Updated Getting started (markdown)

Daniel Saukel 2016-05-16 18:37:32 +02:00
parent 62fec18280
commit 8cf78dc76e

@ -65,12 +65,15 @@ If you have built a map, you will probably want to add some game mechanics like
The concept of edit signs is quite simple if you get used to using them: Their goal is to define: The concept of edit signs is quite simple if you get used to using them: Their goal is to define:
**...what happens...** **...what happens...**
The first line of the sign defines the type of the sign. The second and the third line contain information to handle the details of "what happens". A list of all signs is available [here](signs#edit-signs). The first line of the sign defines the type of the sign. The second and the third line contain information to handle the details of "what happens". A list of all signs is available [here](signs#edit-signs).
**...where...** **...where...**
The position where you place the sign is the position where the actions defined by the sign will happen. The position where you place the sign is the position where the actions defined by the sign will happen.
**...under which circumstances.** **...under which circumstances.**
The fourth line of each sign (except some exceptions ;) ) contains one or more triggers. A trigger is a condition which must be fulfilled before the action defined in the first lines happens. Common examples are distance triggers that trigger their sign if a player walks more or less close to it or mob triggers that require PvE kills. A list of all triggers is available [here](signs#triggers). The fourth line of each sign (except some exceptions ;) ) contains one or more triggers. A trigger is a condition which must be fulfilled before the action defined in the first lines happens. Common examples are distance triggers that trigger their sign if a player walks more or less close to it or mob triggers that require PvE kills. A list of all triggers is available [here](signs#triggers).
## Entering the dungeon ## Entering the dungeon