-01-22 12:50:46 -05:00 |
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taoneill
|
06ba048797
|
Added Permissions support. Trying everything to get gates and teleports in player_move working again to no avail.
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2011-01-22 02:05:04 -05:00 |
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taoneill
|
b45af8cad0
|
Inventory and death detection are a pain in the butt.
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2011-01-21 13:31:46 -05:00 |
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taoneill
|
7c5aefaade
|
Lots changed in how the PlayerMoveEvent is handled. Now cancellign and teleporting because event.setTo sucks. Resetting team spawns at every respawn because signs are broken.
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2011-01-21 12:35:27 -05:00 |
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taoneill
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4187c59aa7
|
Made walls larger. Better handling of death through Entity events instead of player move. Still some lil bugs. 0.4 tomorrow.
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2011-01-21 02:07:19 -05:00 |
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taoneill
|
897048e90f
|
Found the damn lobby + zone resize bug.
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2011-01-21 01:02:06 -05:00 |
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taoneill
|
5d5f2ada5e
|
Updated to new command args for #107+. Fixed rezising messing up the world, except for that damn row of glass for the lobbies. Lobby set down with outline now.
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2011-01-21 00:54:04 -05:00 |
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taoneill
|
88d8632931
|
v0.3 Patton tested with Bukkit snapshot of build #87.
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2011-01-19 02:49:14 -05:00 |
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taoneill
|
3f164f60c5
|
Fixed leaving zone that was glitchy. Just approaching the gates now makes you leave. Fixed lifepool decrement by one too many bug with a dirty workaround for now. Ready to release v0.3 of next short test goes well.
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2011-01-19 02:30:28 -05:00 |
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taoneill
|
003b89f904
|
Shot a vid for 0.3. Assorted bugs.
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2011-01-18 23:31:34 -05:00 |
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taoneill
|
55046e7895
|
Fixed improper link between lobby and warhub sign resetting. Little bugs.
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2011-01-18 21:08:02 -05:00 |
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taoneill
|
ccedb36138
|
Added warzone signs. Tryign to line up lobby teleport but ohwell.
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2011-01-18 18:03:10 -05:00 |
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taoneill
|
d24709bbd6
|
Less memory usage for zone block storage. savezone and setzoneconfig fixes for named params. Resetting lobby more often. v0.3 finish line is getting much closer.
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2011-01-18 16:57:25 -05:00 |
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taoneill
|
6f2b7c92c4
|
Changed the file hierarchy - much cleaner now. Not storing block pos in memory anymore in the BlockInfo, which saves a couple tens of megs. Fixing late night mistakes.
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2011-01-18 14:52:06 -05:00 |
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taoneill
|
0ac179bb89
|
Auto assign gate exemptions for wall guard.
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2011-01-18 11:05:38 -05:00 |
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taoneill
|
33bebcd928
|
Added player impersonation for zonemakers cause i wanted it. Enough now. :S
|
2011-01-18 03:23:24 -05:00 |
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taoneill
|
6a7fad99db
|
Updated to new Command signature. Added /setzoneconfig, named parmas also for /savezone, /deletewarhub, /setwarconfig. Other fixes here and there. Memory usage is aweful.
|
2011-01-18 01:41:35 -05:00 |
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taoneill
|
6dfb261c05
|
Playtesting v0.3. Bugs everywhere getting fixed. No more spamming anything. Weird crash occured twice. Scary. Otherwise monuments work great and its a lot of fun.
|
2011-01-17 22:58:46 -05:00 |
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taoneill
|
6cc5ee64bc
|
Bunch of litte fixes. Setting helmet instead of boots so everything works when it's patched. No more spammy signs. Added sign to war hub. Monuments are broken.
|
2011-01-17 19:01:55 -05:00 |
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taoneill
|
fbf4dc26fc
|
Working signs on lobbies and the warhub. They spam-destroy a lot though.
|
2011-01-17 01:13:50 -05:00 |
|
taoneill
|
72afd7068d
|
Added teamCap and scoreCap. Also mapped autoAssign and drawOutiline in warzone file.
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2011-01-16 22:46:38 -05:00 |
|
taoneill
|
efa3b63ea9
|
Loadouts and inventory storage works. :D
|
2011-01-16 21:47:15 -05:00 |
|
taoneill
|
b1ceaa3f46
|
Tweaking checks around wall so players can get in zones by the gates reliably.
|
2011-01-16 21:26:53 -05:00 |
|
taoneill
|
317b813c4f
|
Warhub and lobby link gates are working and pretty.
|
2011-01-16 20:35:53 -05:00 |
|
taoneill
|
2692f7ec8e
|
Warhub works. For one zone at least.
|
2011-01-16 19:23:43 -05:00 |
|
taoneill
|
8e74abb69a
|
Team dev explained to me how to us the new Plugin.onCommand instead of onPlayerCommand. This works now. Also fixed glitchy /deleteteam. Removed old version of commands for the most part.
|
2011-01-16 18:50:58 -05:00 |
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taoneill
|
c866f17a3c
|
Commenting out ocmmans in plugin.yml until its implemented correctly in bukkit.
|
2011-01-16 14:04:10 -05:00 |
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