Updated Signs (markdown)

Daniel Saukel 2019-02-26 16:44:23 +01:00
parent 5e2250e082
commit 08193b3a12

@ -283,19 +283,36 @@ If you die, you will automatically get to the latest Checkpoint, otherwise to th
*** ***
### Chest ### Reward chest
![Ready Sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Chest.png) ![Reward chest sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Chest.png)
All chests in near by a chest sign become reward chests. When a player opens a reward chest in a dungeon, the content will be added to his group's reward inventory which contains items the players get in the main world of the server when they finish the dungeon. _The image has not yet been updated. Use "RewardChest" instead of "Chest" in the first line._
All chests in near by a reward chest sign become reward chests. When a player opens a reward chest in a dungeon, the content will be added to his group's reward inventory which contains items the players get in the main world of the server when they finish the dungeon.
| 1 | Chest | | | 1 | RewardChest | |
|:-:|:-:|:-:| |:-:|:-:|:-:|
| 2 | **money,levels** | [Optional] A money reward (requires Vault) and a EXP level reward | | 2 | **money,levels** | [Optional] A money reward (requires Vault) and a EXP level reward |
| 3 | **table name** | [Optional] The name of a [loot table script](scripts#loot-tables). The loot from the table gets, depending on the chance value, added randomly to the rewards. Content from the chest inventory will not get overriden. | | 3 | **table name** | [Optional] The name of a [loot table script](scripts#loot-tables). The loot from the table gets, depending on the chance value, added randomly to the rewards. Content from the chest inventory will not get overriden. |
| 4 | **Trigger** | No trigger is needed here because the sign is triggered automatically when the game starts and transforms the chest into a reward chest. | | 4 | **Trigger** | No trigger is needed here because the sign is triggered automatically when the game starts and transforms the chest into a reward chest. |
If a loot table is specified and no chest is in near by the sign, a chest will be generated at the position of the sign.
***
### Dungeon chest
Dungeon chests are to be set up similarly to [reward chests](#reward-chest). They are used to fill normal chests that don't give loot but items to use _in_ the dungeon with loot table items.
| 1 | DungeonChest | |
|:-:|:-:|:-:|
| 2 | | |
| 3 | **table name** | The name of a [loot table script](scripts#loot-tables). The loot from the table gets, depending on the chance value, added randomly to the chest contents. Content from the chest inventory will not get overriden. |
| 4 | **Trigger** | No trigger is needed here because the sign is triggered automatically when the game starts and transforms the chest into a dungeon chest. |
If a loot table is specified and no chest is in near by the sign, a chest will be generated at the position of the sign.
*** ***
### Trigger ### Trigger