Sometimes, the context menu click handlers don't seem to get passed any
window object. Here, I'm sending over the workspace id with the
`contextmenu-show` event so that we can resolve our cached copy of the
object in case the value from the click handler is empty.
Adds a new app menu for creating a new workspace or switching to an
existing one. This required adding a new WPS event any time a workspace
gets updated, since the Electron app menus are static.
This also fixes a bug where closing a workspace could delete it if it
didn't have both a pinned and an unpinned tab.
fixes bug with closeTab when the tab didn't exist in the waveWindow cache. also adds Cmd-Shift-W to close a tab (doesn't work for pinned tabs). and restores Cmd-W for killing blocks on pinned tabs
The memoizing of the tabs was causing the callbacks for
handleContextMenu to become dead ends. This makes more of the callbacks
into memoized callbacks and makes the handleContextMenu function itself
a memoized callback to ensure it's properly updated when its upstream
callbacks change.
There was still some flicker when nohover took effect before the tab
view actually switched. Now, we override the active tab in the tabbar
when the app is switching tabs. We also override active tab behavior so
that the close button is always visible while nohover is in effect. This
effectively removes the flickering
implements `wsh run` command. lots of fixes (and new options) for command blocks. cleans up the UX/UI for command blocks. lots of bug fixes for blockcontrollers. other minor bug fixes.
also makes editor:* vars into settings override atoms.
![image](https://github.com/user-attachments/assets/a4072368-b204-4eed-bb65-8e3884687f9a)
This functions very similarly to VSCode's pinned tab feature. To pin a
tab, you can right-click on it and select "Pin tab" from the context
menu. Once pinned, a tab will be fixed to the left-most edge of the tab
bar, in order of pinning. Pinned tabs can be dragged around like any
others. If you drag an unpinned tab into the pinned tabs section (any
index less than the highest-index pinned tab), it will be pinned. If you
drag a pinned tab out of the pinned tab section, it will be unpinned.
Pinned tabs' close button is replaced with a persistent pin button,
which can be clicked to unpin them. This adds an extra barrier to
accidentally closing a pinned tab. They can still be closed from the
context menu.
The migration tool we used didn't take into account our formatting
standards so I'm bulk-formatting the SCSS files to bring them back up to
our standards. Basically this just changes the tab size for all the
files.
New context menu options are available in the directory preview to
create and rename files and directories
It's missing three pieces of functionality, none of which are a
regression:
- Editing or creating an entry does not update the focused index. Focus
index right now is pretty dumb, it doesn't factor in the column sorting
so if you change that, the selected item will change to whatever is now
at that index. We should update this so we use the actual file name to
determine which element to focus and let the table determine which index
to then highlight given the current sorting algo
- Open in native preview should not be an option on remote connections
with the exception of WSL, where it should resolve the file in the
Windows filesystem, rather than the WSL one
- We should catch CRUD errors in the dir preview and display a popup
Removes global atoms dependency from emain by moving WOS to grab the
globalAtoms from window, if present. Also removes interdependency
between wshrpcutil and wps
Also adds showmenubar setting for Windows and Linux
Refactored to be more flexible. Now, it has three types
- solid
- outline
- ghost
and subtypes
- green
- grey
- red
- yellow
It defaults to solid and green when no className is provided. It
concatenates defaults if custom classNames are provided.
Adds a new setting for the gap size between tiles in a layout. Also
updates the resize handle calculations so they are dynamically generated
based on the gap size. Also updates the styling for the resize handles
to be more robust.
This also updates the default gap size to 3px.
This also slims out the Block Frame padding so it is just enough that
the blocks don't overlap when there's no gap.
Make the block content sizing update once when its node moves or becomes
magnified. By manually updating this inner sizing rather than letting
the block flow in the DOM, the animations of the block frames are much
smoother.
This also fixes an issue where two scrollbars were being rendered for
the Directory Preview widget.
This also sets zero padding on nodes when there's only a single node
being rendered.
This adds a new NodeModel, which can be passed from the TileLayout to
contained blocks. It contains all the layout data that the block should
care about, including focus status, whether a drag operation is
underway, whether the node is magnified, etc.
This also adds a focus stack for the layout, which will let the focus
switch to the last-focused node when the currently-focused one is
closed.
This also addresses a regression in the resize handles that caused them
to be offset from the cursor when dragged.
---------
Co-authored-by: sawka <mike.sawka@gmail.com>
This PR implements the [Window Controls Overlay
API](https://web.dev/articles/window-controls-overlay) to let us hide
the menu bar on Windows and Linux and directly embed the window controls
in our tab bar. With #239 merged, we no longer need the menu bar on
these platforms.
The overlaid window controls are transparent so they will take on the
background from the app. I've updated the tab bar to flow properly using
the API's CSS environment variables.
At some point, we may want to update the logic around the symbolColor so
that it can ensure a proper contrast between the background and the
symbols in the window controls. For now, setting them to white works for
all the backgrounds we currently support.
![image
(2)](https://github.com/user-attachments/assets/7610f10b-9696-435c-9a2d-a435bee9fadb)
https://github.com/user-attachments/assets/8d19b512-5281-42b9-8abb-ccb9b850061f
This PR is a large refactoring of the layout code to move as much of the
layout state logic as possible into a unified model class, with atoms
and derived atoms to notify the display logic of changes. It also fixes
some latent bugs in the node resize code, significantly speeds up
response times for resizing and dragging, and sets us up to fully
replace the React-DnD library in the future.