8.11.0 release

This commit is contained in:
mfnalex 2020-06-24 17:50:58 +02:00
parent d516cfb411
commit 380d4f01e8
11 changed files with 556 additions and 470 deletions

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@ -1,8 +1,13 @@
# Changelog # Changelog
## 9.0.0-SNAPSHOT1 ## 8.11.0
- Using new universal Update (https://github.com/JEFF-Media-GbR/Spigot-UpdateChecker) - Adjustet Left-Click / Right-Click hotkeys:
- TODO: InvUnload integration (see TODO.md) - Left-Click outside of inventories will put matching items from your inventory into the chest
- Double-Left-Click will put all items into the chest
- Right-Click outside of inventories will put matching items from the chest into your inventory
- Double-Right-Click will put all items into your inventory
- Using new universal Update checker (https://github.com/JEFF-Media-GbR/Spigot-UpdateChecker)
Note: The last two messages in the config.yml have changed, so please retranslate them. I am also always happy to integrate your translations into the default config.yml if you send them to me.
## 8.10.5 ## 8.10.5
- Added reload command (/chestsort reload) with permission chestsort.reload - Added reload command (/chestsort reload) with permission chestsort.reload
- ChestSort checks if Minepacks version is recent enough and, if not, disable the Minepacks hook. - ChestSort checks if Minepacks version is recent enough and, if not, disable the Minepacks hook.

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@ -58,7 +58,9 @@ Enable/disable automatic inventory sorting[/SIZE]
Allows usage of automatic chest sorting and the /chestsort command.[/SIZE] Allows usage of automatic chest sorting and the /chestsort command.[/SIZE]
[SIZE=4][B]chestsort.use.inventory[/B] [SIZE=4][B]chestsort.use.inventory[/B]
Allows usage of automatic inventory sorting and the /invsort command.[/SIZE] Allows usage of automatic inventory sorting and the /invsort command.
If you don't want to use a permissions plugin, you can also set "use-permissions" to false in the config.yml to allow every player to use ChestSort.[/SIZE]
[SIZE=6]Hotkeys[/SIZE] [SIZE=6]Hotkeys[/SIZE]
You can use hotkeys to sort inventories without having to enter commands. This is useful if you only want to sort chests from time to time without having to enable the automatic sorting, or if you quickly want to sort your player inventory. Each hotkey can be enabled/disabled in the config.yml. By default, all hotkeys are enabled. Additionally, players can enable/disable each hotkey individually by running [I]/chestsort hotkeys You can use hotkeys to sort inventories without having to enter commands. This is useful if you only want to sort chests from time to time without having to enable the automatic sorting, or if you quickly want to sort your player inventory. Each hotkey can be enabled/disabled in the config.yml. By default, all hotkeys are enabled. Additionally, players can enable/disable each hotkey individually by running [I]/chestsort hotkeys
@ -107,7 +109,7 @@ Empties the chest, barrel etc. into your inventory
[SIZE=4][SIZE=6]WorldGuard and other protection plugins[/SIZE][/SIZE] [SIZE=4][SIZE=6]WorldGuard and other protection plugins[/SIZE][/SIZE]
[SIZE=4]ChestSort will only sort chests that the player has access to. In other words: when some other plugin like WorldGuard prevents access to the chest, then ChestSort will not sort this chest. [SIZE=4]ChestSort will only sort chests that the player has access to. In other words: when some other plugin like WorldGuard prevents access to the chest, then ChestSort will not sort this chest.
This applies to all plugins that cancel the InventoryOpenEvent, as ChestSort will only sort when the InventoryCloseEvent is called. This applies to all plugins that cancel the InventoryOpenEvent, as ChestSort will only sort when the InventoryCloseEvent is called.
[B]Furthermore, chests will not be sorted if the player is a spectator or in adventure mode.[/B][/SIZE] Furthermore, chests will not be sorted if the player is a spectator or in adventure mode.[/SIZE]
[SIZE=4][SIZE=6]Notes[/SIZE][/SIZE] [SIZE=4][SIZE=6]Notes[/SIZE][/SIZE]
[SIZE=4]To view the source code, please visit [URL]https://github.com/JEFF-Media-GbR/Spigot-ChestSort[/URL][/SIZE] [SIZE=4]To view the source code, please visit [URL]https://github.com/JEFF-Media-GbR/Spigot-ChestSort[/URL][/SIZE]
@ -120,7 +122,7 @@ This applies to all plugins that cancel the InventoryOpenEvent, as ChestSort wil
[SIZE=4]Please note that sorting in versions [B]before 1.13[/B] can be a bit random sometimes, because some item names were inconsistent (e.g. acacia stairs in 1.8 are named "acacia_stairs", while oak planks are just called "planks".) [B]The sorting algorithm has been optimized for 1.13+ only[/B].[/SIZE] [SIZE=4]Please note that sorting in versions [B]before 1.13[/B] can be a bit random sometimes, because some item names were inconsistent (e.g. acacia stairs in 1.8 are named "acacia_stairs", while oak planks are just called "planks".) [B]The sorting algorithm has been optimized for 1.13+ only[/B].[/SIZE]
[SIZE=4]The sorting algorithm is extremely fast. It takes [B]less than half a millisecond[/B] to sort a chest.[/SIZE] [SIZE=4]The sorting algorithm is extremely fast and should not have any effect on your server performance. Sorting a double chest takes about a quarter of a millisecond.[/SIZE]
[SIZE=6]3rd party Plugins[/SIZE] [SIZE=6]3rd party Plugins[/SIZE]
[SIZE=4]ChestSort can hook into certain 3rd party plugins if they are installed on your server to allow better sorting for custom items. [SIZE=4]ChestSort can hook into certain 3rd party plugins if they are installed on your server to allow better sorting for custom items.
@ -131,8 +133,8 @@ All CrackShot weapons will be grouped together and will be put into the default
[B]InventoryPages[/B] [B]InventoryPages[/B]
ChestSort will ignore the "Next Page" and "Prev. Page" buttons when you have InventoryPages installed, so that your GUI does not get messed up. ChestSort will ignore the "Next Page" and "Prev. Page" buttons when you have InventoryPages installed, so that your GUI does not get messed up.
[B]Better Shulker Boxes / Minepacks / ShulkerPacks[/B][/SIZE] [B]Better Shulker Boxes / Minepacks / ShulkerPacks[/B]
[SIZE=4]Sort your backpacks just like every other chest! Should work with almost every backpack plugin. Sort your backpacks just like every other chest! Should work with almost every backpack plugin.
[B]Plugins using GUI inventories[/B] [B]Plugins using GUI inventories[/B]
ChestSort tries to detect GUI inventories created by 3rd party plugins. If this detection fails, please message me at GitHub so that I can add support for that plugin. ChestSort tries to detect GUI inventories created by 3rd party plugins. If this detection fails, please message me at GitHub so that I can add support for that plugin.
@ -149,7 +151,7 @@ You can view the default configuration file [URL='https://github.com/JEFF-Media-
[/SIZE] [/SIZE]
[SIZE=6]Other Plugins by me[/SIZE] [SIZE=6]Other Plugins by me[/SIZE]
[SIZE=4]No time for putting your stuff into the right chests? Try out InvUnload: [SIZE=4]No time for putting your stuff into the right chests? Try out InvUnload:
[URL='https://www.spigotmc.org/resources/1-13-alpha-invunload.60095/'][1.13+] InvUnload: Automatically puts your stuff in the right chests![/URL] [URL='https://www.spigotmc.org/resources/1-13-alpha-invunload.60095/'][1.12-1.15] InvUnload: Automatically puts your stuff in the right chests![/URL]
Tired of climbing trees like a monkey? Tired of climbing trees like a monkey?
[URL='https://www.spigotmc.org/resources/1-13-lumberjack.60306/'][1.13+] LumberJack: Enable tree gravity for easy woodcutting.[/URL] [URL='https://www.spigotmc.org/resources/1-13-lumberjack.60306/'][1.13+] LumberJack: Enable tree gravity for easy woodcutting.[/URL]
@ -158,4 +160,4 @@ May the odds be ever in your favor! Have an angel protect your loot when you die
[URL='https://www.spigotmc.org/resources/1-13-angelchest.60383/'][1.13+] AngelChest: Stores your inventory in a protected chest when you die![/URL] [URL='https://www.spigotmc.org/resources/1-13-angelchest.60383/'][1.13+] AngelChest: Stores your inventory in a protected chest when you die![/URL]
Don't want to collect all drops manually? Use Drop2Inventory. Also reduces lag. Don't want to collect all drops manually? Use Drop2Inventory. Also reduces lag.
[URL='https://www.spigotmc.org/resources/1-13-drop2inventory.62214/'][1.13] Drop2Inventory: No more need to collect drops![/URL][/SIZE] [URL='https://www.spigotmc.org/resources/1-13-drop2inventory.62214/'][1.13+] Drop2Inventory: No more need to collect drops![/URL][/SIZE]

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@ -1,6 +1,4 @@
# Todo # Todo
## InvUnload integration
Use InvUnload API to only put matching stuff into the chest when using left-click hotkey. On second click, everything is put into the chest.
## StackableItems ## StackableItems
Make it configurable whether ItemStacks > 64 items will stay unsorted, or sorted and reverted back to stacks of 64 items Make it configurable whether ItemStacks > 64 items will stay unsorted, or sorted and reverted back to stacks of 64 items

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@ -9,7 +9,7 @@
<name>JeffChestSort</name> <name>JeffChestSort</name>
<url>https://www.chestsort.de</url> <url>https://www.chestsort.de</url>
<description>Automatically sorts your chests!</description> <description>Automatically sorts your chests!</description>
<version>9.0.0-SNAPSHOT2</version> <version>8.11.0</version>
<packaging>jar</packaging> <packaging>jar</packaging>
<properties> <properties>

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@ -1,5 +1,7 @@
package de.jeff_media.ChestSort; package de.jeff_media.ChestSort;
import de.jeff_media.ChestSort.hooks.MinepacksHook;
import de.jeff_media.ChestSort.utils.LlamaUtils;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.GameMode; import org.bukkit.GameMode;
import org.bukkit.Material; import org.bukkit.Material;
@ -13,16 +15,13 @@ import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent; import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent; import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.InventoryOpenEvent; import org.bukkit.event.inventory.InventoryOpenEvent;
import org.bukkit.event.inventory.InventoryType.SlotType;
import org.bukkit.event.inventory.InventoryType; import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.inventory.InventoryType.SlotType;
import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent; import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.inventory.Inventory; import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder; import org.bukkit.inventory.InventoryHolder;
import de.jeff_media.ChestSort.hooks.MinepacksHook;
import de.jeff_media.ChestSort.utils.LlamaUtils;
public class ChestSortListener implements Listener { public class ChestSortListener implements Listener {
ChestSortPlugin plugin; ChestSortPlugin plugin;
@ -57,44 +56,45 @@ public class ChestSortListener implements Listener {
@EventHandler @EventHandler
public void onBackPackClose(InventoryCloseEvent event) { public void onBackPackClose(InventoryCloseEvent event) {
if(plugin.getConfig().getString("sort-time").equalsIgnoreCase("close") if (plugin.getConfig().getString("sort-time").equalsIgnoreCase("close")
|| plugin.getConfig().getString("sort-time").equalsIgnoreCase("both")) || plugin.getConfig().getString("sort-time").equalsIgnoreCase("both"))
onBackPackUse(event.getInventory(),(Player)event.getPlayer()); onBackPackUse(event.getInventory(), (Player) event.getPlayer());
} }
@EventHandler @EventHandler
public void onBackPackOpen(InventoryOpenEvent event) { public void onBackPackOpen(InventoryOpenEvent event) {
if(plugin.getConfig().getString("sort-time").equalsIgnoreCase("open") if (plugin.getConfig().getString("sort-time").equalsIgnoreCase("open")
|| plugin.getConfig().getString("sort-time").equalsIgnoreCase("both")) || plugin.getConfig().getString("sort-time").equalsIgnoreCase("both"))
onBackPackUse(event.getInventory(),(Player)event.getPlayer()); onBackPackUse(event.getInventory(), (Player) event.getPlayer());
} }
void onBackPackUse(Inventory inv, Player p) { void onBackPackUse(Inventory inv, Player p) {
if(!minepacksHook.isMinepacksBackpack(inv)) return; if (!minepacksHook.isMinepacksBackpack(inv)) return;
if( !p.hasPermission("chestsort.use")) return; if (!p.hasPermission("chestsort.use")) return;
plugin.registerPlayerIfNeeded(p); plugin.registerPlayerIfNeeded(p);
ChestSortPlayerSetting setting = plugin.perPlayerSettings.get(p.getUniqueId().toString()); ChestSortPlayerSetting setting = plugin.perPlayerSettings.get(p.getUniqueId().toString());
if(!setting.sortingEnabled) return; if (!setting.sortingEnabled) return;
plugin.organizer.sortInventory(inv); plugin.organizer.sortInventory(inv);
} }
@EventHandler @EventHandler
public void onPlayerInventoryClose(InventoryCloseEvent event) { public void onPlayerInventoryClose(InventoryCloseEvent event) {
if(event.getInventory()==null) return; if (event.getInventory() == null) return;
if(event.getInventory().getHolder()==null) return; if (event.getInventory().getHolder() == null) return;
if(event.getInventory().getType() == null) return; if (event.getInventory().getType() == null) return;
if(event.getInventory().getType() != InventoryType.CRAFTING) return; // Weird! Returns CRAFTING instead of PLAYER if (event.getInventory().getType() != InventoryType.CRAFTING)
if(!(event.getInventory().getHolder() instanceof Player)) return; return; // Weird! Returns CRAFTING instead of PLAYER
if (!(event.getInventory().getHolder() instanceof Player)) return;
Player p = (Player) event.getInventory().getHolder(); Player p = (Player) event.getInventory().getHolder();
if( !p.hasPermission("chestsort.use.inventory")) return; if (!p.hasPermission("chestsort.use.inventory")) return;
plugin.registerPlayerIfNeeded(p); plugin.registerPlayerIfNeeded(p);
ChestSortPlayerSetting setting = plugin.perPlayerSettings.get(p.getUniqueId().toString()); ChestSortPlayerSetting setting = plugin.perPlayerSettings.get(p.getUniqueId().toString());
if(!setting.invSortingEnabled) return; if (!setting.invSortingEnabled) return;
plugin.organizer.sortInventory(p.getInventory(),9,35); plugin.organizer.sortInventory(p.getInventory(), 9, 35);
} }
@ -128,9 +128,9 @@ public class ChestSortListener implements Listener {
// Finally call the Organizer to sort the inventory // Finally call the Organizer to sort the inventory
// Llama inventories need special start/end slots // Llama inventories need special start/end slots
if(LlamaUtils.belongsToLlama(event.getInventory())) { if (LlamaUtils.belongsToLlama(event.getInventory())) {
ChestedHorse llama = (ChestedHorse) event.getInventory().getHolder(); ChestedHorse llama = (ChestedHorse) event.getInventory().getHolder();
plugin.organizer.sortInventory(event.getInventory(), 2, LlamaUtils.getLlamaChestSize(llama)+1); plugin.organizer.sortInventory(event.getInventory(), 2, LlamaUtils.getLlamaChestSize(llama) + 1);
return; return;
} }
@ -169,9 +169,9 @@ public class ChestSortListener implements Listener {
// Finally call the Organizer to sort the inventory // Finally call the Organizer to sort the inventory
// Llama inventories need special start/end slots // Llama inventories need special start/end slots
if(LlamaUtils.belongsToLlama(event.getInventory())) { if (LlamaUtils.belongsToLlama(event.getInventory())) {
ChestedHorse llama = (ChestedHorse) event.getInventory().getHolder(); ChestedHorse llama = (ChestedHorse) event.getInventory().getHolder();
plugin.organizer.sortInventory(event.getInventory(), 2, LlamaUtils.getLlamaChestSize(llama)+1); plugin.organizer.sortInventory(event.getInventory(), 2, LlamaUtils.getLlamaChestSize(llama) + 1);
return; return;
} }
@ -217,7 +217,7 @@ public class ChestSortListener implements Listener {
} }
private boolean isReadyToSort(Player p) { private boolean isReadyToSort(Player p) {
if ( !p.hasPermission("chestsort.use")) { if (!p.hasPermission("chestsort.use")) {
return false; return false;
} }
@ -299,7 +299,7 @@ public class ChestSortListener implements Listener {
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST) @EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onHotkey(InventoryClickEvent event) { public void onHotkey(InventoryClickEvent event) {
if(!(event.getWhoClicked() instanceof Player)) { if (!(event.getWhoClicked() instanceof Player)) {
return; return;
} }
@ -307,7 +307,7 @@ public class ChestSortListener implements Listener {
plugin.registerPlayerIfNeeded(p); plugin.registerPlayerIfNeeded(p);
if(!plugin.getConfig().getBoolean("allow-hotkeys")) { if (!plugin.getConfig().getBoolean("allow-hotkeys")) {
return; return;
} }
@ -319,16 +319,16 @@ public class ChestSortListener implements Listener {
// p.sendMessage("====================="); // p.sendMessage("=====================");
// DEBUG END // DEBUG END
if( !p.hasPermission("chestsort.use") && !p.hasPermission("chestsort.use.inventory")) { if (!p.hasPermission("chestsort.use") && !p.hasPermission("chestsort.use.inventory")) {
return; return;
} }
//InventoryHolder holder = event.getInventory().getHolder(); //InventoryHolder holder = event.getInventory().getHolder();
if(event.getClickedInventory() == null) { if (event.getClickedInventory() == null) {
return; return;
} }
// Possible fix for #57 // Possible fix for #57
if(event.getClickedInventory().getHolder() != null if (event.getClickedInventory().getHolder() != null
&& event.getClickedInventory().getHolder() == p && event.getClickedInventory().getHolder() == p
&& event.getClickedInventory() != p.getInventory()) return; && event.getClickedInventory() != p.getInventory()) return;
// End Possible fix for #57 // End Possible fix for #57
@ -339,49 +339,49 @@ public class ChestSortListener implements Listener {
ChestSortPlayerSetting setting = plugin.perPlayerSettings.get(p.getUniqueId().toString()); ChestSortPlayerSetting setting = plugin.perPlayerSettings.get(p.getUniqueId().toString());
// Do not sort the GUI inventory // Do not sort the GUI inventory
if(event.getClickedInventory() == setting.guiInventory) { if (event.getClickedInventory() == setting.guiInventory) {
return; return;
} }
// Prevent player from putting items into GUI inventory // Prevent player from putting items into GUI inventory
if(event.getInventory() == setting.guiInventory) { if (event.getInventory() == setting.guiInventory) {
event.setCancelled(true); event.setCancelled(true);
return; return;
} }
switch(event.getClick()) { switch (event.getClick()) {
case MIDDLE: case MIDDLE:
//if(plugin.getConfig().getBoolean("hotkeys.middle-click")) { //if(plugin.getConfig().getBoolean("hotkeys.middle-click")) {
if(setting.middleClick) { if (setting.middleClick) {
if(event.getWhoClicked().getGameMode() != GameMode.CREATIVE) { if (event.getWhoClicked().getGameMode() != GameMode.CREATIVE) {
sort=true; sort = true;
} else { } else {
if(event.getCurrentItem()==null || event.getCurrentItem().getType()==Material.AIR) { if (event.getCurrentItem() == null || event.getCurrentItem().getType() == Material.AIR) {
sort=false; sort = false;
} }
} }
} }
break; break;
case DOUBLE_CLICK: case DOUBLE_CLICK:
//if(plugin.getConfig().getBoolean("hotkeys.double-click")) { //if(plugin.getConfig().getBoolean("hotkeys.double-click")) {
if(setting.doubleClick) { if (setting.doubleClick) {
// We need getCursor() instead of getCurrentItem(), because after picking up the item, it is gone into the cursor // We need getCursor() instead of getCurrentItem(), because after picking up the item, it is gone into the cursor
if(event.getCursor() == null || (event.getCursor() != null && event.getCursor().getType() == Material.AIR)) { if (event.getCursor() == null || (event.getCursor() != null && event.getCursor().getType() == Material.AIR)) {
sort=true; sort = true;
} }
} }
break; break;
case SHIFT_LEFT: case SHIFT_LEFT:
//if(plugin.getConfig().getBoolean("hotkeys.shift-click")) { //if(plugin.getConfig().getBoolean("hotkeys.shift-click")) {
if(setting.shiftClick) { if (setting.shiftClick) {
if(event.getCurrentItem() == null || (event.getCurrentItem() != null && event.getCurrentItem().getType() == Material.AIR) ){ if (event.getCurrentItem() == null || (event.getCurrentItem() != null && event.getCurrentItem().getType() == Material.AIR)) {
sort=true; sort = true;
} }
} }
break; break;
case SHIFT_RIGHT: case SHIFT_RIGHT:
//if(plugin.getConfig().getBoolean("hotkeys.shift-right-click")) { //if(plugin.getConfig().getBoolean("hotkeys.shift-right-click")) {
if(setting.shiftRightClick) { if (setting.shiftRightClick) {
if(event.getCurrentItem() == null || ( event.getCurrentItem() != null && event.getCurrentItem().getType() == Material.AIR)) { if (event.getCurrentItem() == null || (event.getCurrentItem() != null && event.getCurrentItem().getType() == Material.AIR)) {
sort=true; sort = true;
} }
} }
break; break;
@ -389,19 +389,19 @@ public class ChestSortListener implements Listener {
break; break;
} }
if(!sort) { if (!sort) {
return; return;
} }
if(belongsToChestLikeBlock(event.getClickedInventory()) || LlamaUtils.belongsToLlama(event.getClickedInventory()) || minepacksHook.isMinepacksBackpack(event.getClickedInventory())) { if (belongsToChestLikeBlock(event.getClickedInventory()) || LlamaUtils.belongsToLlama(event.getClickedInventory()) || minepacksHook.isMinepacksBackpack(event.getClickedInventory())) {
if( !p.hasPermission("chestsort.use")) { if (!p.hasPermission("chestsort.use")) {
return; return;
} }
if(LlamaUtils.belongsToLlama(event.getClickedInventory())) { if (LlamaUtils.belongsToLlama(event.getClickedInventory())) {
ChestedHorse llama = (ChestedHorse) event.getInventory().getHolder(); ChestedHorse llama = (ChestedHorse) event.getInventory().getHolder();
plugin.organizer.sortInventory(event.getClickedInventory(), 2, LlamaUtils.getLlamaChestSize(llama)+1); plugin.organizer.sortInventory(event.getClickedInventory(), 2, LlamaUtils.getLlamaChestSize(llama) + 1);
plugin.organizer.updateInventoryView(event); plugin.organizer.updateInventoryView(event);
return; return;
} }
@ -409,18 +409,17 @@ public class ChestSortListener implements Listener {
plugin.organizer.sortInventory(event.getClickedInventory()); plugin.organizer.sortInventory(event.getClickedInventory());
plugin.organizer.updateInventoryView(event); plugin.organizer.updateInventoryView(event);
return; return;
} else if(holder instanceof Player) { } else if (holder instanceof Player) {
if( !p.hasPermission("chestsort.use.inventory")) { if (!p.hasPermission("chestsort.use.inventory")) {
return; return;
} }
if(event.getSlotType() == SlotType.QUICKBAR) { if (event.getSlotType() == SlotType.QUICKBAR) {
plugin.organizer.sortInventory(p.getInventory(),0,8); plugin.organizer.sortInventory(p.getInventory(), 0, 8);
plugin.organizer.updateInventoryView(event); plugin.organizer.updateInventoryView(event);
return; return;
} } else if (event.getSlotType() == SlotType.CONTAINER) {
else if(event.getSlotType() == SlotType.CONTAINER) { plugin.organizer.sortInventory(p.getInventory(), 9, 35);
plugin.organizer.sortInventory(p.getInventory(),9,35);
plugin.organizer.updateInventoryView(event); plugin.organizer.updateInventoryView(event);
return; return;
} }
@ -431,30 +430,30 @@ public class ChestSortListener implements Listener {
@EventHandler @EventHandler
public void onAdditionalHotkeys(InventoryClickEvent e) { public void onAdditionalHotkeys(InventoryClickEvent e) {
if(LlamaUtils.belongsToLlama(e.getInventory()) || LlamaUtils.belongsToLlama(e.getClickedInventory())) { if (LlamaUtils.belongsToLlama(e.getInventory()) || LlamaUtils.belongsToLlama(e.getClickedInventory())) {
return; return;
} }
if(!plugin.getConfig().getBoolean("allow-hotkeys")) { if (!plugin.getConfig().getBoolean("allow-hotkeys")) {
return; return;
} }
if(!(e.getWhoClicked() instanceof Player)) { if (!(e.getWhoClicked() instanceof Player)) {
return; return;
} }
Player p = (Player) e.getWhoClicked(); Player p = (Player) e.getWhoClicked();
// Only continue if clicked outside of the chest // Only continue if clicked outside of the chest
if(e.getClickedInventory()!=null) { if (e.getClickedInventory() != null) {
return; return;
} }
// Only continue if hand is empty // Only continue if hand is empty
if(e.getCursor() != null && e.getCursor().getType() != null && e.getCursor().getType() != Material.AIR) { if (e.getCursor() != null && e.getCursor().getType() != null && e.getCursor().getType() != Material.AIR) {
return; return;
} }
// Possible fix for #57 // Possible fix for #57
if(e.getInventory().getHolder()==null) return; if (e.getInventory().getHolder() == null) return;
if(e.getInventory().getHolder() == p && e.getInventory() != p.getInventory()) return; if (e.getInventory().getHolder() == p && e.getInventory() != p.getInventory()) return;
// End Possible fix for #57 // End Possible fix for #57
if(e.getInventory().getType() != InventoryType.CHEST if (e.getInventory().getType() != InventoryType.CHEST
&& e.getInventory().getType() != InventoryType.DISPENSER && e.getInventory().getType() != InventoryType.DISPENSER
&& e.getInventory().getType() != InventoryType.DROPPER && e.getInventory().getType() != InventoryType.DROPPER
&& e.getInventory().getType() != InventoryType.ENDER_CHEST && e.getInventory().getType() != InventoryType.ENDER_CHEST
@ -464,33 +463,47 @@ public class ChestSortListener implements Listener {
} }
// Don't sort inventories belonging to BossShopPro // Don't sort inventories belonging to BossShopPro
if(e.getInventory()!=null && e.getInventory().getHolder()!=null && e.getInventory().getHolder().getClass().getName().equalsIgnoreCase("org.black_ixx.bossshop.core.BSShopHolder")) { if (e.getInventory() != null && e.getInventory().getHolder() != null && e.getInventory().getHolder().getClass().getName().equalsIgnoreCase("org.black_ixx.bossshop.core.BSShopHolder")) {
return; return;
} }
if( !p.hasPermission("chestsort.use")) return; if (!p.hasPermission("chestsort.use")) return;
plugin.registerPlayerIfNeeded(p); plugin.registerPlayerIfNeeded(p);
ChestSortPlayerSetting setting = plugin.perPlayerSettings.get(p.getUniqueId().toString()); ChestSortPlayerSetting setting = plugin.perPlayerSettings.get(p.getUniqueId().toString());
ChestSortEvent chestSortEvent = new ChestSortEvent(e.getInventory()); ChestSortEvent chestSortEvent = new ChestSortEvent(e.getInventory());
chestSortEvent.loc=e.getWhoClicked().getLocation(); chestSortEvent.loc = e.getWhoClicked().getLocation();
Bukkit.getPluginManager().callEvent(chestSortEvent); Bukkit.getPluginManager().callEvent(chestSortEvent);
if (chestSortEvent.isCancelled()) { if (chestSortEvent.isCancelled()) {
return; return;
} }
if(e.isLeftClick() && setting.leftClick) { if (e.isLeftClick() && setting.leftClick) {
plugin.organizer.stuffPlayerInventoryIntoAnother(p.getInventory(), e.getInventory()); if (setting.getCurrentDoubleClick(plugin, ChestSortPlayerSetting.DoubleClickType.LEFT_CLICK)
plugin.organizer.sortInventory(e.getInventory()); == ChestSortPlayerSetting.DoubleClickType.LEFT_CLICK) {
// Left double click: put everything into destination
plugin.organizer.stuffPlayerInventoryIntoAnother(p.getInventory(), e.getInventory(), false);
} else {
// Left single click: put only matching items into destination
plugin.organizer.stuffPlayerInventoryIntoAnother(p.getInventory(), e.getInventory(), true);
}
} else if (e.isRightClick() && setting.rightClick) {
if (setting.getCurrentDoubleClick(plugin, ChestSortPlayerSetting.DoubleClickType.RIGHT_CLICK)
== ChestSortPlayerSetting.DoubleClickType.RIGHT_CLICK) {
// Right double click: put everything into player inventory
plugin.organizer.stuffInventoryIntoAnother(e.getInventory(), p.getInventory(), e.getInventory(), false);
} else {
// Right single click: put only matching items into player inventory
plugin.organizer.stuffInventoryIntoAnother(e.getInventory(), p.getInventory(), e.getInventory(), true);
}
}
//plugin.organizer.sortInventory(e.getInventory());
plugin.organizer.updateInventoryView(e.getInventory()); plugin.organizer.updateInventoryView(e.getInventory());
} else if(e.isRightClick() && setting.rightClick) {
plugin.organizer.stuffInventoryIntoAnother(e.getInventory(), p.getInventory(),e.getInventory());
} }
}
} }

View File

@ -70,9 +70,9 @@ public class ChestSortMessages {
MSG_GUI_SHIFTRIGHTCLICK = ChatColor.translateAlternateColorCodes('&', plugin.getConfig() MSG_GUI_SHIFTRIGHTCLICK = ChatColor.translateAlternateColorCodes('&', plugin.getConfig()
.getString("message-gui-shift-right-click","Shift + Right-Click")); .getString("message-gui-shift-right-click","Shift + Right-Click"));
MSG_GUI_LEFTCLICK = ChatColor.translateAlternateColorCodes('&', plugin.getConfig().getString("message-gui-left-click","Fill Chest (Left-Click)")); MSG_GUI_LEFTCLICK = ChatColor.translateAlternateColorCodes('&', plugin.getConfig().getString("message-gui-left-click","Fill Chest (Left-Click/Double-Left-Click)"));
MSG_GUI_RIGHTCLICK = ChatColor.translateAlternateColorCodes('&', plugin.getConfig().getString("message-gui-right-click","Unload Chest (Right-Click)")); MSG_GUI_RIGHTCLICK = ChatColor.translateAlternateColorCodes('&', plugin.getConfig().getString("message-gui-right-click","Unload Chest (Right-Click/Double-Right-Click)"));
MSG_ERR_HOTKEYSDISABLED = ChatColor.RED + "[ChestSort] Hotkeys have been disabled by the admin."; MSG_ERR_HOTKEYSDISABLED = ChatColor.RED + "[ChestSort] Hotkeys have been disabled by the admin.";
} }

View File

@ -583,7 +583,7 @@ public class ChestSortOrganizer {
return false; return false;
} }
public void stuffInventoryIntoAnother(Inventory source, Inventory destination,Inventory origSource) { public void stuffInventoryIntoAnother(Inventory source, Inventory destination,Inventory origSource, boolean onlyMatchingStuff) {
Material placeholderMaterial = Material.DIRT; Material placeholderMaterial = Material.DIRT;
ItemStack[] hotbarStuff = new ItemStack[9]; ItemStack[] hotbarStuff = new ItemStack[9];
@ -605,8 +605,11 @@ public class ChestSortOrganizer {
for(int i = 0;i<source.getSize();i++) { for(int i = 0;i<source.getSize();i++) {
ItemStack current = source.getItem(i); ItemStack current = source.getItem(i);
if(current == null) continue; if(current == null) continue;
if(onlyMatchingStuff && !doesInventoryContain(destination,current.getType())) continue;
if(isOversizedStack(current)) continue; if(isOversizedStack(current)) continue;
source.clear(i); source.clear(i);
HashMap<Integer,ItemStack> currentLeftovers = destination.addItem(current); HashMap<Integer,ItemStack> currentLeftovers = destination.addItem(current);
@ -631,8 +634,14 @@ public class ChestSortOrganizer {
} }
/*public void stuffPlayerInventoryIntoAnother(PlayerInventory source, Inventory destination) {
stuffPlayerInventoryIntoAnother(source,destination,false);
}*/
public void stuffPlayerInventoryIntoAnother(PlayerInventory source, public void stuffPlayerInventoryIntoAnother(PlayerInventory source,
Inventory destination) { Inventory destination, boolean onlyMatchingStuff) {
boolean destinationIsShulkerBox = destination.getType().name().equalsIgnoreCase("SHULKER_BOX"); boolean destinationIsShulkerBox = destination.getType().name().equalsIgnoreCase("SHULKER_BOX");
Inventory temp = Bukkit.createInventory(null, maxInventorySize); Inventory temp = Bukkit.createInventory(null, maxInventorySize);
for(int i = playerInvStartSlot;i<=playerInvEndSlot;i++) { for(int i = playerInvStartSlot;i<=playerInvEndSlot;i++) {
@ -651,10 +660,22 @@ public class ChestSortOrganizer {
if(isOversizedStack(source.getItem(i))) continue; if(isOversizedStack(source.getItem(i))) continue;
if(onlyMatchingStuff && !doesInventoryContain(destination,source.getItem(i).getType())) continue;
temp.addItem(source.getItem(i)); temp.addItem(source.getItem(i));
source.clear(i); source.clear(i);
} }
stuffInventoryIntoAnother(temp,destination,source); stuffInventoryIntoAnother(temp,destination,source,false);
}
static boolean doesInventoryContain(Inventory inv, Material mat) {
for(ItemStack item : inv.getContents()) {
if(item==null) continue;
if(item.getType() == mat) {
return true;
}
}
return false;
} }
} }

View File

@ -1,5 +1,6 @@
package de.jeff_media.ChestSort; package de.jeff_media.ChestSort;
import org.bukkit.Bukkit;
import org.bukkit.inventory.Inventory; import org.bukkit.inventory.Inventory;
public class ChestSortPlayerSetting { public class ChestSortPlayerSetting {
@ -26,6 +27,12 @@ public class ChestSortPlayerSetting {
// Do we have to save these settings? // Do we have to save these settings?
boolean changed = false; boolean changed = false;
DoubleClickType currentDoubleClick = DoubleClickType.NONE;
enum DoubleClickType {
NONE, RIGHT_CLICK, LEFT_CLICK;
}
ChestSortPlayerSetting(boolean sortingEnabled, boolean invSortingEnabled, boolean middleClick, boolean shiftClick, boolean doubleClick, boolean shiftRightClick, boolean leftClick, boolean rightClick, boolean changed) { ChestSortPlayerSetting(boolean sortingEnabled, boolean invSortingEnabled, boolean middleClick, boolean shiftClick, boolean doubleClick, boolean shiftRightClick, boolean leftClick, boolean rightClick, boolean changed) {
this.sortingEnabled = sortingEnabled; this.sortingEnabled = sortingEnabled;
this.middleClick = middleClick; this.middleClick = middleClick;
@ -38,6 +45,25 @@ public class ChestSortPlayerSetting {
this.changed = changed; this.changed = changed;
} }
DoubleClickType getCurrentDoubleClick(ChestSortPlugin plugin, DoubleClickType click) {
if(click == DoubleClickType.NONE) return DoubleClickType.NONE;
if(currentDoubleClick == click) {
currentDoubleClick = DoubleClickType.NONE;
return click;
}
if(currentDoubleClick != click) {
currentDoubleClick = click;
Bukkit.getScheduler().runTaskLater(plugin, new Runnable() {
@Override
public void run() {
currentDoubleClick = DoubleClickType.NONE;
}
}, 10);
return DoubleClickType.NONE;
}
return DoubleClickType.NONE;
}
void toggleMiddleClick() { void toggleMiddleClick() {
middleClick = !middleClick; middleClick = !middleClick;
changed = true; changed = true;

View File

@ -68,7 +68,7 @@ public class ChestSortPlugin extends JavaPlugin {
String sortingMethod; String sortingMethod;
ArrayList<String> disabledWorlds; ArrayList<String> disabledWorlds;
ChestSortAPI api; ChestSortAPI api;
int currentConfigVersion = 32; int currentConfigVersion = 33;
boolean usingMatchingConfig = true; boolean usingMatchingConfig = true;
protected boolean debug = false; protected boolean debug = false;
boolean verbose = true; boolean verbose = true;

View File

@ -107,11 +107,15 @@ sorting-hotkeys:
# Additionally to sorting hotkeys, you can quickly unload your inventory into a chest and vice versa # Additionally to sorting hotkeys, you can quickly unload your inventory into a chest and vice versa
# using left-click or richt-click outside of a chest's inventory. # using left-click or richt-click outside of a chest's inventory.
# A single click will only affect matching items (items that are already present in the other inventory)
# and a double click will try to store/take all items.
# Players can also enable/disable these shortcuts individually via /chestsort hotkeys # Players can also enable/disable these shortcuts individually via /chestsort hotkeys
additional-hotkeys: additional-hotkeys:
# Use left-click outside inventory to quickly put your inventory (except hotbar) into the chest # Use left-click outside inventory to quickly put matching items from your inventory (except hotbar)
# into the chest. Use left-double-click to put everything except your hotbar into the chest.
left-click: false left-click: false
# Use right-click outside inventory to quickly take all items out of the chest and into your inventory # Use right-click outside inventory to quickly take all matching items from the chest into your
# inventory. Use right-double-click to take all items out of the chest.
right-click: false right-click: false
########################## ##########################
@ -263,8 +267,8 @@ message-gui-middle-click: "Middle-Click"
message-gui-shift-click: "Shift + Click" message-gui-shift-click: "Shift + Click"
message-gui-double-click: "Double-Click" message-gui-double-click: "Double-Click"
message-gui-shift-right-click: "Shift + Right-Click" message-gui-shift-right-click: "Shift + Right-Click"
message-gui-left-click: "Fill Chest (Left-Click)" message-gui-left-click: "Fill Chest (Left-Click/Double-Left-Click)"
message-gui-right-click: "Empty Chest (Right-Click)" message-gui-right-click: "Empty Chest (Right-Click/Double-Right-Click)"
##### English ##### English
#message-when-using-chest: "&7Hint: Type &6/chestsort&7 to enable automatic chest sorting." #message-when-using-chest: "&7Hint: Type &6/chestsort&7 to enable automatic chest sorting."
@ -282,10 +286,13 @@ message-gui-right-click: "Empty Chest (Right-Click)"
#message-gui-shift-click: "Shift + Click" #message-gui-shift-click: "Shift + Click"
#message-gui-double-click: "Double-Click" #message-gui-double-click: "Double-Click"
#message-gui-shift-right-click: "Shift + Right-Click" #message-gui-shift-right-click: "Shift + Right-Click"
#message-gui-left-click: "Fill Chest (Left-Click)" #message-gui-left-click: "Fill Chest (Left-Click/Double-Left-Click)"
#message-gui-right-click: "Empty Chest (Right-Click)" #message-gui-right-click: "Empty Chest (Right-Click/Double-Right-Click)"
##### Chinese - Thanks to qsefthuopq, Aira-Sakuranomiya and BackWheel for translating! ##### Chinese - Thanks to qsefthuopq, Aira-Sakuranomiya and BackWheel for translating!
# Note: The following messages have been changed in version 8.11 and need a new translation:
# - message-gui-left-click
# - message-gui-right-click
#message-when-using-chest: "&7提示: 输入 &6/chestsort&7 来启用自动整理箱子." #message-when-using-chest: "&7提示: 输入 &6/chestsort&7 来启用自动整理箱子."
#message-when-using-chest2: "&7提示: 输入 &6/chestsort&7 来关闭自动整理箱子." #message-when-using-chest2: "&7提示: 输入 &6/chestsort&7 来关闭自动整理箱子."
#message-sorting-disabled: "&7自动整理箱子已 &c关闭&7." #message-sorting-disabled: "&7自动整理箱子已 &c关闭&7."
@ -305,6 +312,9 @@ message-gui-right-click: "Empty Chest (Right-Click)"
#message-gui-right-click: "清空箱子 (右键)" #message-gui-right-click: "清空箱子 (右键)"
##### Chinese (Traditional) 繁體中文 - Thanks to Command1264 for translating! ##### Chinese (Traditional) 繁體中文 - Thanks to Command1264 for translating!
# Note: The following messages have been changed in version 8.11 and need a new translation:
# - message-gui-left-click
# - message-gui-right-click
#message-when-using-chest: "&7小提醒: 輸入 &6/chestsort&7 來開啟自動整理箱子" #message-when-using-chest: "&7小提醒: 輸入 &6/chestsort&7 來開啟自動整理箱子"
#message-when-using-chest2: "&7小提醒: 輸入 &6/chestsort&7 來關閉自動整理箱子" #message-when-using-chest2: "&7小提醒: 輸入 &6/chestsort&7 來關閉自動整理箱子"
#message-sorting-disabled: "&7自動整理箱子已 &c關閉&7" #message-sorting-disabled: "&7自動整理箱子已 &c關閉&7"
@ -340,10 +350,13 @@ message-gui-right-click: "Empty Chest (Right-Click)"
#message-gui-shift-click: "Shift + Click" #message-gui-shift-click: "Shift + Click"
#message-gui-double-click: "Double-Click" #message-gui-double-click: "Double-Click"
#message-gui-shift-right-click: "Shift + Right-Click" #message-gui-shift-right-click: "Shift + Right-Click"
#message-gui-left-click: "Fill Chest (Left-Click)" #message-gui-left-click: "Fill Chest (Left-Click/Double-Left-Click)"
#message-gui-right-click: "Empty Chest (Right-Click)" #message-gui-right-click: "Empty Chest (Right-Click/Double-Right-Click)"
##### French / Français - Thanks to automatizer, demon57730, FichdlMaa and Stalk3r77 for translating! ##### French / Français - Thanks to automatizer, demon57730, FichdlMaa and Stalk3r77 for translating!
# Note: The following messages have been changed in version 8.11 and need a new translation:
# - message-gui-left-click
# - message-gui-right-click
#message-when-using-chest: "&7Astuce : Tape &6/chestsort&7 pour activer le classement automatique." #message-when-using-chest: "&7Astuce : Tape &6/chestsort&7 pour activer le classement automatique."
#message-when-using-chest2: "&7Astuce : Tape &6/chestsort&7 pour désactiver le classement automatique." #message-when-using-chest2: "&7Astuce : Tape &6/chestsort&7 pour désactiver le classement automatique."
#message-sorting-disabled: "&7Le classement automatique a été &cdésactivé&7." #message-sorting-disabled: "&7Le classement automatique a été &cdésactivé&7."
@ -378,10 +391,13 @@ message-gui-right-click: "Empty Chest (Right-Click)"
#message-gui-shift-click: "Shift + Klick" #message-gui-shift-click: "Shift + Klick"
#message-gui-double-click: "Doppelklick" #message-gui-double-click: "Doppelklick"
#message-gui-shift-right-click: "Shift + Rechtsklick" #message-gui-shift-right-click: "Shift + Rechtsklick"
#message-gui-left-click: "Kiste füllen (Linksklick)" #message-gui-left-click: "Kiste füllen (Linksklick/doppelter Linksklick)"
#message-gui-right-click: "Kiste leeren (Rechtsklick)" #message-gui-right-click: "Kiste leeren (Rechtsklick/doppelter Rechtsklick)"
##### Hungarian - Thanks to Letter and Polaroli for translating! ##### Hungarian - Thanks to Letter and Polaroli for translating!
# Note: The following messages have been changed in version 8.11 and need a new translation:
# - message-gui-left-click
# - message-gui-right-click
#message-when-using-chest: "&7Automatikus láda rendezés bekapcsolás: &6/chestsort" #message-when-using-chest: "&7Automatikus láda rendezés bekapcsolás: &6/chestsort"
#message-when-using-chest2: "&7Automatikus láda rendezés bekapcsolás: &6/chestsort" #message-when-using-chest2: "&7Automatikus láda rendezés bekapcsolás: &6/chestsort"
#message-sorting-disabled: "&7Automatikus láda rendezés kikapcsolva." #message-sorting-disabled: "&7Automatikus láda rendezés kikapcsolva."
@ -417,10 +433,13 @@ message-gui-right-click: "Empty Chest (Right-Click)"
#message-gui-shift-click: "Shift + Click" #message-gui-shift-click: "Shift + Click"
#message-gui-double-click: "Double-Click" #message-gui-double-click: "Double-Click"
#message-gui-shift-right-click: "Shift + Right-Click" #message-gui-shift-right-click: "Shift + Right-Click"
#message-gui-left-click: "Fill Chest (Left-Click)" #message-gui-left-click: "Fill Chest (Left-Click/Double-Left-Click)"
#message-gui-right-click: "Empty Chest (Right-Click)" #message-gui-right-click: "Empty Chest (Right-Click/Double-Right-Click)"
##### Japanese - Thanks to Sefyy for translating! ##### Japanese - Thanks to Sefyy for translating!
# Note: The following messages have been changed in version 8.11 and need a new translation:
# - message-gui-left-click
# - message-gui-right-click
#message-when-using-chest: "&7ヒント: &6/chestsort&7 と入力して自動チェスト整理を有効にできます。" #message-when-using-chest: "&7ヒント: &6/chestsort&7 と入力して自動チェスト整理を有効にできます。"
#message-when-using-chest2: "&7ヒント: &6/chestsort&7 と入力すると自動チェスト整理を無効にできます。" #message-when-using-chest2: "&7ヒント: &6/chestsort&7 と入力すると自動チェスト整理を無効にできます。"
#message-sorting-disabled: "&7自動チェスト整理は現在&c無効&7です。" #message-sorting-disabled: "&7自動チェスト整理は現在&c無効&7です。"
@ -456,8 +475,8 @@ message-gui-right-click: "Empty Chest (Right-Click)"
#message-gui-shift-click: "쉬프트 + 클릭" #message-gui-shift-click: "쉬프트 + 클릭"
#message-gui-double-click: "더블 클릭" #message-gui-double-click: "더블 클릭"
#message-gui-shift-right-click: "쉬프트 + 우클릭" #message-gui-shift-right-click: "쉬프트 + 우클릭"
#message-gui-left-click: "Fill Chest (Left-Click)" #message-gui-left-click: "Fill Chest (Left-Click/Double-Left-Click)"
#message-gui-right-click: "Empty Chest (Right-Click)" #message-gui-right-click: "Empty Chest (Right-Click/Double-Right-Click)"
##### Portuguese - Thanks to wildastral for translating! ##### Portuguese - Thanks to wildastral for translating!
##### Note: Some messages are still untranslated. Please send me your translation at SpigotMC ##### Note: Some messages are still untranslated. Please send me your translation at SpigotMC
@ -476,8 +495,8 @@ message-gui-right-click: "Empty Chest (Right-Click)"
#message-gui-shift-click: "Shift + Click" #message-gui-shift-click: "Shift + Click"
#message-gui-double-click: "Double-Click" #message-gui-double-click: "Double-Click"
#message-gui-shift-right-click: "Shift + Right-Click" #message-gui-shift-right-click: "Shift + Right-Click"
#message-gui-left-click: "Fill Chest (Left-Click)" #message-gui-left-click: "Fill Chest (Left-Click/Double-Left-Click)"
#message-gui-right-click: "Empty Chest (Right-Click)" #message-gui-right-click: "Empty Chest (Right-Click/Double-Right-Click)"
##### Russian - Thanks to Gandon for translating! ##### Russian - Thanks to Gandon for translating!
##### Note: Some messages are still untranslated. Please send me your translation at SpigotMC ##### Note: Some messages are still untranslated. Please send me your translation at SpigotMC
@ -496,8 +515,8 @@ message-gui-right-click: "Empty Chest (Right-Click)"
#message-gui-shift-click: "Shift + Click" #message-gui-shift-click: "Shift + Click"
#message-gui-double-click: "Double-Click" #message-gui-double-click: "Double-Click"
#message-gui-shift-right-click: "Shift + Right-Click" #message-gui-shift-right-click: "Shift + Right-Click"
#message-gui-left-click: "Fill Chest (Left-Click)" #message-gui-left-click: "Fill Chest (Left-Click/Double-Left-Click)"
#message-gui-right-click: "Empty Chest (Right-Click)" #message-gui-right-click: "Empty Chest (Right-Click/Double-Right-Click)"
##### Spanish - Thanks to Bers_ for translating! ##### Spanish - Thanks to Bers_ for translating!
##### Note: Some messages are still untranslated. Please send me your translation at SpigotMC ##### Note: Some messages are still untranslated. Please send me your translation at SpigotMC
@ -516,8 +535,8 @@ message-gui-right-click: "Empty Chest (Right-Click)"
#message-gui-shift-click: "Shift + Click" #message-gui-shift-click: "Shift + Click"
#message-gui-double-click: "Double-Click" #message-gui-double-click: "Double-Click"
#message-gui-shift-right-click: "Shift + Right-Click" #message-gui-shift-right-click: "Shift + Right-Click"
#message-gui-left-click: "Fill Chest (Left-Click)" #message-gui-left-click: "Fill Chest (Left-Click/Double-Left-Click)"
#message-gui-right-click: "Empty Chest (Right-Click)" #message-gui-right-click: "Empty Chest (Right-Click/Double-Right-Click)"
##### Turkish - Thanks to bertek41 for translating! ##### Turkish - Thanks to bertek41 for translating!
##### Note: Some messages are still untranslated. Please send me your translation at SpigotMC ##### Note: Some messages are still untranslated. Please send me your translation at SpigotMC
@ -536,8 +555,8 @@ message-gui-right-click: "Empty Chest (Right-Click)"
#message-gui-shift-click: "Shift + Click" #message-gui-shift-click: "Shift + Click"
#message-gui-double-click: "Double-Click" #message-gui-double-click: "Double-Click"
#message-gui-shift-right-click: "Shift + Right-Click" #message-gui-shift-right-click: "Shift + Right-Click"
#message-gui-left-click: "Fill Chest (Left-Click)" #message-gui-left-click: "Fill Chest (Left-Click/Double-Left-Click)"
#message-gui-right-click: "Empty Chest (Right-Click)" #message-gui-right-click: "Empty Chest (Right-Click/Double-Right-Click)"
############################ ############################
##### Technical stuff! ##### ##### Technical stuff! #####
@ -554,4 +573,4 @@ debug: false
# Please DO NOT change the following line manually! # Please DO NOT change the following line manually!
# It is used by the automatic config updater. # It is used by the automatic config updater.
config-version: 32 config-version: 33

View File

@ -1,6 +1,6 @@
main: de.jeff_media.ChestSort.ChestSortPlugin main: de.jeff_media.ChestSort.ChestSortPlugin
name: ChestSort name: ChestSort
version: 9.0.0-SNAPSHOT2 version: 8.11.0
api-version: 1.13 api-version: 1.13
description: Allows automatic chest sorting description: Allows automatic chest sorting
author: mfnalex author: mfnalex
@ -25,3 +25,5 @@ permissions:
description: Allows chest sorting description: Allows chest sorting
chestsort.use.inventory: chestsort.use.inventory:
description: Allows inventory sorting description: Allows inventory sorting
chestsort.reload:
description: Allows to reload the config via /chestsort reload