Commit Graph

2106 Commits

Author SHA1 Message Date
Alex "mcmonkey" Goodwin
0e31ffb9f8
Implement packet-based scoreboard team enforcement (#2127)
* Implement packet-based scoreboard team enforcement

This should fix incompatibility with scoreboard plugins that break the main scoreboard

* impl to 1.8-1.12, move event logic, fix Setting usage

* pull setting if to outside of foreach loop

* fix return vs continue, minor opti as requested
2020-04-30 20:51:10 +08:00
fullwall
8109a90440 Fix saving of body vs head yaw 2020-04-30 19:11:56 +08:00
fullwall
32429f140d Run clientside player ticking at a different time 2020-04-29 20:56:39 +08:00
fullwall
bbf3f281eb Fix portal removal timing 2020-04-29 19:18:16 +08:00
fullwall
a269bf1ccc Revert entity looking changes for now 2020-04-26 21:28:51 +08:00
fullwall
d5667e53f5 Use new API 2020-04-26 12:53:00 +08:00
fullwall
dc72f7526c Support bungee /server command in Citizens command 2020-04-25 19:10:49 +08:00
fullwall
fe8eb4e85d Change how npc looking works 2020-04-25 16:57:31 +08:00
fullwall
f9b0397cab Add --eid option to /npc remove 2020-04-22 23:46:36 +08:00
fullwall
a360810e8d Pre-filter chunk unload entities 2020-04-22 20:25:17 +08:00
fullwall
4bbe797120 QoL change for /npc glowing --color to enable if not previously enabled 2020-04-22 18:00:15 +08:00
fullwall
5e431462e0 Try to remove any previous wander goals 2020-04-22 00:27:25 +08:00
fullwall
000fc19a40 Clear PhTree before recalculation 2020-04-22 00:24:18 +08:00
fullwall
2383e8f551 Further reduce default controllable speed 2020-04-21 23:04:39 +08:00
fullwall
655bdf0001 Change how NPC looking works so that body yaw matches head yaw after a tick 2020-04-21 22:24:13 +08:00
fullwall
06d8e92ff2 Cancel right click event if NPC has talked to someone 2020-04-20 21:44:50 +08:00
fullwall
0531fe859e Implement new AI API for Minecraft 1.15.2, fix Squids 2020-04-20 17:38:56 +08:00
fullwall
725adb009f Cast command cooldowns manually 2020-04-20 00:54:35 +08:00
fullwall
341f7b1990 Incorporate speed modifier into forward controllable speed and boost left/right speed 2020-04-19 18:07:49 +08:00
fullwall
0a8736b690 Add some basic javadoc to SkinTrait 2020-04-19 02:43:08 +08:00
fullwall
2c1ef04614 Migrate /npc skin properly and deprecate skinnable entity methods 2020-04-19 02:13:00 +08:00
fullwall
93af872e93 Ensure /npc skin works while not spawned 2020-04-19 02:09:46 +08:00
fullwall
80011eed41 Revamp SkinnableEntity into SkinTrait 2020-04-19 02:07:03 +08:00
fullwall
9090d1c69b Fix lookclose target invalidation 2020-04-19 01:28:40 +08:00
fullwall
ecae2dbe8a Make wander goal more random 2020-04-19 01:22:55 +08:00
fullwall
b546afa368 Better default skin name detection 2020-04-18 12:31:27 +08:00
fullwall
aaa6397a69 Add new API to avoid default skin fetching 2020-04-18 12:24:29 +08:00
fullwall
c63b6efdf7 Fix NPE in Enderman Equipper 2020-04-16 18:31:45 +08:00
fullwall
d13530ff49 Ensure commands run on main thread 2020-04-16 03:04:42 +08:00
fullwall
b26540619b Merge branch 'master' of github.com:CitizensDev/Citizens2 2020-04-15 04:20:38 +08:00
fullwall
e288bd934c Fix NPE in linear waypoint editor 2020-04-15 04:20:21 +08:00
Tom Miller
fe024923cf
We can optimize a significant portion of LookClose's findNewTarget method with some changes: (#2103)
-Build the list of all potential Players and THEN sort by distance. A good chunk of the method's time was spend sorting things it didn't need to.
-Second, reorder the player checks for best performance, where getNPC() is the cheapest check and isPluginVanished is the most expensive check.

In somewhat minimal testing, these changes almost dropped findNewTarget off of my profiling entirely
2020-04-14 01:57:20 +08:00
fullwall
09f7cbb9d5 Use chunk.getEntities on chunk unload 2020-04-13 21:56:48 +08:00
fullwall
7d89ffcd61 Fix compile error 2020-04-09 00:20:14 +08:00
fullwall
14ebf26935 Try to avoid water more 2020-04-08 23:59:49 +08:00
fullwall
ba13f6c389 Use raw chat messages to perform commands 2020-04-08 23:19:59 +08:00
fullwall
275728e65b Fix cat lying down, remove dead code 2020-04-02 13:28:42 +08:00
fullwall
a535cea8bc Pretty print location in /npc moveto 2020-03-31 21:44:04 +08:00
fullwall
8779062a82 Initialise location cache 2020-03-28 01:51:53 +08:00
fullwall
4cc3c40c87 SpawnReason.COMMAND should try to load the destination spawn location 2020-03-28 01:20:20 +08:00
fullwall
947f4301f3 Set head yaw when teleporting NPCs 2020-03-28 01:14:11 +08:00
fullwall
f0000cdf3b Allow placeholder API in /npc create, fix float persistence bug 2020-03-27 18:50:14 +08:00
fullwall
773058fa22 Add method to wander provider to set XY range properly 2020-03-22 11:51:32 +08:00
fullwall
1cd8e1913e Add head yaw persistence 2020-03-21 18:30:52 +08:00
fullwall
1e507a1d57 Use old logic for glowing colour in 1.12, remove unnecessary respawn in /npc rename for non-Player NPCs 2020-03-21 15:19:46 +08:00
fullwall
5f6026f50b Add --url parameter to /npc skin 2020-03-20 17:29:23 +08:00
fullwall
1ddc78a543 Restore old stuck behaviour 2020-03-16 20:28:41 +08:00
fullwall
6bc8692b5f Fix a possible method resolution bug 2020-03-16 12:22:48 +08:00
fullwall
a6fbb31de6 Fix villager interacting in 1.15 2020-03-16 09:46:03 +08:00
fullwall
46b1ba6e98 Use strings instead of UUID keys 2020-03-07 12:43:16 +08:00