- Deprecate unsalted hashes: if such a hash is configured, move it to the legacy hashes setting to still support the existing hashes in the database but hash all passwords from now on with our default, SHA256.
* Introduce hasSession field in datasource
That makes isLogged more consistent as it will be '1' only when the player is online.
* Fixes
* Fix unit testing
* Update config doc
* Create SessionService
* Create test for SessionService, avoid DB operations if sessions are disabled
* Cleanup: remove outdated warning for session timeout = 0
- Remove outdated warning
- Encapsulate session enabled check in SessionService
* Fix failing SessionServiceTest, add data source integration tests for session methods
- Take MAX(reg_date, login_date) as timestamp to compare against
- Remove the second "all" parameter to include entries with 0 registration date -> we expect registration date to always be set to the current date, so the parameter becomes obsolete
- Create command under /authme debug that allows to change the 'nullable' status of MySQL columns (currently last date and email only)
- We need to offer a default value for forum integrations that have a NOT NULL email column. Offering a command avoids us from force-migrating existing databases while still offering migrations in both directions
- Change in default value handling: lack of values are not handled by setting default values to the PlayerAuth anymore, and reading a default value from the database into a PlayerAuth will be translated into null by the PlayerAuth builder
- When a new database is created, email and lastlogin are now nullable and lack a default a value
Open points:
- Finish MySqlDefaultChangerTest
- Revise purging logic (#792)
- Allow to have more columns nullable (#814)
- The salt isn't used for password hashing but SMF requires that there be one to generate the authentication cookie. This does not yet enable registration from Minecraft: SMF has other non-null columns that need to be tackled. This is a first step.