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# Installation
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## SHADED oder ORIGINAL?
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First of all, you should decide which version of DungeonsXL you would like to use. There are two:
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### SHADED
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* Standard distribution version
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* Contains [BRCommons](https://github.com/DRE2N/BRCommons)
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* Standalone
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* Available at [SpigotMC.org](https://www.spigotmc.org/resources/dungeonsxl.9488) and at the [build server](http://feuerstern.bplaced.net/repo/io/github/dre2n/dungeonsxl)
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Use the shaded version if you do not need the benefits of the original version.
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### ORIGINAL
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* The pure DungeonsXL without any dependencies shaded into the jar
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* Requires [BRCommons](https://github.com/DRE2N/BRCommons)
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* Available at the [build server](http://feuerstern.bplaced.net/repo/io/github/dre2n/dungeonsxl)
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Use the original version if you want to run DungeonsXL with a Minecraft version which is not supported by DungeonsXL or if you use another plugin by DRE2N.
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## Addons und verknüpfte Plugins
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Even though DungeonsXL is standalone, you will achieve the best experiences if you use some of this plugins:
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### [CommandsXL](https://github.com/DRE2N/CommandsXL)
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CommandsXL unleashes a lot of the potential of DungeonsXL through the possibility to create command signs that use the CXL API to execute commands.
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### [MythicMobs](https://www.spigotmc.org/resources/mythicmobs.5702)
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MythicMobs allows you to create much more sophisticated mobs than DungeonsXL is able to provide itself.
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### [RPGMe](https://www.spigotmc.org/resources/rpgme.7857)
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_Upcoming_
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### [BetonQuest](https://www.spigotmc.org/resources/betonquest.2117)
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_Upcoming_
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### [Factions](https://www.spigotmc.org/resources/factionsone.9249)
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_Upcoming_
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### Integrationen
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Besides that, DungeonsXL integrates with [Vault](http://dev.bukkit.org/bukkit-plugins/vault) to support the permission system of [PermissionsEx](http://dev.bukkit.org/bukkit-plugins/permissionsex) and the economy system of [CraftConomy](https://www.spigotmc.org/resources/craftconomy.2395). Other permission or economy plugins might work if they support Vault, but they are completely unsupported.
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# Der erste Dungeon
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## Erstellen
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_TO DO_
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### Welten importieren
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Of course, you do not have to build a new map. Just copy any map you want as a DXL map to _DungeonsXL/maps/_; DungeonsXL will find and recognize it.
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### Bearbeiten der Map
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If you want to work on an existing map, just type in _/dxl edit <map name>_. If a player edits a map, he gets creative mode, the inventory is saved and cleared and all commands are denied unless the player has the permission node _dxl.bypass_. Therefore, a player who is editing a dungeon map is **unable to interact with the main worlds of the server**. This is quite useful if you want to provide a possibility to build in creative mode without the need to grant dangerous permissions.
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A player is allowed to edit a map if he has the permission node _dxl.edit_ or if he is explicitely invited to work on a map. To invite a player, run the command /dxl invite <player name> <map>_.
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You can always leave a dungeon map (or, precisely: A dungeon player group) with _/dxl leave_. A player who leaves a dungeon gets his old inventory, potion effects, levels, game mode etc. back.
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## Die Ebenenkonfiguration aufsetzen
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_TO DO_
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## Den Dungeon betreten
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_TO DO_
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### Gruppen aufsetzen
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_TO DO_
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### Ohne Belohnungen testen
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_TO DO_
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## FORTGESCHRITTEN: Multi floor dungeons (MFDs)
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_TO DO_
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### Aufsetzen der Dungeonkonfiguration
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_TO DO_
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### Ebenen verknüpfen
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_TO DO_
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## FORTGESCHRITTEN: Spielmodi
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_TO DO_
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# API
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