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Learn how to make a permission-based CPU system for your players |
Permission-based CPU
{% hint style="info" %} The below page explains how to use this feature on PlayerServers 3. This is only relevant if you're a beta tester. This feature is not available in the public release yet. {% endhint %}
Introduction
We know that making a permission-based CPU system is a crucial to our customers and could be greately used for safety of your infrastructure and preventing overload as well as for stores in order to motivate players to upgrade to a higher rank, so we've implemented a permission-based CPU system. In this tutorial, you'll learn how to configure it for your needs.
{% hint style="warning" %} This feature is only working if you have Pterodactyl or Docker enabled. Screen based servers can not have CPU limitations. {% endhint %}
Tutorial
In order to begin, you'll need to change a few config options. Make sure your cpu-limiting part of the config looks as following:
cpu-limiting:
# Only for docker-based servers,
# should we use permissions for cpu management? If set to true, you MUST give
# your players permission playerserver.cpu.<amount> (ex: playerserver.cpu.1)
# or, else, the command will be blocked, and player will not be able to create
# the server. If set to false, everyone will have cpu-per-server amount of CPU.
use-permissions: false
# How much CPU (in %) should we allocate to each PlayerServer?
cpu-per-server: 50
By enabling use-permissions, the plugin will ignore cpu-per-server option and will use permission-based CPU management system.
The next thing you'll wanna do is to give all the groups that have playerserver.manage
permission a new permission as following: playerserver.cpu.<cpu as percentage>
. Here's an example in LuckPerms:
/lp group default permission set playerserver.ram.100
In the following example, we gave the role default ability to create a server with 1 CPU core.