+ Completed the Command section of the skill GUI editing
+ Updated config.yml to support the new additions
+ Started implementing a string split for the GUIs
+ Added a name section to the commands for the command skills to know which section is which when saving/updating the skills
+ Improved the handling of Buttons on the Panel
+ Updated all panel handlers to now comply with the new system
+ Updated the editor.yml to have an individual GUI for CustomItems
+ Removed the menuName for Items from config.yml
+ Started implementing ModifyCommandEditorPanel
+ Added ListCommandListEditor
+ Updated editor.yml with new fields
+ Fixed color code issue in editor.yml
+ Fixed a few things in some panel editors
+ Updated config.yml to have the new Skill section in it
+ Added SkillTypeEditorPanel
+ Updated editor.yml to have the SkillTypeEditorPanel
+ Connected CustomSkillsPanel to the MainSkillEditorPanel
+ Implemented Taunt menus
+ Updated config.yml
+ Updated editor.yml
+ Fixed a few issues within editor.yml
+ Removed Death and Spawn Message List Editors and moved them to SingleMessageListEditor
+ Implemented method in WorldGuardHelper to get List of regions at location
+ Fixed up the Death Text Editor to contain all the true adjustable settings
+ Renamed the files correctly
+ Updated editor.yml with the new data and fixed some old data issues
+ Added IPanelListHandler for the easy access to the custom abstract methods
+ Fully implemented the text managers
+ Updated config.yml
+ Updated editor.yml
+ Added onSpawnTextSubEditor, onDeathTextSubEditor, onDeathTextEditor, onSpawnTextEditor
+ Added the connection in to MainBossEditPanel
+ Started to implement the SkillMainEditor Panel
+ Fixed some naming conventions with a few of the classes
+ Updated MainBossEdit with SkillMainEditor Panel
+ Added WeaponsEditor, MainHands, OffHands panel handlers
+ Optimized the ItemStack List Handler code so it's more efficient and less clustered
+ Updated editor.yml
+ Removed backup.yml as now no need for it
+ Added TargetingEditor, BossListTargetingEditor, BossListEditor GUI and modified BossListEquipmentEditorPanel to use a more abstract system
+ Fixed a patch on NotDamagedNearbyTargetHandler where no player would be targeted after all nearby players had hit the boss at least once
+ Added Equipment Editor Panel
+ Added method in Panel to allow support of adding parent panel handlers
+ Connected Equipment Editor Panel to Main Menu Panel
+ Started working more on the DropEditor Panel
+ Started to work the creation of DropTables
+ Added more messages
+ Updated DropTable fields to be creatable from default values
+ Added ListPanelHandler
+ Updated DropTable, CustomSkills, CustomItems, CustomBosses, Shop, AutoSpawns Panel to use the new list feature
+ Finished CustomItems, CustomSkills, DropTable Panels
+ Added BossShop command
+ Added ShopPanel
+ Updated bosses.json to have supporting shop variables
+ Added shop permissions
+ Added Shop messages
+ Added Vault dependency support
+ Updated Panel to have a loadPage method to reduce the repetitive code for loading pages from a list panel
+ Fixed issues reported by Fruit
+ Adjusted the GUIs to handle correctly
+ Completed some commands
+ Added GiveEgg command
+ Updated configuration files
+ Updated Messages to match color scheme of artwork
+ More small tweaks
+ Added boss giveEgg cmd
+ Completed BossInfo cmd
+ Completed BossKillAll cmd
+ Completed BossList cmd
+ begun working on boss nearby cmd
+ Improved some other methods of how the plugin works
+ Fixed bugs with loading and killing the boss
+ Worked on BossEntityManager
+ Added BossHookManager to handle the Utilities
+ Added BossListenerManager to handle all listeners
+ Added BossLocationManager to handle all location related things
+ Added modified BossMechanicManager to be more understandable
+ Worked on BossSpawn listeners and events
+ Worked the hook system
+ Added more detail to the config