Brewery/src/com/dre/brewery/BCauldron.java

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package com.dre.brewery;
import java.util.concurrent.CopyOnWriteArrayList;
import org.bukkit.entity.Player;
import org.bukkit.Material;
import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
import org.bukkit.inventory.ItemStack;
import org.bukkit.Effect;
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import org.bukkit.configuration.ConfigurationSection;
import com.dre.brewery.BIngredients;
public class BCauldron {
public static CopyOnWriteArrayList<BCauldron> bcauldrons = new CopyOnWriteArrayList<BCauldron>();
private BIngredients ingredients;
private Block block;
private int state;
public BCauldron(Block block, Material ingredient) {
this.block = block;
this.state = 1;
this.ingredients = new BIngredients();
add(ingredient);
bcauldrons.add(this);
}
// loading from file
public BCauldron(Block block, BIngredients ingredients, int state) {
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this.block = block;
this.state = state;
this.ingredients = ingredients;
bcauldrons.add(this);
}
public void onUpdate() {
// Check if fire still alive
if (block.getRelative(BlockFace.DOWN).getType() == Material.FIRE || block.getRelative(BlockFace.DOWN).getType() == Material.STATIONARY_LAVA
|| block.getRelative(BlockFace.DOWN).getType() == Material.LAVA) {
// add a minute to cooking time
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state++;
}
}
// add an ingredient to the cauldron
public void add(Material ingredient) {
ingredients.add(ingredient);
block.getWorld().playEffect(block.getLocation(), Effect.EXTINGUISH, 0);
if (state > 1) {
state--;
}
}
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// get cauldron by Block
public static BCauldron get(Block block) {
for (BCauldron bcauldron : bcauldrons) {
if (bcauldron.block.equals(block)) {
return bcauldron;
}
}
return null;
}
// get cauldron from block and add given ingredient
public static boolean ingredientAdd(Block block, Material ingredient) {
// if not empty
if (block.getData() != 0) {
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BCauldron bcauldron = get(block);
if (bcauldron != null) {
bcauldron.add(ingredient);
return true;
} else {
new BCauldron(block, ingredient);
return true;
}
}
return false;
}
// fills players bottle with cooked brew
public static boolean fill(Player player, Block block) {
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BCauldron bcauldron = get(block);
if (bcauldron != null) {
ItemStack potion = bcauldron.ingredients.cook(bcauldron.state);
if (potion != null) {
// Bukkit Bug, inventory not updating while in event so this
// will delay the give
// but could also just use deprecated updateInventory()
giveItem(player, potion);
// player.getInventory().addItem(potion);
// player.getInventory().updateInventory();
if (block.getData() > 3) {
block.setData((byte) 3);
}
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block.setData((byte) (block.getData() - 1));
if (block.getData() == 0) {
bcauldrons.remove(bcauldron);
}
return true;
}
}
return false;
}
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// prints the current cooking time to the player
public static void printTime(Player player, Block block) {
BCauldron bcauldron = get(block);
if (bcauldron != null) {
if (bcauldron.state > 1) {
P.p.msg(player, "Dieser Kessel siedet nun seit " + bcauldron.state + " Minuten");
} else {
P.p.msg(player, "Dieser Kessel siedet seit weniger als einer Minute");
}
}
}
// reset to normal cauldron
public static void remove(Block block) {
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BCauldron bcauldron = get(block);
if (bcauldron != null) {
bcauldrons.remove(bcauldron);
}
}
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// unloads cauldrons that are in a unloading world
// as they were written to file just before, this is safe to do
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public static void onUnload(String name) {
for (BCauldron bcauldron : bcauldrons) {
if (bcauldron.block.getWorld().getName().equals(name)) {
bcauldrons.remove(bcauldron);
}
}
}
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public static void save(ConfigurationSection config, ConfigurationSection oldData) {
P.p.createWorldSections(config);
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if (!bcauldrons.isEmpty()) {
int id = 0;
for (BCauldron cauldron : bcauldrons) {
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String worldName = cauldron.block.getWorld().getName();
String prefix = null;
if (worldName.startsWith("DXL_")) {
prefix = P.p.getDxlName(worldName) + "." + id;
} else {
prefix = cauldron.block.getWorld().getUID().toString() + "." + id;
}
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config.set(prefix + ".block", cauldron.block.getX() + "/" + cauldron.block.getY() + "/" + cauldron.block.getZ());
if (cauldron.state != 1) {
config.set(prefix + ".state", cauldron.state);
}
cauldron.ingredients.save(config.createSection(prefix + ".ingredients"));
id++;
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}
}
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// copy cauldrons that are not loaded
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if (oldData != null){
for (String uuid : oldData.getKeys(false)) {
if (!config.contains(uuid)) {
config.set(uuid, oldData.get(uuid));
}
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}
}
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}
// bukkit bug not updating the inventory while executing event, have to
// schedule the give
public static void giveItem(final Player player, final ItemStack item) {
P.p.getServer().getScheduler().runTaskLater(P.p, new Runnable() {
public void run() {
player.getInventory().addItem(item);
}
}, 1L);
}
}