Commit Graph

944 Commits

Author SHA1 Message Date
Daniel Saukel
05fbb76e79 Fix Dungeon#containsFloor() for SFDs. Resolves #751 2020-04-09 21:57:48 +02:00
Daniel Saukel
ff1c46a848 Fix windup / mob sign behavior 2020-04-08 01:03:02 +02:00
Daniel Saukel
a89ccbb830 Make distance triggers behavior more consistent with old behavior of signs 2020-04-07 21:05:33 +02:00
Daniel Saukel
b89c3078b5 Don't send ready sign message when sign has a trigger 2020-04-07 21:05:08 +02:00
Daniel Saukel
83ad5e24d9 Make use of Spigot's Bukkit#unloadWorld(World, false) fix 2020-04-07 02:23:40 +02:00
Daniel Saukel
93c786301a Add system property to bypass Paper async chunks check 2020-04-07 02:22:31 +02:00
Daniel Saukel
4e7ccef5be Better implementation of isWorldFinished() check 2020-04-07 02:22:04 +02:00
Daniel Saukel
49f65fcf2e Add GamePlayerDeathEvent JavaDoc explanation 2020-04-05 17:05:02 +02:00
Daniel Saukel
ef46da7e36 Add deathScreen game rule; resolves #734 2020-04-05 17:00:09 +02:00
Daniel Saukel
1928fafdfe Add foodLevel game rule 2020-04-05 15:08:03 +02:00
Daniel Saukel
dfda93f664 Fix portal rotation; resolves #668 2020-04-05 15:00:39 +02:00
Daniel Saukel
2bf5910222 Fix startIfElementsAtLeast not being saved; resolves #638 2020-04-04 17:56:30 +02:00
Daniel Saukel
205a284065 Update issue templates 2020-04-04 16:46:00 +02:00
Daniel Saukel
12408d1e62 Add difficulty game rule; resolves #621 2020-04-04 01:11:22 +02:00
Daniel Saukel
38700a3c62 Fix possible memory leak; resolves #746 2020-04-03 20:46:25 +02:00
Daniel Saukel
cc2004b30b Fix possible memory leak 2020-04-03 19:50:22 +02:00
Daniel Saukel
ff1e615d6d Don't allow to start the server if 1.14+ Paper async chunk loading is enabled 2020-04-02 01:54:02 +02:00
Daniel Saukel
432976712c Send error message when a player joins a game world without a ready sign 2020-04-01 19:56:29 +02:00
Daniel Saukel
2574a06b87 Change API method naming to be more consistent 2020-04-01 16:21:14 +02:00
Daniel Saukel
4b222c914b Add option to disable group adapters 2020-04-01 16:11:36 +02:00
Daniel Saukel
b1c884341b
Merge pull request #745 from DRE2N/group-adapter; resolves #91
Group adapter API and basic Parties integration; resolves #91
2020-04-01 16:00:51 +02:00
Daniel Saukel
b87f7ff7d2 Handle creation, deletion, joining and leaving at runtime 2020-04-01 15:31:19 +02:00
Daniel Saukel
9727137675 Add basic Parties group adapter 2020-03-29 17:15:22 +02:00
Daniel Saukel
74ede6d392 Fix reference to old edit world being kept 2020-03-25 16:52:20 +01:00
Daniel Saukel
37e07accd9 Remove unused features from cmd script 2020-03-24 15:52:38 +01:00
Daniel Saukel
83f01ba08f Remove unused features from cmd script 2020-03-23 21:24:34 +01:00
Daniel Saukel
110913b9c7 Fix global sign NPEs 2020-03-23 20:59:03 +01:00
Daniel Saukel
a92212c0e3 Fix /dxl play command 2020-03-23 20:58:36 +01:00
Daniel Saukel
9de40e2d1d (Re)add built-in command signs 2020-03-22 23:51:31 +01:00
Daniel Saukel
b4171e3479 Revert redstone signs functionality 2020-03-21 19:02:45 +01:00
Daniel Saukel
d6a2e38375 Fix mob signs 2020-03-21 18:17:35 +01:00
Daniel Saukel
f1e98aa66b Update sign colors in language files 2020-03-21 18:14:51 +01:00
Daniel Saukel
d3fc1cb8a0 Use the same green on every interact sign 2020-03-21 17:57:42 +01:00
Daniel Saukel
ed10a03629 Use messages game rule for hologram signs 2020-03-21 17:17:33 +01:00
Daniel Saukel
802871393b Commons isn't relocated in Caliburn 1.0 2020-03-21 16:46:48 +01:00
Daniel Saukel
04ac3b3b58 Don't set signs to air on dungeon init that aren't initialized yet 2020-03-21 16:45:18 +01:00
Daniel Saukel
c4b2562d07 Use setToAir() method everywhere 2020-03-21 16:44:34 +01:00
Daniel Saukel
dede41827f Fix sign IOOB exception if line one length is small 2020-03-21 16:41:06 +01:00
Daniel Saukel
42e762911a Don't use Caliburn's Commons lib import 2020-03-21 16:40:25 +01:00
Daniel Saukel
c7cef7f6a3 Create javadoc archive 2020-03-21 16:36:46 +01:00
Daniel Saukel
2e26fe7d7c Remove... whatever this is 2020-03-20 21:09:53 +01:00
Daniel Saukel
56ef3dd202 Shift trigger logic to new sign categories 2020-03-20 21:09:36 +01:00
Daniel Saukel
82cb68c3b5 Consistent exception catching in BlockSign#activate() and #deactivate() 2020-03-20 18:47:52 +01:00
Daniel Saukel
f19417ceeb Start interaction sign IDs at 0 2020-03-20 18:47:27 +01:00
Daniel Saukel
d3e32f5893 Better script sign support 2020-03-20 18:44:26 +01:00
Daniel Saukel
0a3d559b39 Handle interval == 0 windups 2020-03-19 17:06:23 +01:00
Daniel Saukel
53cd13b0ec How did this happen? We're smarter than this! 2020-03-19 16:35:30 +01:00
Daniel Saukel
d0042949fc Fix loading game rules 2020-03-19 15:14:07 +01:00
Daniel Saukel
0212a865f8 Improve message signs 2020-03-18 19:37:41 +01:00
Daniel Saukel
3d19e30287 Readd trigger parser 2020-03-18 19:37:12 +01:00