Challenges/src/main/java/world/bentobox/challenges/panel/util/ChallengeSelector.java

254 lines
6.7 KiB
Java

package world.bentobox.challenges.panel.util;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.function.BiConsumer;
import java.util.stream.Collectors;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import lv.id.bonne.panelutils.PanelUtils;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.util.Util;
import world.bentobox.challenges.database.object.Challenge;
import world.bentobox.challenges.utils.Constants;
/**
* This class creates new GUI that allows to select single challenge, which is returned via consumer.
*/
public class ChallengeSelector extends PagedSelector<Challenge>
{
private ChallengeSelector(User user, Material border, Map<Challenge, List<String>> challengesDescriptionMap, BiConsumer<Boolean, Set<Challenge>> consumer)
{
super(user);
this.consumer = consumer;
this.challengesDescriptionMap = challengesDescriptionMap;
this.border = border;
this.elements = challengesDescriptionMap.keySet().stream().toList();
this.selectedElements = new HashSet<>(this.elements.size());
this.filterElements = this.elements;
}
/**
* This method opens GUI that allows to select challenge type.
*
* @param user User who opens GUI.
* @param consumer Consumer that allows to get clicked type.
*/
public static void open(User user, Material border, Map<Challenge, List<String>> challengesDescriptionMap, BiConsumer<Boolean, Set<Challenge>> consumer)
{
new ChallengeSelector(user, border, challengesDescriptionMap, consumer).build();
}
/**
* This method builds all necessary elements in GUI panel.
*/
@Override
protected void build()
{
PanelBuilder panelBuilder = new PanelBuilder().user(this.user);
panelBuilder.name(this.user.getTranslation(Constants.TITLE + "challenge-selector"));
PanelUtils.fillBorder(panelBuilder, this.border);
this.populateElements(panelBuilder, this.filterElements);
panelBuilder.item(3, this.createButton(Button.ACCEPT_SELECTED));
panelBuilder.item(5, this.createButton(Button.CANCEL));
panelBuilder.build();
}
/**
* This method is called when filter value is updated.
*/
@Override
protected void updateFilters()
{
if (this.searchString == null || this.searchString.isBlank())
{
this.filterElements = this.elements;
}
else
{
this.filterElements = this.elements.stream().
filter(element -> {
// If element name is set and name contains search field, then do not filter out.
return element.getUniqueId().toLowerCase().
contains(this.searchString.toLowerCase()) ||
element.getFriendlyName().toLowerCase().
contains(this.searchString.toLowerCase());
}).
distinct().
collect(Collectors.toList());
}
}
/**
* This method creates PanelItem button of requested type.
* @param button Button which must be created.
* @return new PanelItem with requested functionality.
*/
private PanelItem createButton(Button button)
{
final String reference = Constants.BUTTON + button.name().toLowerCase() + ".";
final String name = this.user.getTranslation(reference + "name");
final List<String> description = new ArrayList<>(3);
description.add(this.user.getTranslation(reference + "description"));
ItemStack icon;
PanelItem.ClickHandler clickHandler;
switch (button)
{
case ACCEPT_SELECTED -> {
if (!this.selectedElements.isEmpty())
{
description.add(this.user.getTranslation(reference + "title"));
this.selectedElements.forEach(challenge ->
description.add(this.user.getTranslation(reference + "element",
"[element]", challenge.getFriendlyName())));
}
icon = new ItemStack(Material.COMMAND_BLOCK);
clickHandler = (panel, user1, clickType, slot) ->
{
this.consumer.accept(true, this.selectedElements);
return true;
};
description.add("");
description.add(this.user.getTranslation(Constants.TIPS + "click-to-save"));
}
case CANCEL -> {
icon = new ItemStack(Material.IRON_DOOR);
clickHandler = (panel, user1, clickType, slot) ->
{
this.consumer.accept(false, null);
return true;
};
description.add("");
description.add(this.user.getTranslation(Constants.TIPS + "click-to-cancel"));
}
default -> {
icon = new ItemStack(Material.PAPER);
clickHandler = null;
}
}
return new PanelItemBuilder().
icon(icon).
name(name).
description(description).
clickHandler(clickHandler).
build();
}
/**
* This method creates button for given challenge.
* @param challenge challenge which button must be created.
* @return new Button for challenge.
*/
@Override
protected PanelItem createElementButton(Challenge challenge)
{
final String reference = Constants.BUTTON + "entity.";
List<String> description = new ArrayList<>(this.challengesDescriptionMap.get(challenge));
description.add("");
if (this.selectedElements.contains(challenge))
{
description.add(this.user.getTranslation(reference + "selected"));
description.add(this.user.getTranslation(Constants.TIPS + "click-to-deselect"));
}
else
{
description.add(this.user.getTranslation(Constants.TIPS + "click-to-select"));
}
return new PanelItemBuilder().
name(Util.translateColorCodes(challenge.getFriendlyName())).
icon(challenge.getIcon()).
description(description).
clickHandler((panel, user1, clickType, slot) -> {
// On right click change which entities are selected for deletion.
if (!this.selectedElements.add(challenge))
{
// Remove challenge if it is already selected
this.selectedElements.remove(challenge);
}
this.build();
return true;
}).
glow(this.selectedElements.contains(challenge)).
build();
}
/**
* Functional buttons in current GUI.
*/
private enum Button
{
ACCEPT_SELECTED,
CANCEL
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* This variable stores consumer.
*/
private final BiConsumer<Boolean, Set<Challenge>> consumer;
/**
* Current value.
*/
private final List<Challenge> elements;
/**
* Selected challenges that will be returned to consumer.
*/
private final Set<Challenge> selectedElements;
/**
* Map that contains all challenge descriptions
*/
private final Map<Challenge, List<String>> challengesDescriptionMap;
/**
* Border Material.
*/
private final Material border;
/**
* Current value.
*/
private List<Challenge> filterElements;
}