Updated Getting started (markdown)

Daniel Saukel 2016-05-16 18:37:32 +02:00
parent 62fec18280
commit 8cf78dc76e

@ -65,12 +65,15 @@ If you have built a map, you will probably want to add some game mechanics like
The concept of edit signs is quite simple if you get used to using them: Their goal is to define:
**...what happens...**
The first line of the sign defines the type of the sign. The second and the third line contain information to handle the details of "what happens". A list of all signs is available [here](signs#edit-signs).
**...where...**
The position where you place the sign is the position where the actions defined by the sign will happen.
**...under which circumstances.**
The fourth line of each sign (except some exceptions ;) ) contains one or more triggers. A trigger is a condition which must be fulfilled before the action defined in the first lines happens. Common examples are distance triggers that trigger their sign if a player walks more or less close to it or mob triggers that require PvE kills. A list of all triggers is available [here](signs#triggers).
## Entering the dungeon