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Updated Signs (markdown)
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Signs.md
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Signs.md
@ -283,19 +283,36 @@ If you die, you will automatically get to the latest Checkpoint, otherwise to th
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***
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### Chest
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### Reward chest
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![Ready Sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Chest.png)
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![Reward chest sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Chest.png)
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All chests in near by a chest sign become reward chests. When a player opens a reward chest in a dungeon, the content will be added to his group's reward inventory which contains items the players get in the main world of the server when they finish the dungeon.
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_The image has not yet been updated. Use "RewardChest" instead of "Chest" in the first line._
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All chests in near by a reward chest sign become reward chests. When a player opens a reward chest in a dungeon, the content will be added to his group's reward inventory which contains items the players get in the main world of the server when they finish the dungeon.
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| 1 | Chest | |
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| 1 | RewardChest | |
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| 2 | **money,levels** | [Optional] A money reward (requires Vault) and a EXP level reward |
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| 2 | **money,levels** | [Optional] A money reward (requires Vault) and a EXP level reward |
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| 3 | **table name** | [Optional] The name of a [loot table script](scripts#loot-tables). The loot from the table gets, depending on the chance value, added randomly to the rewards. Content from the chest inventory will not get overriden. |
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| 3 | **table name** | [Optional] The name of a [loot table script](scripts#loot-tables). The loot from the table gets, depending on the chance value, added randomly to the rewards. Content from the chest inventory will not get overriden. |
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| 4 | **Trigger** | No trigger is needed here because the sign is triggered automatically when the game starts and transforms the chest into a reward chest. |
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| 4 | **Trigger** | No trigger is needed here because the sign is triggered automatically when the game starts and transforms the chest into a reward chest. |
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If a loot table is specified and no chest is in near by the sign, a chest will be generated at the position of the sign.
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***
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### Dungeon chest
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Dungeon chests are to be set up similarly to [reward chests](#reward-chest). They are used to fill normal chests that don't give loot but items to use _in_ the dungeon with loot table items.
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| 1 | DungeonChest | |
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| 2 | | |
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| 3 | **table name** | The name of a [loot table script](scripts#loot-tables). The loot from the table gets, depending on the chance value, added randomly to the chest contents. Content from the chest inventory will not get overriden. |
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| 4 | **Trigger** | No trigger is needed here because the sign is triggered automatically when the game starts and transforms the chest into a dungeon chest. |
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If a loot table is specified and no chest is in near by the sign, a chest will be generated at the position of the sign.
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***
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***
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### Trigger
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### Trigger
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