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Updated Getting started (markdown)
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@ -65,12 +65,15 @@ If you have built a map, you will probably want to add some game mechanics like
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The concept of edit signs is quite simple if you get used to using them: Their goal is to define:
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The concept of edit signs is quite simple if you get used to using them: Their goal is to define:
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**...what happens...**
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**...what happens...**
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The first line of the sign defines the type of the sign. The second and the third line contain information to handle the details of "what happens". A list of all signs is available [here](signs#edit-signs).
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The first line of the sign defines the type of the sign. The second and the third line contain information to handle the details of "what happens". A list of all signs is available [here](signs#edit-signs).
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**...where...**
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**...where...**
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The position where you place the sign is the position where the actions defined by the sign will happen.
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The position where you place the sign is the position where the actions defined by the sign will happen.
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**...under which circumstances.**
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**...under which circumstances.**
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The fourth line of each sign (except some exceptions ;) ) contains one or more triggers. A trigger is a condition which must be fulfilled before the action defined in the first lines happens. Common examples are distance triggers that trigger their sign if a player walks more or less close to it or mob triggers that require PvE kills. A list of all triggers is available [here](signs#triggers).
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The fourth line of each sign (except some exceptions ;) ) contains one or more triggers. A trigger is a condition which must be fulfilled before the action defined in the first lines happens. Common examples are distance triggers that trigger their sign if a player walks more or less close to it or mob triggers that require PvE kills. A list of all triggers is available [here](signs#triggers).
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## Entering the dungeon
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## Entering the dungeon
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