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DataSource :
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# What type of database do you want to use?
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# Valid values: sqlite, mysql
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backend : sqlite
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# Enable database caching, should improve database performance
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caching : true
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# Database location
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mySQLHost : 127.0 .0 .1
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# Database Port
mySQLPort : '3306'
# Username about Database Connection Infos
mySQLUsername : authme
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# Password about Database Connection Infos
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mySQLPassword : '12345'
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# Database Name, use with converters or as SQLITE database name
mySQLDatabase : authme
# Table of the database
mySQLTablename : authme
# Column of IDs to sort data
mySQLColumnId : id
# Column for storing or checking players nickname
mySQLColumnName : username
# Column for storing players passwords
mySQLColumnPassword : password
# Column for storing players emails
mySQLColumnEmail : email
# Column for Saving if a player is logged in or not
mySQLColumnLogged : isLogged
# Column for storing players IPs
mySQLColumnIp : ip
# Column for storing players lastlogins
mySQLColumnLastLogin : lastlogin
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# Column for SaveQuitLocation - X
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mySQLlastlocX : x
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# Column for SaveQuitLocation - Y
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mySQLlastlocY : y
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# Column for SaveQuitLocation - Z
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mySQLlastlocZ : z
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# Column for SaveQuitLocation - World name
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mySQLlastlocWorld : world
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# Column for RealName
mySQLRealName : realname
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# Enable this when you allow registration through a website
mySQLWebsite : false
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settings :
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# The name shown in the help messages.
helpHeader : AuthMeReloaded
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sessions :
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# Do you want to enable the session feature?
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# If enabled, when a player authenticates successfully,
# his IP and his nickname is saved.
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# The next time the player joins the server, if his IP
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# is the same of the last time, and the timeout time
# hasn't expired, he will not need to authenticate.
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enabled : false
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# After how many minutes a session should expire?
# 0 for unlimited time (Very dangerous, use it at your own risk!)
# Consider that session will end only after the timeout time, and
# if the player's ip has changed but the timeout hasn't expired,
# player will be kicked out of sever due to invalidSession!
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timeout : 10
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# Should the session expire if the player try to login with an
# another IP Address?
sessionExpireOnIpChange : true
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restrictions :
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# Can not authenticated players chat and see the chat log?
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# Care that this feature blocks also all the commands not
# listed in the list below.
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allowChat : false
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# WARNING: use this only if you need it!
# Allow unlogged users to use all the commands if registration is not forced!
allowAllCommandsIfRegistrationIsOptional : false
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# Commands allowed when a player is not authenticated
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allowCommands :
- /login
- /register
- /l
- /reg
- /email
- /captcha
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# Max number of allowed registrations per IP (default: 1)
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maxRegPerIp : 1
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# Max allowed username length
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maxNicknameLength : 16
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# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potetial security exploits.
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ForceSingleSession : true
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# If enabled, every player will be teleported to the world spawnpoint
# after successful authentication.
# The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# back to his quit location after the authentication.
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ForceSpawnLocOnJoinEnabled : false
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# This option will save the quit location of the players.
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SaveQuitLocation : false
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# To activate the restricted user feature you need
# to enable this option and configure the
# AllowedRestrctedUser field.
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AllowRestrictedUser : false
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# The restricted user feature will kick players listed below
# if they dont match of the defined ip address.
# Example:
# AllowedRestrictedUser:
# - playername;127.0.0.1
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AllowedRestrictedUser :
- playername;127.0.0.1
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# Should unregistered players be kicked immediately?
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kickNonRegistered : false
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# Should players be kicked on wrong password?
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kickOnWrongPassword : false
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# Should not logged in players be teleported to the spawn?
# After the authentication they will be teleported back to
# their normal position.
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teleportUnAuthedToSpawn : false
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# Minimum allowed nick length
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minNicknameLength : 4
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# Can unregistered players walk around?
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allowMovement : false
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# Should not authenticated players have speed = 0?
# This will reset the fly/walk speed to default value after the login.
removeSpeed : true
# After how many time players who fail to login or register
# should be kicked? Set to 0 to disable.
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timeout : 30
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# Regex sintax of allowed characters in the player name.
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allowedNicknameCharacters : '[a-zA-Z0-9_]*'
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# How far can unregistered players walk? Set to 0
# for unlimited radius
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allowedMovementRadius : 100
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# Enable double check of password when you register
# when it's true, registration require that kind of command:
# /register <password> <confirmPassword>
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enablePasswordConfirmation : true
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# Should we protect the player inventory before logging in?
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ProtectInventoryBeforeLogIn : true
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# Should we display all other accounts from a player when he joins?
# permission: /authme.admin.accounts
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displayOtherAccounts : true
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# WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
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# CASE SENSITIVE
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ForceSpawnOnTheseWorlds :
- world
- world_nether
- world_the_end
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# Ban ip when the ip is not the ip registered in database
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banUnsafedIP : false
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# Spawn Priority, Values : authme, essentials, multiverse, default
spawnPriority : authme,essentials,multiverse,default
# Maximum Login authorized by IP
maxLoginPerIp : 0
# Maximum Join authorized by IP
maxJoinPerIp : 0
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# AuthMe will NEVER teleport players !
noTeleport : false
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# Regex syntax for allowed Chars in passwords.
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allowedPasswordCharacters : '[\x21-\x7E]*'
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GameMode :
# ForceSurvivalMode to player when join ?
ForceSurvivalMode : false
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security :
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# Minimum length of password
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minPasswordLength : 5
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# Maximum length of password
passwordMaxLength : 30
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# this is very important options,
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# every time player join the server,
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# if they are registered, AuthMe will switch him
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# to unLoggedInGroup, this
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# should prevent all major exploit.
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# So you can set up on your Permission Plugin
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# this special group with 0 permissions, or permissions to chat,
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# or permission to
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# send private message or all other perms that you want,
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# the better way is to set up
# this group with few permissions,
# so if player try to exploit some account,
# they can
# do anything except what you set in perm Group.
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# After a correct logged-in player will be
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# moved to his correct permissions group!
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# Pay attention group name is case sensitive,
# so Admin is different from admin,
# otherwise your group will be wiped,
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# and player join in default group []!
# Example unLoggedinGroup: NotLogged
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unLoggedinGroup : unLoggedinGroup
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# possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
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# MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
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# DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
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passwordHash : SHA256
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# salt length for the SALTED2MD5 MD5(MD5(password)+salt)
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doubleMD5SaltLength : 8
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# If password checking return false, do we need to check with all
# other password algorithm to check an old password?
# AuthMe will update the password to the new passwordHash!
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supportOldPasswordHash : false
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# Cancel unsafe passwords for being used, put them on lowercase!
#unsafePasswords:
#- '123456'
#- 'password'
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unsafePasswords :
- '123456'
- 'password'
- 'qwerty'
- '12345'
- '54321'
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registration :
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# enable registration on the server?
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enabled : true
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# Send every X seconds a message to a player to
# remind him that he has to login/register
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messageInterval : 5
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# Only registered and logged in players can play.
# See restrictions for exceptions
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force : true
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# Do we replace password registration by an email registration method?
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enableEmailRegistrationSystem : false
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# Enable double check of email when you register
# when it's true, registration require that kind of command:
# /register <email> <confirmEmail>
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doubleEmailCheck : false
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# Do we force kicking player after a successful registration?
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# Do not use with login feature below
forceKickAfterRegister : false
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# Does AuthMe need to enforce a /login after a successful registration?
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forceLoginAfterRegister : false
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unrestrictions :
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# below you can list all account names that
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# AuthMe will ignore for registration or login, configure it
# at your own risk!! Remember that if you are going to add
# nickname with [], you have to delimit name with ' '.
# this option add compatibility with BuildCraft and some
# other mods.
# It is CaseSensitive!
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UnrestrictedName : [ ]
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# Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
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messagesLanguage : en
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# Force these commands after /login, without any '/', use %p for replace with player name
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forceCommands : [ ]
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# Force these commands after /login as a server console, without any '/', use %p for replace with player name
forceCommandsAsConsole : [ ]
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# Force these commands after /register, without any '/', use %p for replace with player name
forceRegisterCommands : [ ]
# Force these commands after /register as a server console, without any '/', use %p for replace with player name
forceRegisterCommandsAsConsole : [ ]
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# Do we need to display the welcome message (welcome.txt) after a register or a login?
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# You can use colors in this welcome.txt + some replaced strings :
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# {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots,
# {IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name
# {VERSION} : get current bukkit version, {COUNTRY} : player country
useWelcomeMessage : true
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# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
broadcastWelcomeMessage : false
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# Do we need to delay the join/leave message to be displayed only when the player is authenticated ?
delayJoinLeaveMessages : true
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# Do we need to add potion effect Blinding before login/register?
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applyBlindEffect : false
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# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
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preventOtherCase : false
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ExternalBoardOptions :
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# MySQL column for the salt, needed for some forum/cms support
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mySQLColumnSalt : ''
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# MySQL column for the group, needed for some forum/cms support
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mySQLColumnGroup : ''
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# -1 mean disabled. If u want that only
# activated player can login in your server
# u can put in this options the group number
# of unactivated user, needed for some forum/cms support
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nonActivedUserGroup : -1
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# Other MySQL columns where we need to put the Username (case sensitive)
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mySQLOtherUsernameColumns : [ ]
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# How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
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bCryptLog2Round : 10
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# phpBB prefix defined during phpbb installation process
phpbbTablePrefix : 'phpbb_'
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# phpBB activated group id, 2 is default registered group defined by phpbb
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phpbbActivatedGroupId : 2
# WordPress prefix defined during WordPress installation process
wordpressTablePrefix : 'wp_'
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permission :
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# Take care with this options, if you dont want
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# to use Vault and Group Switching of
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# AuthMe for unloggedIn players put true
# below, default is false.
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EnablePermissionCheck : false
BackupSystem :
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# Enable or Disable Automatic Backup
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ActivateBackup : false
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# set Backup at every start of Server
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OnServerStart : false
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# set Backup at every stop of Server
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OnServerStop : true
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# Windows only mysql installation Path
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MysqlWindowsPath : 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
Security :
SQLProblem :
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# Stop the server if we can't contact the sql database
# Take care with this, if you set that to false,
# AuthMe automatically disable and the server is not protected!
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stopServer : true
ReloadCommand :
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# /reload support
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useReloadCommandSupport : true
console :
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# Remove spam console
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noConsoleSpam : false
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# Replace passwords in the console when player type a command like /login
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removePassword : true
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# Copy AuthMe log output in a separate file as well?
logConsole : true
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captcha :
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# Player need to put a captcha when he fails too lot the password
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useCaptcha : false
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# Max allowed tries before request a captcha
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maxLoginTry : 5
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# Captcha length
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captchaLength : 5
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stop :
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# Kick players before stopping the server, that allow us to save position of players, and all needed
# information correctly without any corruption.
kickPlayersBeforeStopping : true
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Converter :
Rakamak :
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# Rakamak file name
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fileName : users.rak
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# Rakamak use ip ?
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useIP : false
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# IP file name for rakamak
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ipFileName : UsersIp.rak
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CrazyLogin :
# CrazyLogin database file
fileName : accounts.db
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Email :
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# Email SMTP server host
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mailSMTP : smtp.gmail.com
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# Email SMTP server port
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mailPort : 465
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# Email account that send the mail
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mailAccount : ''
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# Email account password
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mailPassword : ''
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# Custom SenderName, that replace the mailAccount name in the email
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mailSenderName : ''
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# Random password length
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RecoveryPasswordLength : 8
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# Email subject of password get
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mailSubject : 'Your new AuthMe Password'
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# Like maxRegPerIp but with email
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maxRegPerEmail : 1
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# Recall players to add an email?
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recallPlayers : false
# Delay in minute for the recall scheduler
delayRecall : 5
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# Blacklist these domains for emails
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emailBlacklisted :
- 10minutemail.com
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# WhiteList only these domains for emails
emailWhitelisted : [ ]
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# Do we need to send new password draw in an image?
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generateImage : false
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# The email OAuth 2 token (leave empty if not used)
emailOauth2Token : ''
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Hooks :
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# Do we need to hook with multiverse for spawn checking?
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multiverse : true
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# Do we need to hook with BungeeCord ?
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bungeecord : false
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# Send player to this BungeeCord server after register/login
sendPlayerTo : ''
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# Do we need to disable Essentials SocialSpy on join?
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disableSocialSpy : true
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# Do we need to force /motd Essentials command on join?
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useEssentialsMotd : false
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# Do we need to cache custom Attributes?
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customAttributes : false
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Purge :
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# If enabled, AuthMe automatically purges old, unused accounts
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useAutoPurge : false
# Number of Days an account become Unused
daysBeforeRemovePlayer : 60
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# Do we need to remove the player.dat file during purge process?
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removePlayerDat : false
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# Do we need to remove the Essentials/users/player.yml file during purge process?
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removeEssentialsFile : false
# World where are players.dat stores
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defaultWorld : 'world'
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# Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
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removeLimitedCreativesInventories : false
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# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
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removeAntiXRayFile : false
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# Do we need to remove permissions?
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removePermissions : false
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Protection :
# Enable some servers protection ( country based login, antibot )
enableProtection : false
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# Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
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# PLEASE USE QUOTES!
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countries :
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- 'US'
- 'GB'
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# Countries blacklisted automatically (without any needed to enable protection)
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# PLEASE USE QUOTES!
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countriesBlacklist :
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- 'A1'
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# Do we need to enable automatic antibot system?
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enableAntiBot : false
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# Max number of player allowed to login in 5 secs before enable AntiBot system automatically
antiBotSensibility : 5
# Duration in minutes of the antibot automatic system
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antiBotDuration : 10
VeryGames :
# These features are only available on VeryGames Server Provider
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enableIpCheck : false