fullwall
a9ddebd8f8
Controllable should allow donkeys/mules to use horse physics, and delay skin respawning by a tick
2020-05-04 16:09:07 +08:00
fullwall
9a4c8e73c2
Micro optimisation
2020-05-03 02:06:33 +08:00
fullwall
5bb346e8c9
Remove cache persistence logic
2020-05-03 00:16:16 +08:00
fullwall
ba31206a4c
Add path caching to linear waypoint provider
2020-05-03 00:13:29 +08:00
fullwall
a1744f0e35
Prettify /npc command output a little bit
2020-05-01 20:07:22 +08:00
Alex "mcmonkey" Goodwin
2c24671ae3
simplify scoreboard patch to be 100% packet based ( #2129 )
...
* simplify scoreboard patch to be 100% packet based
which fixes edge case client errors
* fix edge cases of respawning and multinpc boards
2020-05-01 17:49:25 +08:00
fullwall
16c418415b
Cleanup, reduce number of packets per packet update cycle
2020-05-01 17:49:03 +08:00
fullwall
a2208f0d32
Minor style changes
2020-05-01 01:47:07 +08:00
Alex "mcmonkey" Goodwin
981ade8974
patch the majority of potential scoreboard packet errors ( #2128 )
2020-05-01 01:39:07 +08:00
fullwall
27f417113a
Simplify CitizensNPCRegistry
2020-05-01 00:51:05 +08:00
fullwall
01b3dbfd33
PlayerUpdateTask should now be run on 1.8.8
2020-05-01 00:40:27 +08:00
fullwall
2b94ad8959
Minor cleanup
2020-05-01 00:26:17 +08:00
fullwall
f33c745e19
Add controllable ground direction modifier setting
2020-04-30 23:45:06 +08:00
fullwall
8c1f636c19
Add controllable ground direction modifier setting
2020-04-30 23:40:40 +08:00
fullwall
8336fe1b7c
Fix load bug in body yaw
2020-04-30 23:11:45 +08:00
fullwall
521c1d3fda
Add /npc command permissions for temporary permissions during the command
2020-04-30 21:32:38 +08:00
fullwall
12ffd56981
Add delay argument to /npc command and add a builder-style API for creating new commands
2020-04-30 21:15:24 +08:00
Alex "mcmonkey" Goodwin
0e31ffb9f8
Implement packet-based scoreboard team enforcement ( #2127 )
...
* Implement packet-based scoreboard team enforcement
This should fix incompatibility with scoreboard plugins that break the main scoreboard
* impl to 1.8-1.12, move event logic, fix Setting usage
* pull setting if to outside of foreach loop
* fix return vs continue, minor opti as requested
2020-04-30 20:51:10 +08:00
fullwall
8109a90440
Fix saving of body vs head yaw
2020-04-30 19:11:56 +08:00
fullwall
32429f140d
Run clientside player ticking at a different time
2020-04-29 20:56:39 +08:00
fullwall
bbf3f281eb
Fix portal removal timing
2020-04-29 19:18:16 +08:00
fullwall
a269bf1ccc
Revert entity looking changes for now
2020-04-26 21:28:51 +08:00
fullwall
d5667e53f5
Use new API
2020-04-26 12:53:00 +08:00
fullwall
dc72f7526c
Support bungee /server command in Citizens command
2020-04-25 19:10:49 +08:00
fullwall
fe8eb4e85d
Change how npc looking works
2020-04-25 16:57:31 +08:00
fullwall
f9b0397cab
Add --eid option to /npc remove
2020-04-22 23:46:36 +08:00
fullwall
a360810e8d
Pre-filter chunk unload entities
2020-04-22 20:25:17 +08:00
fullwall
4bbe797120
QoL change for /npc glowing --color to enable if not previously enabled
2020-04-22 18:00:15 +08:00
fullwall
5e431462e0
Try to remove any previous wander goals
2020-04-22 00:27:25 +08:00
fullwall
000fc19a40
Clear PhTree before recalculation
2020-04-22 00:24:18 +08:00
fullwall
2383e8f551
Further reduce default controllable speed
2020-04-21 23:04:39 +08:00
fullwall
655bdf0001
Change how NPC looking works so that body yaw matches head yaw after a tick
2020-04-21 22:24:13 +08:00
fullwall
06d8e92ff2
Cancel right click event if NPC has talked to someone
2020-04-20 21:44:50 +08:00
fullwall
0531fe859e
Implement new AI API for Minecraft 1.15.2, fix Squids
2020-04-20 17:38:56 +08:00
fullwall
725adb009f
Cast command cooldowns manually
2020-04-20 00:54:35 +08:00
fullwall
341f7b1990
Incorporate speed modifier into forward controllable speed and boost left/right speed
2020-04-19 18:07:49 +08:00
fullwall
0a8736b690
Add some basic javadoc to SkinTrait
2020-04-19 02:43:08 +08:00
fullwall
2c1ef04614
Migrate /npc skin properly and deprecate skinnable entity methods
2020-04-19 02:13:00 +08:00
fullwall
93af872e93
Ensure /npc skin works while not spawned
2020-04-19 02:09:46 +08:00
fullwall
80011eed41
Revamp SkinnableEntity into SkinTrait
2020-04-19 02:07:03 +08:00
fullwall
9090d1c69b
Fix lookclose target invalidation
2020-04-19 01:28:40 +08:00
fullwall
ecae2dbe8a
Make wander goal more random
2020-04-19 01:22:55 +08:00
fullwall
b546afa368
Better default skin name detection
2020-04-18 12:31:27 +08:00
fullwall
aaa6397a69
Add new API to avoid default skin fetching
2020-04-18 12:24:29 +08:00
fullwall
c63b6efdf7
Fix NPE in Enderman Equipper
2020-04-16 18:31:45 +08:00
fullwall
d13530ff49
Ensure commands run on main thread
2020-04-16 03:04:42 +08:00
fullwall
b26540619b
Merge branch 'master' of github.com:CitizensDev/Citizens2
2020-04-15 04:20:38 +08:00
fullwall
e288bd934c
Fix NPE in linear waypoint editor
2020-04-15 04:20:21 +08:00
Tom Miller
fe024923cf
We can optimize a significant portion of LookClose's findNewTarget method with some changes: ( #2103 )
...
-Build the list of all potential Players and THEN sort by distance. A good chunk of the method's time was spend sorting things it didn't need to.
-Second, reorder the player checks for best performance, where getNPC() is the cheapest check and isPluginVanished is the most expensive check.
In somewhat minimal testing, these changes almost dropped findNewTarget off of my profiling entirely
2020-04-14 01:57:20 +08:00
fullwall
09f7cbb9d5
Use chunk.getEntities on chunk unload
2020-04-13 21:56:48 +08:00