This migrates all remaining eventbus events sent over the websocket to
use the wps interface. WPS is more flexible for registering events and
callbacks and provides support for more reliable unsubscribes and
resubscribes.
This adds a new NodeModel, which can be passed from the TileLayout to
contained blocks. It contains all the layout data that the block should
care about, including focus status, whether a drag operation is
underway, whether the node is magnified, etc.
This also adds a focus stack for the layout, which will let the focus
switch to the last-focused node when the currently-focused one is
closed.
This also addresses a regression in the resize handles that caused them
to be offset from the cursor when dragged.
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Co-authored-by: sawka <mike.sawka@gmail.com>
This allows the user to select different connections from the terminal
block. Some features include:
- a status bar at the top of the term block that shows your current
connection
- an icon next to the status bar that shows whether the connection is
currently connected
- the ability to click the status bar and type in a new connection in
order to change the current connection
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Co-authored-by: sawka <mike.sawka@gmail.com>
This PR adds back WebGL acceleration (enabled by default) for XTerm. It
also adds back link handling and adds a new option (disabled by default)
to open all links internally as a new web block.
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Co-authored-by: sawka <mike.sawka@gmail.com>
lots of changes. new wshrpc implementation. unify websocket, web,
blockcontroller, domain sockets, and terminal inputs to all use the new
rpc system.
lots of moving files around to deal with circular dependencies
use new wshrpc as a client in wsh cmd
Adds resizability to the layout system.
Hovering in the margins of a block will highlight the available resize
handle and show a cursor indicating its resize direction. Dragging will
cause the resizing nodes to blur out and be replaced by an outline.
Releasing the handle will commit the new resize operation and cause the
underlying nodes to update to their new sizes.
We'll want to refactor this in the future to move all layout and resize
logic into a shared model that the TileLayout code can talk to, but
that's a future improvement. For now, this makes some compromises,
mainly that the logic is kind of distributed around.
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Co-authored-by: sawka <mike.sawka@gmail.com>