Commit Graph

2424 Commits

Author SHA1 Message Date
fullwall
e6cf9b8b08 Clean up multiworld permission check for /npc tphere and don't respawn NPCs who were spawned for another reason 2020-05-04 16:21:34 +08:00
fullwall
a9ddebd8f8 Controllable should allow donkeys/mules to use horse physics, and delay skin respawning by a tick 2020-05-04 16:09:07 +08:00
fullwall
9a4c8e73c2 Micro optimisation 2020-05-03 02:06:33 +08:00
fullwall
5bb346e8c9 Remove cache persistence logic 2020-05-03 00:16:16 +08:00
fullwall
ba31206a4c Add path caching to linear waypoint provider 2020-05-03 00:13:29 +08:00
fullwall
a1744f0e35 Prettify /npc command output a little bit 2020-05-01 20:07:22 +08:00
Alex "mcmonkey" Goodwin
2c24671ae3
simplify scoreboard patch to be 100% packet based (#2129)
* simplify scoreboard patch to be 100% packet based

which fixes edge case client errors

* fix edge cases of respawning and multinpc boards
2020-05-01 17:49:25 +08:00
fullwall
16c418415b Cleanup, reduce number of packets per packet update cycle 2020-05-01 17:49:03 +08:00
fullwall
a2208f0d32 Minor style changes 2020-05-01 01:47:07 +08:00
Alex "mcmonkey" Goodwin
981ade8974
patch the majority of potential scoreboard packet errors (#2128) 2020-05-01 01:39:07 +08:00
fullwall
27f417113a Simplify CitizensNPCRegistry 2020-05-01 00:51:05 +08:00
fullwall
01b3dbfd33 PlayerUpdateTask should now be run on 1.8.8 2020-05-01 00:40:27 +08:00
fullwall
2b94ad8959 Minor cleanup 2020-05-01 00:26:17 +08:00
fullwall
f33c745e19 Add controllable ground direction modifier setting 2020-04-30 23:45:06 +08:00
fullwall
8c1f636c19 Add controllable ground direction modifier setting 2020-04-30 23:40:40 +08:00
fullwall
8336fe1b7c Fix load bug in body yaw 2020-04-30 23:11:45 +08:00
fullwall
521c1d3fda Add /npc command permissions for temporary permissions during the command 2020-04-30 21:32:38 +08:00
fullwall
12ffd56981 Add delay argument to /npc command and add a builder-style API for creating new commands 2020-04-30 21:15:24 +08:00
Alex "mcmonkey" Goodwin
0e31ffb9f8
Implement packet-based scoreboard team enforcement (#2127)
* Implement packet-based scoreboard team enforcement

This should fix incompatibility with scoreboard plugins that break the main scoreboard

* impl to 1.8-1.12, move event logic, fix Setting usage

* pull setting if to outside of foreach loop

* fix return vs continue, minor opti as requested
2020-04-30 20:51:10 +08:00
fullwall
8109a90440 Fix saving of body vs head yaw 2020-04-30 19:11:56 +08:00
fullwall
32429f140d Run clientside player ticking at a different time 2020-04-29 20:56:39 +08:00
fullwall
bbf3f281eb Fix portal removal timing 2020-04-29 19:18:16 +08:00
fullwall
a269bf1ccc Revert entity looking changes for now 2020-04-26 21:28:51 +08:00
fullwall
d5667e53f5 Use new API 2020-04-26 12:53:00 +08:00
fullwall
dc72f7526c Support bungee /server command in Citizens command 2020-04-25 19:10:49 +08:00
fullwall
fe8eb4e85d Change how npc looking works 2020-04-25 16:57:31 +08:00
fullwall
f9b0397cab Add --eid option to /npc remove 2020-04-22 23:46:36 +08:00
fullwall
a360810e8d Pre-filter chunk unload entities 2020-04-22 20:25:17 +08:00
fullwall
4bbe797120 QoL change for /npc glowing --color to enable if not previously enabled 2020-04-22 18:00:15 +08:00
fullwall
5e431462e0 Try to remove any previous wander goals 2020-04-22 00:27:25 +08:00
fullwall
000fc19a40 Clear PhTree before recalculation 2020-04-22 00:24:18 +08:00
fullwall
2383e8f551 Further reduce default controllable speed 2020-04-21 23:04:39 +08:00
fullwall
655bdf0001 Change how NPC looking works so that body yaw matches head yaw after a tick 2020-04-21 22:24:13 +08:00
fullwall
06d8e92ff2 Cancel right click event if NPC has talked to someone 2020-04-20 21:44:50 +08:00
fullwall
0531fe859e Implement new AI API for Minecraft 1.15.2, fix Squids 2020-04-20 17:38:56 +08:00
fullwall
725adb009f Cast command cooldowns manually 2020-04-20 00:54:35 +08:00
fullwall
341f7b1990 Incorporate speed modifier into forward controllable speed and boost left/right speed 2020-04-19 18:07:49 +08:00
fullwall
0a8736b690 Add some basic javadoc to SkinTrait 2020-04-19 02:43:08 +08:00
fullwall
2c1ef04614 Migrate /npc skin properly and deprecate skinnable entity methods 2020-04-19 02:13:00 +08:00
fullwall
93af872e93 Ensure /npc skin works while not spawned 2020-04-19 02:09:46 +08:00
fullwall
80011eed41 Revamp SkinnableEntity into SkinTrait 2020-04-19 02:07:03 +08:00
fullwall
9090d1c69b Fix lookclose target invalidation 2020-04-19 01:28:40 +08:00
fullwall
ecae2dbe8a Make wander goal more random 2020-04-19 01:22:55 +08:00
fullwall
b546afa368 Better default skin name detection 2020-04-18 12:31:27 +08:00
fullwall
aaa6397a69 Add new API to avoid default skin fetching 2020-04-18 12:24:29 +08:00
fullwall
c63b6efdf7 Fix NPE in Enderman Equipper 2020-04-16 18:31:45 +08:00
fullwall
d13530ff49 Ensure commands run on main thread 2020-04-16 03:04:42 +08:00
fullwall
b26540619b Merge branch 'master' of github.com:CitizensDev/Citizens2 2020-04-15 04:20:38 +08:00
fullwall
e288bd934c Fix NPE in linear waypoint editor 2020-04-15 04:20:21 +08:00
Tom Miller
fe024923cf
We can optimize a significant portion of LookClose's findNewTarget method with some changes: (#2103)
-Build the list of all potential Players and THEN sort by distance. A good chunk of the method's time was spend sorting things it didn't need to.
-Second, reorder the player checks for best performance, where getNPC() is the cheapest check and isPluginVanished is the most expensive check.

In somewhat minimal testing, these changes almost dropped findNewTarget off of my profiling entirely
2020-04-14 01:57:20 +08:00