Brianna
0a591416e5
Merge branch 'development'
2020-07-11 09:07:55 -05:00
Brianna
1d1e30e0a0
version 4.6.11
2020-07-11 09:07:45 -05:00
Fabrizio La Rosa
f71705f3d7
Hotfix for EH loading before FSB
2020-07-11 09:03:32 -05:00
Brianna
79816b339f
Merge branch 'development'
2020-06-28 18:17:18 -05:00
Brianna
8ddc5e64b6
version 4.6.10
2020-06-28 18:17:06 -05:00
Brianna
c4cbc3f8fa
Added support for 1.16.
2020-06-28 18:16:26 -05:00
Brianna
e021908b29
Merge branch 'development'
2020-06-09 09:55:37 -05:00
Brianna
21ab081415
version 4.6.9
2020-06-09 09:55:30 -05:00
Brianna
6e98af1ae3
Added ability to disable block breaking of containers.
2020-06-09 09:19:56 -05:00
Brianna
b738d7e683
Merge branch 'development'
2020-06-06 14:31:34 -05:00
Brianna
4d1dfd2db4
version 4.6.8
2020-06-06 14:31:27 -05:00
Brianna
b79c33590d
Typo
2020-06-06 14:30:58 -05:00
Brianna
3325b91711
Merge branch 'development'
2020-05-31 10:41:20 -05:00
Brianna
b52eab0a5a
version 4.6.7
2020-05-31 10:41:13 -05:00
Brianna
6582b364b2
Fixed FabledSkyBlock integration (beta)
2020-05-31 10:40:39 -05:00
Brianna
261a61a847
Merge branch 'development'
2020-05-30 09:10:32 -05:00
Brianna
1507234fa4
version 4.6.6
2020-05-30 09:10:22 -05:00
Brianna
6684beff9e
FabledSkyBlock compatibility (beta)
2020-05-30 09:01:50 -05:00
Brianna
6cf11be83f
Added in a null check when loading hoppers.
2020-05-30 08:51:32 -05:00
Brianna
b9cc12ae0e
Merge branch 'development'
2020-05-23 15:55:36 -04:00
Brianna
77a17b5987
version 4.6.5
2020-05-23 15:54:27 -04:00
Christian Koop
8d360eb886
Fix AutoCrafting in Spigot 1.12.2
...
Back in the ol' days... There were no such thing as `Material.BIRCH_PLANKS`. And that caused a NoSuchMethodError. As simple as that ^^
2020-05-23 15:54:18 -04:00
Brianna
c8cec714b7
Fix issue with saving.
2020-05-21 17:48:43 -04:00
Brianna
8f7e48fc0c
Merge branch 'development'
2020-05-12 17:49:26 -04:00
Brianna
afd5db5c64
version 4.6.4
2020-05-12 17:49:20 -04:00
Brianna
6b6ed7a403
Fix saving auto crafting on back button.
2020-05-12 17:48:31 -04:00
Brianna
0e546f9894
Remove SyncTouch.
2020-05-06 08:57:28 -04:00
Brianna
606991c41f
Merge branch 'development'
2020-05-03 20:07:44 -04:00
Brianna
6de2f2ff08
version 4.6.3
2020-05-03 20:07:37 -04:00
Brianna
4c24979d7c
Fix issue with comparators.
2020-05-03 20:07:22 -04:00
Brianna
e9dc2ee4fb
Merge branch 'development'
2020-04-22 10:35:20 -04:00
Brianna
6f05368dec
version 4.6.2
2020-04-22 10:35:13 -04:00
Brianna
3b24a9227c
Implement NBT tags rather than invisible strings.
2020-04-22 10:33:59 -04:00
Brianna
c120b57866
Move comparator system to SongodaCore.
2020-04-22 10:32:23 -04:00
Brianna
ee9aa64197
Fix issue with WorldGuard.
2020-04-22 10:10:26 -04:00
Brianna
589e9b9e93
Merge branch 'development'
2020-04-21 06:31:38 -04:00
Brianna
e1eb82b4cd
version 4.6.1
2020-04-21 06:31:32 -04:00
Brianna
7215cea363
Total typo.
2020-04-21 06:31:11 -04:00
Brianna
ad250acd1b
Don't process less than 0 for auto sell.
2020-04-20 09:10:58 -04:00
Brianna
8ff503961e
Merge branch 'development'
2020-04-19 07:19:48 -04:00
Brianna
0dcc22be4e
version 4.6
2020-04-19 07:19:24 -04:00
Christian Koop
f37b03bf14
Fix AutoCrafter only requiring one ingredient
...
When reformatting the code one closing bracked was moved to the end where it did not belong. Resulting in not even continuing the right loop ,_,
2020-04-19 07:19:19 -04:00
Brianna
b4256c49cf
Add queued async threading.
2020-04-18 09:35:25 -04:00
Christian Koop
0afc6dc38e
Improve AutoCrafter-Ejection to use items not used for crafting
...
I wrote some fallback code to eject an item used for crafting (use the ingredient and then eject) but it looks like it is not playing nice with the cachedInventory, so it is commented out.
Looks like the old ejection did have the same problems as mine but I don't use Streams in mine witch may have quit an over-head in this case.
2020-04-18 09:23:11 -04:00
Christian Koop
c65ac98f71
Rename allTypes
to make it more intuitive
2020-04-18 09:23:07 -04:00
Christian Koop
e77d89173f
Fix hacky fix of 2cf3c6
...
Only modify inventory array when it's changes will be applied (The cachedInventory is not a deep clone and should not be modified as I did expect because of Player#getInventory()#getContents()
2020-04-18 09:23:02 -04:00
Brianna
58fa0cbe61
Code cleanup
...
Code cleanup
2020-04-18 09:22:57 -04:00
Christian Koop
96076eb0e4
Hacky fix for disappearing items because of AutoCrafter
...
Should only be temporarily. Check if a slot is free or would be free after removing used ingredients and only then apply changes to the array
2020-04-17 09:25:50 -04:00
Christian Koop
b6926b931f
AutoCrafter: Cache ingredients as ItemStack
...
Instead of cloning and changing it'S type for every ingredient on every hopper, just keep an ItemStack that can has been created already and can be used instead.
2020-04-17 09:25:45 -04:00
Christian Koop
124a796546
More detailed comments/TODOs and code cleanup
2020-04-17 09:25:41 -04:00