Commit Graph

6205 Commits

Author SHA1 Message Date
zml
016a1b3421
Handle explicitly denied permissions with no perms plugin (#3419)
to finally end the `/hat` saga, hopefully for good
2020-07-06 19:40:47 +01:00
MD
01b9ec4a42
Allow preventing bed and respawn anchor explosions in Protect (#3453)
Adds `bed-explosion` and `respawn-anchor-explosion` options to the Protect config.
2020-07-06 19:38:07 +01:00
pop4959
9b729dd091 unchange 1.13 naming 2020-07-06 11:34:43 -07:00
triagonal
0a73be2082
Add PrivateMessageSentEvent and fix PrivateMessagePreSendEvent (#3432)
This PR introduces a new private messaging related event `PrivateMessageSentEvent` and fixes a mistake made on my part during the implementation of `PrivateMessagePreSendEvent`.

Recently when attempting to use the pre-send event in order to play a sound to the recipient of a message, I found that the event was not completely adequate for my use case. Between the firing of the pre-send event and the end of the delivery attempt, the message delivery could fail for a number of reasons (e.g. messages toggled off, sender ignored, unreachable recipient) with no straightforward way of determining this using the existing event.

I believe that a second event fired after the message sending attempt has been fully processed will provide a simple method of determining whether or not a message was successfully delivered by including the [`MessageResponse`](60f54ee37d/Essentials/src/com/earth2me/essentials/messaging/IMessageRecipient.java (L84)) in the event.

Additionally, I found that when implementing the pre-send event, I mistakenly passed an incorrect reference for the `sender` meaning that currently there's no clean or reliable way to determine if `sender` is the `Console` or a `User` (`instanceof` doesn't work, which leaves checking by name or using reflection).
2020-07-06 19:34:13 +01:00
md678685
c668879070 Add slightly more sanity to Vault code
This subtly changes how backend permissions plugins are reported on
bStats. (Previously, somehow the LP service provider was detected as
originating from Vault...?)
2020-07-06 19:09:20 +01:00
md678685
c4d318b7d0 Deprecate TimedTeleport 2020-07-06 18:49:25 +01:00
pop4959
e7d9dbfbcf Allow preventing bed and respawn anchor explosions in EssentialsProtect 2020-07-05 18:46:23 -07:00
MD
1be3daf0b5
Update bStats Metrics and add wrapper class for new graphs (#3451)
This PR updates the version of the bStats Metrics class to the latest version, supporting plugin IDs in place of just plugin names. It also adds the following graphs:
- Active permissions backend
- Active economy backend
- Whether or not a command has been used as a bar chart (pending bStats backend implementation)
- Version history graph as a multiline graph (also pending bStats impl)

It also removes the weird `getMetrics` and `setMetrics` APIs which should never have been API in the first place.
2020-07-05 19:30:01 +01:00
Josh Roy
8f86849aec
Fix 65f8883 breaking offline home listing (#3446) 2020-07-02 18:59:40 -07:00
Josh Roy
0b4ee9e73e
Add hidden config to stop throwing errors for passengers (#3445) 2020-07-02 15:30:22 -07:00
Josh Roy
65f88834ba
Fix further AME(s) in /home (#3444) 2020-07-02 22:58:40 +01:00
pop4959
024c56efdd
Fix recipe command on Paper (#3404) 2020-07-01 15:19:42 -07:00
pop4959
9c487b0aac
Match kit name in delkit (#3396)
This allows deleting kits ignoring case; fixes #3370.

I don't know if this is the ideal fix, but everything else for kits seems to nuke the letter casing. Not really sure why in `Kits.java`, the keys needs to get lowercased in a new mock `ConfigurationSection`. It just seems like this would purely make it harder to access the same section again in the real config. Instead, I just added a different method that matches the real config name of the kit (as set in `/createkit`, which currently allows uppercase).
2020-07-01 22:12:43 +01:00
pop4959
d743f928ad
Ignore NPCs in EntityCombustByEntityEvent (#3389) 2020-07-01 22:06:49 +01:00
pop4959
07e2fe3af1
Improve suicide and kill commands (#3388)
Fixes #3189 

This PR makes improvements to the suicide and kill commands, namely:
1) Call `EntityDamageEvent` with damage equal to `Float.MAX_VALUE`, which is the amount that is inflicted by `/minecraft:kill`.
2) Removes the calls to `Damageable::damage` which ends up damaging the player with `DamageSource.GENERIC`, and later causing another `EntityDamageEvent` where as a result the last damage cause gets set to `EntityDamageEvent.DamageCause.CUSTOM`. Thus, the `EntityDamageEvent` that Essentials calls gets rendered useless when someone tries to get the damage cause of the player in `PlayerDeathEvent`. Setting health to zero forcibly kills the player without causing damage.
3) Add `getTabCompleteOptions` to the suicide command, as it currently incorrectly suggests players.
2020-07-01 22:04:46 +01:00
pop4959
9f384c71f3
Confirm home replacement when overwriting existing homes (#3338)
Co-authored-by: Josh Roy <10731363+JRoy@users.noreply.github.com>
Co-authored-by: MD <1917406+md678685@users.noreply.github.com>

Warns the player that they are trying to replace a home, if they try to set one with the same name, when `confirm-home-overwrite` is set to `true` in the config.

https://user-images.githubusercontent.com/17698576/83004206-3633eb00-9fc4-11ea-9317-fe245fed9cbb.png

Fixes #2038
Closes #2847
2020-07-01 22:03:22 +01:00
Josh Roy
7a5aea0bcf
EditSign Command (#3415)
bro so epic bro
2020-07-01 21:58:11 +01:00
Josh Roy
b6c9bc1439
Add command + money queues to process after items in kits (#3434)
Fixes #3431
2020-07-01 21:51:10 +01:00
Josh Roy
b7f38517ef
Fix some reported bugs regarding teleportation. (#3433)
Fixes #3420
Fixes #3430
2020-06-30 17:00:20 +01:00
Josh Roy
60f54ee37d
Fix relocation pattern for EssentialsXSpawn (#3427) 2020-06-28 19:14:06 -07:00
Josh Roy
adf1273bf9
Fix RGB support in prefixes/suffixes (#3422) 2020-06-28 16:36:17 +01:00
MD
3c79e9e59d Update items.json from generator (#3394)
This PR replaces the current `items.json` file with one generated *solely* by ItemDbGenerator.

In 1.13.x, the `items.json` shipped with EssentialsX was generated using the [genItemsFlat script and data](https://github.com/md678685/essx-scripts). For 1.14 and 1.15, this was merged with the output of [ItemDbGenerator](https://github.com/EssentialsX/ItemDbGenerator), but this is an awkward and unreliable process involving three separate tools. This has now been consolidated into a single tool, which is now on par with the old process.
2020-06-27 22:38:32 +01:00
Josh Roy
1ab1b5713e
Update to 1.16.1 (#3408)
Co-authored-by: Josh Roy <10731363+JRoy@users.noreply.github.com>
Co-authored-by: md678685 <1917406+md678685@users.noreply.github.com>
Co-authored-by: pop4959 <pop4959@gmail.com>
2020-06-27 12:17:35 -07:00
Flask-Bot
edf2f295d1 Update Crowdin configuration file 2020-06-27 16:41:40 +01:00
pop4959
c043416b11
Fix spawner provider on 1.16 (#3412) 2020-06-24 23:25:14 -07:00
Josh Roy
4a471f0a93
Provider Rework (#3407)
Moved providers around, made them make sense, profit
2020-06-24 22:00:59 +01:00
md678685
04a1d8197f Update PaperLib to 1.0.4 2020-06-24 18:08:39 +01:00
Josh Roy
d9bf099c3d
Reduce sync loads for teleporting (#3102)
This PR reduces the number of sync loads occurring on any teleport caused by essentials.

Fixes #2861
Fixes #2287
Fixes #3274
Fixes #3201
Fixes #2120

Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border.

-----------------------------------------

* Reduce sync teleporting loads

* Avoid argument re-assigning

* Remove async teleports when unnecessary

* Make exceptions cleaner

* Async all the things

Made an async version of every method with fallbacks for deprecated methods.

* Remove old now fallback method

* Migrate everything to the new async teleport API

* Update ITeleport javadocs

* Fix invoking via async context

* Fix /jail using deprecated method

* Fix jail join handler using deprecated method

* Rename all teleport classes to indicate async

* Remove deprecated methods

* Add (and deprecate) old teleport api

* Revert TimedTeleport.java

* Reduce Diff

* Add legacy sendToJail method

* Reduce Diff Further

* Use getNewExceptionFuture in Commandtpo

* Use getNewExceptionFuture everywhere

* Fix even more usages

* Revert LocationUtil.java

* Fix issue causing unsafe locations to not work properly

* Add deprecated notice in IUser implementation

* Use CompletableFuture#completeExceptionally for exceptions

* Use Essentials' logger in EssentialsCommand#showError

* Return implementation rather than interface

* Avoid possible deadlocks with entity ejections

* Nuke some sync loads with homes

Took 7 hours and 2 PRs to paper but it's here!

* Fix ABI and make the codestyle worse

* Make the codestyle worse because muh diff

* Further ruin the codestyle

* Fix error messages not showing in TimedTeleports

* Improve messages around beds for /home

* Fix #3274

Allow unsafe locations for different worlds + spectator mode

* Fix fly safety operators
2020-06-24 09:52:25 +01:00
Jason
d2f2140be9
Fix a messages.properties message (#3391)
It's a small change but I figured more consistency could be nice
2020-06-19 17:15:52 +01:00
pop4959
04f88e460b
Add missing tl keys for tempbanip (#3387) 2020-06-16 18:39:22 -07:00
pop4959
d64f73e719
Add support for translating command description and usage (#3284) 2020-06-16 13:39:48 -07:00
Josh Roy
2ab4dcbc11
Add option to remove vanishing items from keepinv users (#3328) 2020-06-15 16:22:00 -07:00
latiku
846043e9a0
Add settings to protect items from explosions (#2504)
Co-authored-by: Josh Roy <10731363+JRoy@users.noreply.github.com>
Co-authored-by: pop4959 <pop4959@gmail.com>

Adds protection settings to Protect to block item damage when entities such as wither skulls, fireballs, TNT and creepers explode.

Closes #2284.
2020-06-15 13:54:16 +01:00
MD
ea57e4ae01
Add serialize method to ItemResolvers for custom serialization (#3307)
Add an optional `serialize` method to `ItemResolver`s which plugins can implement in order to add custom items to `/createkit`. Also improves ItemResolver docs.

Closes #3305, closes #3216.
2020-06-15 13:46:44 +01:00
Josh Roy
6aa5e5cc4a
Add config option to control selling names items with /sell (#3314)
Adds an `allow-selling-named-items` config option, which allows server admins to enable/disable the ability to sell named items with `/sell`.

Closes #1988.
Closes #908.
Closes #2196.
2020-06-15 13:44:46 +01:00
oxygencraft
3e5bd4cf09
Deny teleport requests to players lacking permission to accept (#3361)
This PR will deny any teleport requests to players lacking permission to accept the request (`essentials.tpaccept`).

Closes #1259.
2020-06-15 13:36:13 +01:00
TehBrian
3d096c1f31
Fix inconsistent coloring in messages (#3366)
Fix two inconsistencies that look like this:

https://user-images.githubusercontent.com/32250137/84316124-971d0080-ab38-11ea-8297-73f978e79a57.png

The period's color at the end is out of place. This pull-request fixes that by setting the period's color to `§4` instead of `§6`.
2020-06-15 13:35:13 +01:00
Glare
b5b6bce758
Ensure RemoveEffectsOnHeal config setting is actually registered (#3377) 2020-06-13 09:40:42 -07:00
Jason
46ed8e954f
Add config.yml note (#3359)
Co-authored-by: triagonal <10545540+triagonal@users.noreply.github.com>

"The player's bed respawn point is still set by Minecraft even if `update-bed-at-daytime` is set to `false` in config, meaning that the entire feature is indeed ineffective on Minecraft 1.15 and above."
2020-06-10 13:40:05 +01:00
pop4959
cfca2f7550
Mention setworth command in worth.yml (#3364) 2020-06-10 13:37:55 +01:00
MD
a09df9bf3a
Add UTF8 support for .properties files (#3358)
Co-authored-by: Josh Roy <10731363+JRoy@users.noreply.github.com>

Based on edaa4f6, this allows messages files to be read in UTF8 without the need for native2ascii conversion. This also removes the native2ascii-maven-plugin, previously used to convert Crowdin translations to a compatible format. I've tested this briefly and it appears to work correctly with both internal translations and custom messages.
2020-06-07 12:06:33 +01:00
Josh Roy
dc2462c277
Add option to change disposal title via sign (#3269)
Closes #2628.
2020-06-05 16:16:47 +01:00
md678685
25c7ebcf39 Remove BuildTools script and update README 2020-06-05 15:22:40 +01:00
pop4959
baab65d776
Add support for permission contexts (#3320)
As discussed in #2960. Allows Essentials to register contexts with permission plugins that support them. A working implementation for LuckPerms is included in this PR. PermissionsEx 2 also has support for registering contexts, however it should probably be added at a later date, since as per zml2008 on Discord, the API is not yet stable.

https://user-images.githubusercontent.com/17698576/82718550-f5507500-9c57-11ea-970d-9d5f8bce8037.png
2020-06-03 21:36:27 +01:00
pop4959
9e2b906048
Display date diff correctly (#3292)
There is an age old issue in Essentials which causes date diffs (such as those displayed in teleportation delays, mutes, and temp bans) to display incorrectly to the user when the command is run. After looking into this a bit, it looks like the reason for this is that if there is even a 1 ms time difference between parsing the date diff and displaying it, the time displayed will be truncated by an entire second. This PR fixes this problem by adding 50 ms of buffer time to the date object *only* when it is calculating the date diff string. This is not significant enough to be noticed by users, and allows Essentials code to correctly generate the date diff string as long as it does so within 50 ms of parsing it.

As a theoretical example... lets say a user is muted for 1 year. If 1 ms passed (in code prior to this PR) between parsing and displaying the date diff, then the displayed time will be 11 months, 29 days, 23 hours. This is because 1 year - 1 ms is being truncated down and then Essentials lops off time accuracy beyond the 3 most significant terms. After this PR, the date diff will be parsed normally, but when the display string is being calculated, it will use 1 year + 50 ms (and if 1 ms passed, then that would be 1 year + 49 ms), which gets truncated to 1 year.

As a practical example:
https://user-images.githubusercontent.com/17698576/82106444-d55c0700-96d5-11ea-8290-377442e4f9fe.png

Quite often (I'd say about half of the time) before this PR, the date diff will display like this, when the example command `/mute <player> 1y` is run.

https://user-images.githubusercontent.com/17698576/82106467-063c3c00-96d6-11ea-9da2-3dc1556add14.png

After this PR, the date diff displays correctly every time.

Fixes #3349.
2020-05-30 15:18:16 +01:00
pop4959
9f3c2683ae
Clean up providers a bit (#3279) 2020-05-28 12:06:03 -07:00
pop4959
9e01a1a427
Player should not be able to send empty shout/question messages (#3341) 2020-05-28 11:45:05 -07:00
pop4959
db729241c9
Fix issue with eco reset requiring 3 args (#3340) 2020-05-28 11:44:46 -07:00
Josh Roy
d5d8c80d74
Protect Armor Stands + Item Frames (#3270)
Co-authored-by: JRoy <joshroy126@gmail.com>
Co-authored-by: AlexTheCoder <alexjmeech@gmail.com>
2020-05-27 12:36:53 -07:00
Josh Roy
4c48ccb422
Block removing hats with curse of binding (#3299) 2020-05-27 12:36:22 -07:00