fullwall
e7368747c7
Rework packet sending to avoid replacing the entity tracker entry
2020-05-16 19:13:19 +08:00
fullwall
d484432f83
Call left click event for vehicles
2020-05-13 13:23:59 +08:00
fullwall
241810eedc
Delay remove packet one tick
2020-05-12 23:50:54 +08:00
fullwall
0b922011bd
Rework tablist for recent versions
2020-05-12 23:12:39 +08:00
fullwall
5e2a7efb9e
Revert view distance tracking code
2020-05-12 22:33:54 +08:00
fullwall
c1a89984a3
Rework mounted pathfinding
2020-05-12 20:28:41 +08:00
fullwall
a044eed988
Attempted fix for /npc tphere - make NPCs tracked over a longer range than previously
2020-05-12 19:43:52 +08:00
fullwall
c2467b7a25
Adjust horse pathfinding
2020-05-12 16:48:21 +08:00
fullwall
9d6a9f7a14
Just block right clicks for mushroom cows if protected
2020-05-10 13:38:02 +08:00
fullwall
10cea99af1
Disable milking protected NPC cows
2020-05-09 22:15:22 +08:00
fullwall
3cf8c7c256
Fix bug with /npc snowman /npc pufferfish and make /npc ocelot more descriptive
2020-05-07 16:29:45 +08:00
fullwall
e1f749236b
Fix /npc mushroomcow, increase base player speed
2020-05-06 11:13:54 +08:00
Alex "mcmonkey" Goodwin
30f2dee4d7
Reduce potential for errors with packet teams ( #2138 )
...
* Reduce potential for errors with packet teams
Move scoreboard removal out of NMS to event method, and make more unique names
* remove unneeded isCancelled check
2020-05-05 18:20:56 +08:00
Alex "mcmonkey" Goodwin
2c24671ae3
simplify scoreboard patch to be 100% packet based ( #2129 )
...
* simplify scoreboard patch to be 100% packet based
which fixes edge case client errors
* fix edge cases of respawning and multinpc boards
2020-05-01 17:49:25 +08:00
fullwall
16c418415b
Cleanup, reduce number of packets per packet update cycle
2020-05-01 17:49:03 +08:00
fullwall
a2208f0d32
Minor style changes
2020-05-01 01:47:07 +08:00
Alex "mcmonkey" Goodwin
981ade8974
patch the majority of potential scoreboard packet errors ( #2128 )
2020-05-01 01:39:07 +08:00
Alex "mcmonkey" Goodwin
0e31ffb9f8
Implement packet-based scoreboard team enforcement ( #2127 )
...
* Implement packet-based scoreboard team enforcement
This should fix incompatibility with scoreboard plugins that break the main scoreboard
* impl to 1.8-1.12, move event logic, fix Setting usage
* pull setting if to outside of foreach loop
* fix return vs continue, minor opti as requested
2020-04-30 20:51:10 +08:00
fullwall
8109a90440
Fix saving of body vs head yaw
2020-04-30 19:11:56 +08:00
fullwall
32429f140d
Run clientside player ticking at a different time
2020-04-29 20:56:39 +08:00
fullwall
a269bf1ccc
Revert entity looking changes for now
2020-04-26 21:28:51 +08:00
fullwall
fe8eb4e85d
Change how npc looking works
2020-04-25 16:57:31 +08:00
fullwall
655bdf0001
Change how NPC looking works so that body yaw matches head yaw after a tick
2020-04-21 22:24:13 +08:00
fullwall
0531fe859e
Implement new AI API for Minecraft 1.15.2, fix Squids
2020-04-20 17:38:56 +08:00
fullwall
80011eed41
Revamp SkinnableEntity into SkinTrait
2020-04-19 02:07:03 +08:00
fullwall
14ebf26935
Try to avoid water more
2020-04-08 23:59:49 +08:00
fullwall
275728e65b
Fix cat lying down, remove dead code
2020-04-02 13:28:42 +08:00
fullwall
1cd8e1913e
Add head yaw persistence
2020-03-21 18:30:52 +08:00
fullwall
1ddc78a543
Restore old stuck behaviour
2020-03-16 20:28:41 +08:00
fullwall
9f3841c3ec
Fix /npc name in 1.8.8
2020-03-03 23:31:04 +08:00
fullwall
496a4cbb3b
Use Minecraft's no gravity logic and enable it for all default flying NPCs
2020-03-02 14:51:54 +08:00
fullwall
bd95e7d364
Remove some dead code
2020-03-01 15:33:48 +08:00
fullwall
87c2a884c5
Merge branch 'master' of github.com:CitizensDev/Citizens2
2020-03-01 15:30:00 +08:00
fullwall
95ab688877
Fix shulker color setting
2020-03-01 15:29:47 +08:00
fullwall
ad69b483db
Add /npc snowman
2020-02-25 14:12:06 +08:00
fullwall
de94185133
Fix turtle navigation between biomes
2020-02-21 23:50:35 +08:00
fullwall
e52f616a4b
Added sitting flag to /npc panda
2020-02-21 20:28:57 +08:00
Alex "mcmonkey" Goodwin
72c73329df
Fix "SLEEP" and "STOP_SLEEPING" animations for 1.14 and 1.15 ( #2029 )
...
These now both fully work as they used to, allowing an NPC (or any Player entity) to go into a sleeping animation without requiring a bed (which is a bug introduced in the one of the recent MC updates). Fully tested and working in 1.15, presumed working for 1.14 as most things work the same. Not ported to 1.13 as I'm less confident on whether things are equivalent that far back.
2020-01-20 17:31:30 +09:00
fullwall
3e708f0d80
Fix typo
2019-12-21 18:58:33 +09:00
fullwall
ba216c7587
Fix issue #2000
2019-12-21 18:47:59 +09:00
fullwall
688f78ea6f
Merge moduled trait code and discontinue building of 1.10
2019-12-12 00:13:54 +08:00
fullwall
ff9c920df3
Initial 1.15 support
2019-12-11 11:25:10 +08:00
fullwall
6c4682b7a1
Fix issue #1974
2019-11-28 16:12:25 +08:00
fullwall
d0dcb235b3
Various fixes and features
2019-11-28 16:10:35 +08:00
fullwall
c6a86442d9
Attempted fix for #1972
2019-11-15 13:20:55 +08:00
fullwall
d72b6ef9e8
Change isSpawned API to use old valid logic. May fix spawning issues.
2019-10-03 13:14:20 +08:00
fullwall
890bc4ceab
Check for behavior controller modification - fixes #1901
2019-09-17 19:24:38 +08:00
fullwall
0c3d998a72
Add impl to SLEEP
2019-08-08 14:10:51 +08:00
fullwall
2322cacb40
Clear goals on behavior change for villagers
2019-08-07 23:47:02 +08:00
fullwall
51984323dc
Fix rename issue
2019-07-23 22:04:36 +08:00