DungeonsXL/languages/chinese.yml
2021-02-10 18:57:21 +01:00

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announcer:
click: "&4&l=> &6点击此处加入 &4&l<="
button:
accept: "&a[ 接受 ]"
deny: "&4[ 拒绝 ]"
okay: "&a[ OK ]"
cmd:
announce:
help: "/dxl announce [name] - 运行公告脚本"
break:
breakMode: "&6您现在可以打破DungeonsXL保护的方块."
help: "/dxl break - 打破DungeonsXL保护的方块"
protectedMode: "&6您现在无法再打破DungeonsXL保护的方块."
chat:
dungeonChat: "&6您已进入副本聊天模式。"
help: "/dxl chat - 更改聊天模式"
normalChat: "&6你已进入公共聊天模式。"
chatspy:
help: "/dxl chatspy - 开启/关闭 聊天监听"
started: "&6 你开启了 聊天监听."
stopped: "&6 你关闭了 聊天监听."
create:
help: "/dxl create [name] - 创建副本地图"
delete:
backups: "&6你确定要删除所有的备份吗?"
help: "/dxl delete [name] - 删除副本地图"
success: "&6成功删除地图 &4&v1&6."
dungeonItem:
dungeonItemHelp: "&6游戏结束后即使各自的副本设置通常允许保留它也会从玩家的背包中删除&4副本物品&6。."
globalItemHelp: "&6游戏结束后如果各个副本设置通常允许保留主世界背包则 &4玩家 &6可以从副本中取回原有背包"
help: "/dxl dungeonItem [true|false|info] - 游戏结束后,如果各个副本设置通常允许保留主世界背包,则 &4玩家 &6可以从副本中取回原有背包。"
info:
dungeon: "&这个物品是 &4副本物品&6."
global: "&6这个物品是 &4通用物品&6."
set:
dungeon: "&6成功将此物品设为 &4副本物品&6."
global: "&6成功将此物品设为 &4通用物品&6."
edit:
help: "/dxl edit [map] - 编辑副本地图"
enter:
help: "/dxl enter ([joining group]) [target group] - 让小队A进入小队B的游戏"
success: "&6小队 &4&v1 &6成功进入 &4&v2&6 的游戏."
escape:
help: "/dxl escape - 放弃保存并离开编辑中的地图"
game:
help: "/dxl game - 显示有关当前游戏会话的信息"
group:
help:
create: "/dxl group create [小队名] - 创建一个小队"
disband: "/dxl group disband ([小队名]) - 解散小队"
invite: "/dxl group invite [玩家名] - 邀请某人加入你的小队"
join: "/dxl group join [小队名]- 加入小队"
kick: "/dxl group kick [玩家名] - 踢出某人"
main: "/dxl group - 展示小队指令"
show: "/dxl group show [小队名] - 展示小队"
uninvite: "/dxl group uninvite [玩家名] - 取消邀请玩家加入小队"
help:
help: "/dxl help [page] - 显示帮助页面"
import:
help: "/dxl import [world] - 从世界列表中导入世界作为副本地图"
success: "&6成功导入世界 &4&v1&6."
invite:
help: "/dxl invite [player] [dungeon] - 邀请玩家编辑副本"
success: "&6玩家 &4&v1&6 被成功邀请编辑地图 &4&v2&6."
join:
help: "/dxl join [announcement] - 打开菜单加入即将参加的游戏的小队"
kick:
help: "/dxl kick [player] - 将玩家踢出小队和副本"
success: "&6Successfully 玩家 &4&v1&6 被踢出小队."
leave:
help: "/dxl leave - 离开当前小队和副本或编辑世界"
success: "&6您已成功离开小队."
list:
help: "/dxl list ([dungeon|map|loaded]) ([dungeon]) - 列出所有副本"
lives:
group: "&4&v1 &6剩余 &4&v2 &6生命."
help: "/dxl lives [玩家名] - 显示玩家剩余的生命"
player: "&4&v1 &6剩余 &4&v2 &6生命."
main:
compatibility: "&eInternals: &o[&v1] &eVault: &o[&v2] &eItemsXL: &o[&v3]"
help: "/dxl - 一般状态信息"
helpInfo: "&7输入 &o/dxl help&r&7 以获取更多信息."
loaded: "&e地图: &o[&v1] &e副本: &o[&v2] &e已加载: &o[&v3] &e玩家: &o[&v4]"
welcome: "&7欢迎来到&4副本&fXL"
msg:
added: "&6新的讯息 (&4&v1&6) 已添加了."
help: "/dxl msg [id] '[msg]' - 显示或编辑讯息"
updated: "&6讯息 (&4&v1&6) 更新."
play:
help: "/dxl play [name] - 允许玩家在没有传送门的情况下玩副本"
portal:
help: "/dxl portal ([material=portal]) - 创建一个通向副本的传送门"
reload:
buttonCaliburn: "&9[ 重新载入副本内容 ]"
caliburn: "&e自定义物品: &o[&v1] &e怪物: &o[&v2] &e战利品表: &o[&v3]"
help: "/dxl reload - 重新加载插件"
players: "&4Warning: 如果您重新加载插件,所有玩家将被踢出他们的游戏."
success: "&7成功重新加载了DungeonsXL."
rename:
help: "/dxl rename [old name] [new name] - 将地图名称重命名。此命令不会破坏包含此地图的副本."
success: "&6成功将&4&v1&6重命名地图为 &4&v2&6."
resourcePack:
help: "/dxl resourcepack [ID] - 下载在主配置文件中注册的资源包使用“reset”去重置"
save:
help: "/dxl save - 保存当前的副本地图"
success: "&6地图已保存."
status:
help: "/dxl status - 显示DungeonsXL的状态"
test:
help: "/dxl test - 以测试模式启动游戏"
uninvite:
help: "/dxl uninvite [player] [map] - 取消邀请玩家编辑地图"
success: "&4&v1&6 已成功删除编辑地图&4&v2&6的权限."
dayOfWeek:
0: "星期天"
1: "星期一"
2: "星期二"
3: "星期三"
4: "星期四"
5: "星期五"
6: "星期六"
error:
bed: "&4无法在副本使用床."
blockOwnTeam: "&4这个方块属属于你们小队."
chestIsOpened: "&4这个箱子已经被打开过了."
cmd: "&4该命令无法在副本使用."
cooldown: "&4该副本冷却时间为 &6&v1&4 小时! "
dispenser: "&4无法使用这个发射器."
drop: "&4无法丢弃该物品"
enderchest: "&4在副本中无法使用末影箱!"
inGroup: "&4玩家 &6&v1&4 已经是小队成员了."
joinGroup: "&4你需要先加入一个小队!."
leaveDungeon: "&4你必须先离开当前的副本."
leaveGame: "&4你必须先离开当前的游戏."
leaveGroup: "&4你必须先离开你的小队."
msgFormat: "&4请使用 &6\" &4将信息包围起来."
msgIdDoesNotExist: "&4Id为 &6&v1&4的信息不存在."
msgNoInt: "&4条件 [id] 需要包含数字."
nameInUse: "&4名字 &6&v1 &4已经被使用."
nameTooLong: "&4名字不能超过15个字符."
noGame: "&4你目前不参加游戏."
noItemInMainHand: "&4您的主手上没有物品."
noLeaveInTutorial: "&4您不能在教程中使用此命令."
noPermissions: "&4没有权限."
noProtectedBlock: "&4这不是由DungeonsXL保护的方块."
noReadySign: "&4世界d &6&v1 &4似乎还没有准备好的迹象。 无法开始游戏,只有大厅地下城标志会被初始化。"
noRewardsTime: "&4您在 &6&v1&4 之前无法获得奖励."
noSuchAnnouncement: "&4此公告不存在."
noSuchDungeon: "&4这个副本不存在."
noSuchGroup: "&4小队 &6&v1&c不存在."
noSuchMap: "&4世界 &6&v1&c不存在."
noSuchPlayer: "&4玩家 &6&v1&4不存在."
noSuchResourcePack: "&4该资源包 &6&v1 &4没有在配置文件中注册."
noSuchShop: "&4商店 &v1 &4不存在......"
notInDungeon: "&4你不在副本中."
notInGame: "&4该小队 &6&v1&4 不是这个游戏的成员."
notInGroup: "&4该玩家 &6&v1&4 不是小队 &6&v2 &4的成员."
notInvited: "&4你没有收到小队 &6&v1&4的邀请."
notLeader: "&4您不是小队的队长."
notSaved: "&4地图 &6&v1&4 还没有保存到副本文件DungeonsXL/maps/中."
ready: "&4请先选择你的职业."
requirements: "&4你不符合副本的要求."
selfNotInGroup: "&4您不在任何小队中."
signWrongFormat: "&4这个牌子书写错误."
tooManyInstances: "&4太多的副本正在运行请稍等一会儿."
tooManyTutorials: "&4有太多的教程正在运行,请稍等一会儿."
tutorialDoesNotExist: "&4教程副本不存在."
group:
bedDestroyed: "&6小队 &4&v1 &6的床被 &4&v2&6摧毁了!."
congrats: "&6大吉大利!"
congratsSub: "&l&4你的小队 &v1 &4获得了胜利."
created: "&4&v1&6 创建了小队 &4&v2&6."
death: "&4&v1 &6被击杀. &4&v2 剩余 &4&v3 &6人存活."
deathKick: "&4&v1 &6被移除,因为 &4&v2 &6无人存活."
defeated: "&4&4小队 &4v1 &6因为失去了最后一分而失败了."
disbanded: "&4&v1&6 解散了小队 &4&v2&6."
flagCaptured: "&4&v1&6 抢夺了小队 &4&v2&6 的旗帜!."
flagLost: "&4&v1&6 因为死亡而丢失了 &4&v2&6 的旗帜."
flagStealing: "&4&v1&6 正在夺取小队 &4&v2&6的旗帜!"
invitedPlayer: "&4&v1&6 邀请了玩家 &4&v2&6 加入小队 &4&v3&6."
joinedGame: "&6小队成功加入游戏."
kickedPlayer: "&4&v1&6 从小队 &4&v3&6 将 &4&v2&6 踢了出去."
killed: "&4&v1 &6被 &4&v2&6击杀. &4&v3&6 剩余 &4&v4 &6人存活."
killedKick: "&4&v1&6 被 &4&v2&6击杀. &4&v3 无人存活."
livesAdded: "&6你的小队获得 &4&v1&6 存活的奖励."
livesRemoved: "&6你小队失去了 &4&v1&6 条生命."
playerJoined: "&6玩家 &4&v1&6 加入了小."
rewardChest: "&6您的小队获得了奖励宝箱."
uninvitedPlayer: "&4&v1&6 收回 &4&v2&6 加入小队 &4&v3&6 的邀请."
waveFinished: "&6你小队击败了第 &4&v1&6波怪物. 下一波怪物将在 &4&v2&6秒后出现.."
player:
blockInfo: "&6方块ID: &2&v1"
checkpointReached: "&6到达检查点."
death: "&4&v1 &6已经死亡,剩余 &4&v2 &6生命."
deathKick: "&2&v1 &6已经死亡,被踢出副本."
finishedDungeon: "&6成功通关副本."
finished_Floor: "&&6成功完成当前关卡."
invited: "&4&v1&6 邀请你加入小队 &4&v2&6."
joinGroup: "&6成功加入小队."
Kicked: "&4你被移出了小队 &6&v1&4."
Killed: "&4&v1 &6被 &4&v2 &6击杀了,剩余 &4&v3 &6生命."
KilledKick: "&4&v1&6 被 &4&v2 &6击杀了并且失去了生命."
LeaveGroup: "&6成功离开小队!"
LeftGroup: "&6玩家 &4&v1&6 离开了小队!"
LivesAdded: "&6获得了剩余 &4&v1&6 生命的奖励."
LivesRemoved: "&6你失去了 &4&v1&6 生命!"
LootAdded: "&4&v1&6 被加入了你的奖励箱!"
newLeader: "&6您现在是小队的新队长."
Offline: "&玩家 &4&v1&6 离线了. 在 &4&v2&6 秒后将被踢出副本!"
OfflineNever: "&6玩家 &4&v1&6 离线了. 但是他不会被系统自动移除副本!"
portal:
abort: "&6传送门创建被取消."
created: "&6传送门已经被创建."
introduction: "&6使用木剑点击门的两个角."
progress: "&6第一个角已选取.请选取第二个角."
rotate: "&6您想旋转传送门吗?"
protectedBlockDeleted: "&6成功移除保护."
ready: "&6你已经准备好开始副本了."
signCopied: "&6成功复制牌子信息."
signCreated: "&6成功创建副本牌子."
timeKick: "&2&v1&6时间耗尽."
timeLeft: "&v1你还有 &6&v2 &v1秒去完成这个副本."
treasures: "&1宝藏"
uninvited: "&4&v1&6 带回您的邀请到小队 &4&v2&6."
unlimitedLives: "无限"
waitForOtherPlayers: "&6等待小队成员..."
requirement:
fee: "&6你花费了 &4&v1 &6货币进入副本."
feeItems: "物品"
feeLevel: "等级"
feeMoney: "货币"
forbiddenItems: "禁止物品"
groupSize: "小队人数上限"
keyItems: "Keys"
permission: "权限"
timeframe: "时间范围"
reward:
general: "&6完成了副本,你获得了 &4&v1 &6."
sign:
end: "&a结束"
floor:
1: "&a进入"
2: "&a下一层"
global:
full: "&4小队已满"
isPlaying: "&4游戏中"
joinGame: "&a加入游戏"
joinGroup: "&a加入小队"
newGame: "&a新游戏"
newGroup: "&a新的小队"
leave: "&a离开"
ready: "&a准备"
resourcePack: "&a下载资源包"
wave:
1: "&a开始"
2: "&a下一波"