This handles an edge case where a user deletes all unmagnified nodes,
leaving a final node that is still magnified. Because we ignore
magnify/unmagnify operations when there's only one leaf remaining, this
would result in the last node being stuck magnified until a new node is
added.
Also fixes a bug where the layout would not always update when a new
block was added.
Fixes an infinite loop in the layoutModel atom synchronization that
would cause the atom to update indefinitely when the root node is
deleted.
Also adds a dedicated `disabled` flag for the IconButton decl so we can
disable the onClick handler when the button is disabled.
Also updates the Magnify toggle button to use this new flag, so that
when there's only one leaf in a layout, the magnify button is disabed.
- Adds connection buttons for previews
- Makes it possible for graphs and previews to connect on backend
(without a terminal open to connection)
- Changes the wsh install message
Adds a delay to the resize handle line first showing so it doesn't flicker when the mouse briefly passes over it. Also removes an unnecessary findNode call that was happening on every move. Also adjusts the pointer offset based on the display container bounding rect.
Rather than using a timeout to debounce changes to the
NodeModel.innerRect, I'll use a transition event on the display
container. This way, if the user disables transitions using the reduced
motion setting, changes to the innerRect value will not be debounced.
Adds a flag to the insert layout action to explicitly set the focus of a
newly inserted node. This also adds a flag in the starter layout to
focus on the terminal block.
Make the block content sizing update once when its node moves or becomes
magnified. By manually updating this inner sizing rather than letting
the block flow in the DOM, the animations of the block frames are much
smoother.
This also fixes an issue where two scrollbars were being rendered for
the Directory Preview widget.
This also sets zero padding on nodes when there's only a single node
being rendered.
Fixes the in-memory focused node stack so it can be used to find the currently-focused node. This is necessary for `closeFocusedNode` to work. Also fixes `validateFocusedNode` so it will set the first node to be focused if no focused node is available. Also cleans up leafOrder update pattern.
This adds a new NodeModel, which can be passed from the TileLayout to
contained blocks. It contains all the layout data that the block should
care about, including focus status, whether a drag operation is
underway, whether the node is magnified, etc.
This also adds a focus stack for the layout, which will let the focus
switch to the last-focused node when the currently-focused one is
closed.
This also addresses a regression in the resize handles that caused them
to be offset from the cursor when dragged.
---------
Co-authored-by: sawka <mike.sawka@gmail.com>
This allows the user to select different connections from the terminal
block. Some features include:
- a status bar at the top of the term block that shows your current
connection
- an icon next to the status bar that shows whether the connection is
currently connected
- the ability to click the status bar and type in a new connection in
order to change the current connection
---------
Co-authored-by: sawka <mike.sawka@gmail.com>
With this PR, Electron will generate a new authorization key that the Go
backend will look for in any incoming requests. The Electron backend
will inject this header with all requests to the backend to ensure no
additional work is required on the frontend.
This also adds a `fetchutil` abstraction that will use the Electron
`net` module when calls are made from the Electron backend to the Go
backend. When using the `node:fetch` module, Electron can't inject
headers to requests. The Electron `net` module is also faster than the
Node module.
This also breaks out platform functions in emain into their own file so
other emain modules can import them.
The Window Controls Overlay API applies a transparent overlay on
Windows, but not on Linux. This PR addresses this by capturing the area
underneath the overlay, averaging the color of the area, and setting
this as the overlay background color.
It will also detect whether to make the control symbols white or black,
depending on how dark the background color is.
On Linux, this will set both the background color and the symbol color,
on Windows it will just set the symbol color.
<img width="721" alt="image"
src="https://github.com/user-attachments/assets/e6f9f8f8-a49f-41b6-984e-09e7d52c631d">
This makes it possible to send wsh commands from wsh on a remote session
to wavesrv running locally. The exact behavior of running those commands
isn't implemented, but the underlying interface is added here.
This PR implements the [Window Controls Overlay
API](https://web.dev/articles/window-controls-overlay) to let us hide
the menu bar on Windows and Linux and directly embed the window controls
in our tab bar. With #239 merged, we no longer need the menu bar on
these platforms.
The overlaid window controls are transparent so they will take on the
background from the app. I've updated the tab bar to flow properly using
the API's CSS environment variables.
At some point, we may want to update the logic around the symbolColor so
that it can ensure a proper contrast between the background and the
symbols in the window controls. For now, setting them to white works for
all the backgrounds we currently support.
![image
(2)](https://github.com/user-attachments/assets/7610f10b-9696-435c-9a2d-a435bee9fadb)
https://github.com/user-attachments/assets/8d19b512-5281-42b9-8abb-ccb9b850061f
This simplifies the rect calculations by making the gap between pixels
into a padding applied directly to the leaf nodes. This means the gaps
won't be present in the overlay layer, so when dragging a node around it
is always over an OverlayNode and the pendingAction won't be unset.
Also simplifies onDrop handling
Adds a new setting that emulates the prefers-reduced-motion media query, allowing users to disable Wave animations without affecting other apps on their system. It also honors the prefers-reduced-motion query in case a system-level configuration is present.
This PR is a large refactoring of the layout code to move as much of the
layout state logic as possible into a unified model class, with atoms
and derived atoms to notify the display logic of changes. It also fixes
some latent bugs in the node resize code, significantly speeds up
response times for resizing and dragging, and sets us up to fully
replace the React-DnD library in the future.
This PR swaps usage of the `uuid` library for the built-in
`crypto.randomUUID` function, which is available in both NodeJS and the
browser. The built-in function is around 12x faster than the `uuid`
library. The strings produced by the built-in function are fully
compatible with the UUIDv4 standard, so it's an easy switch.
This PR adds back WebGL acceleration (enabled by default) for XTerm. It
also adds back link handling and adds a new option (disabled by default)
to open all links internally as a new web block.
---------
Co-authored-by: sawka <mike.sawka@gmail.com>
This improves the app updater so that it doesn't rely on unreliable
system notifications. Now, a banner in the tab bar will display when an
update is available. Clicking this will prompt the user to restart the
app and complete the installation.
This also updates the tab bar to move to the smaller tab size earlier so
we don't need to make the tab bar scrollable as much.
![image](https://github.com/user-attachments/assets/79e24617-d609-4554-bdb2-979f810a9b66)
I'm updating the magnify button to be always visible and animate a
transition between being a "Magnify" button and a "Minimize" button.
This also cleans up some text shrinking behavior in the block frame
header so the end icons are always visible.
Also fixes some height discrepancies in the block frame header.
Also implements a `prefers-reduced-motion` query for the tilelayout and
block frame to ensure transitions are not set if the user does not want
them.
This will ensure that the webview cannot capture the pointer events and
disrupt the drag functionality.
This also fixes an issue where greedy and imprecise bounds calculations
could result in thrashing of the layoutState.pendingAction field, which
could cause the placeholder to flicker.
This also fixes issues where some React Effects that were supposed to be
debounced or throttled were being invoked too much. This is because
useEffect regenerates the callback when it is run, resulting in the
debounce or throttle never taking effect. Moving the throttled or
debounced logic to a separate callback solves this.
The column headers for the directory preview were a solid color, which
was conflicting with the translucent colors for the rest of the UI. I've
changed this to be more consistent. I've also updated a border color
that was conflicting with the rest of the UI.
The code blocks in the markdown preview were also solid colored and the
actions were causing the whole window UI to lose its transparency when
they were hovered over. This was due to it applying a backdrop-filter,
which breaks the window transparency. I've removed this blur and an
invalid color variable.
This also fixes the bottom margins for both blocks so there's more space
when scrolled all the way to the bottom of the block. Before, the
overlay scrollbars were obscuring the content.
Adds the implementation for the "Magnify Block" context menu item. This
will pop a block out of the layout and bring it to the foreground.
This also cleans up some block styling to make radii more consistent.
<img width="814" alt="image"
src="https://github.com/user-attachments/assets/c81521e1-c91f-4bb5-9eec-ff0eda178268">
This brings over the AI context from the previous app. In particular, it
makes it so each block has its own context that persists after the app
is reloaded.
Note that this does not provide the app with the cli-specific context
from the previous app.
Adds support for window blur via the Vibrancy feature on macOS and the
BackgroundMaterial feature on Windows. The setting has no effect on
Linux. If both transparency and blur are set, transparency will take
precedence.
This adds the ability to open a directory as a terminal in a new block.
it uses the directory table items for child directories and the block
header for the current directory.
- Set all cols of navigation row(first row) to - except the first col
- Fixed the issue where it scrolls right on load or when you click back
from the file preview
- Use OverlayScrollbars