Commit Graph

108 Commits

Author SHA1 Message Date
Olof Larsson
642f5c00d0 This is 2.0.5 2013-08-08 09:44:33 +02:00
Olof Larsson
62dc8c6046 This is 2.0.4 2013-08-01 08:47:13 +02:00
Olof Larsson
6f1777cc83 This is 2.0.3 2013-07-12 10:36:24 +02:00
Olof Larsson
c11977fd70 This is 2.0.2 2013-07-02 15:32:24 +02:00
Olof Larsson
428f1a18e7 This is 2.0.2_dev 2013-07-02 10:44:03 +02:00
Olof Larsson
edb9d50dbf This is 2.0.1 2013-06-27 13:01:14 +02:00
Olof Larsson
765e187bd1 This is 2.0.0 2013-06-22 17:45:34 +02:00
Olof Larsson
f3dc53a854 minor tweak to plugin.yml 2013-06-18 09:38:34 +02:00
Olof Larsson
66b4eb4b92 Pass 1 at reworking the Territory Access system. 2013-04-29 10:23:39 +02:00
Olof Larsson
1609a7cfea Renaming show --> faction and power --> player 2013-04-26 14:01:28 +02:00
Olof Larsson
7626aed06a Fixing a few bugs, and adding in some debug output for unsolved ones. 2013-04-26 10:32:02 +02:00
Olof Larsson
71bf3e9f72 Adding in the pow command again. It should be noted that the whole information display system needs a rewrite. Perhaps one command for player and a few for faction? 2013-04-25 17:17:23 +02:00
Olof Larsson
fffdf07178 More minor tweaks 2013-04-25 16:54:55 +02:00
Olof Larsson
a05a7570a2 Add a plugin description to plugin.yml 2013-04-25 14:11:32 +02:00
Olof Larsson
7a99005f7b Tweaking requirements, removing declaim aliases and shortening the author list by using minecraft name only. 2013-04-25 13:53:22 +02:00
Olof Larsson
5eed71fc67 Rename Faction Tag to Faction Name. What did tag ever mean? Name makes more sense. 2013-04-24 19:01:17 +02:00
Olof Larsson
9b932cb1c6 Permission node cleanup and removal of the commented out deprecated API. 2013-04-24 16:10:16 +02:00
Olof Larsson
3c60f75bbd Rethinking power calculation some. 2013-04-23 12:14:36 +02:00
Olof Larsson
6d2db1930c We need UConf as well as MConf. 2013-04-22 16:26:44 +02:00
Olof Larsson
61baf70ed1 Major messaround with the internal events and payForCommand logic. Not done just yet though. 2013-04-19 12:27:39 +02:00
Olof Larsson
6ef15bc2db Fixing the comparator and starting to use the standardized version command. 2013-04-16 13:17:42 +02:00
Olof Larsson
4b9bdf0d94 No compiletime errors anymore, how kewl. Let's test. 2013-04-16 12:04:12 +02:00
Olof Larsson
433d45ae4c Add MCore as a dependency, remove CraftBukkit and use Bukkit. MCore and Bukkit libs should be manually maintained for now. 2013-04-10 10:18:34 +02:00
Olof Larsson
c88847bd3e Rename P --> Factions. 2013-04-09 13:00:09 +02:00
Olof Larsson
b9eab5aad5 Updating version to 2.0.0_dev. 2013-04-09 12:55:21 +02:00
Brettflan
4e6c12d995 New permission factions.claim.radius (granted to all players by default), which is now required in order to specify a radius with the claim command. 2013-01-29 19:21:33 -06:00
Brettflan
15024bf880 Added missing new permissions, and minor cleanup; switched Rel enum values back to previous values, for the sake of other plugins which might check against the actual enum value (for better compatibility with both 1.6.x and 1.7.x+ versions)
IMPORTANT NOTE:
Existing plugin users who are upgrading to this version will likely need to grant default permissions for recruits, like so:
f config factionPermDefaults door recruit
f config factionPermDefaults button recruit
f config factionPermDefaults lever recruit
f config factionPermDefaults build recruit
2013-01-26 20:38:04 -06:00
Justin Kaeser
4743c1821a Add recruit role for factions
The recruit role's goal is to enable factions to invite new members without being afraid of getting griefed instantly.

Adds a configuration option "factionRankDefault" for default rank of newly joined faction members. By default this is RECRUIT, but it can be set to any supported rank.

Adds the /f promote and /f demote commands, which leaders and officers can use to increase or decrease the rank of a faction member by one level, up to officer, or down to recruit.
This version of the recruit feature preserves the /f officer command for backward compatibility.
2013-01-06 21:44:29 +01:00
Olof Larsson
5531f77feb Restructure plugin.yml 2013-01-03 08:34:07 +01:00
Olof Larsson
16c69d67cd Use the standard Bukkit command handling system.
Doing so will remove the possiblility for dynamic command alias assignment but makes factions compatible with all other
plugins doing stuff like blocking commands from being used (AntiGuest, NoCheatPlus, War etc) and plugins that log command
useage (Hawkeye etc).
2013-01-03 08:23:46 +01:00
Brettflan
31faf605dc Release 1.8.0
and sneaking in a typo fix
2012-12-19 06:43:25 -06:00
Brettflan
640c96c828 update craftbukkit lib to fix CB dev build breaking EntityChangeBlockEvent, and add "b" to version for recompile
Simply recompiling with new CB lib fixes the EntityChangeBlockEvent error, and new compile is thankfully backwards compatible with older CB versions
2012-12-05 21:12:51 -06:00
Brettflan
47f23b93da Release 1.7.9 Beta
Also fix for improper message being sent to person who changes a faction description if "broadcastDescriptionChanges" is disabled
2012-11-30 20:14:32 -06:00
Brettflan
3a68820016 Release 1.7.8 Beta 2012-11-08 01:01:20 -06:00
Brettflan
de9ac6cc1f Release 1.7.7_beta 2012-08-26 18:49:14 -05:00
Brettflan
b0823dc5a8 Release 1.7.6 beta 2012-08-09 22:11:00 -05:00
Brettflan
a57132aa7d Update version to 1.7.6_pre, fix for invalid comparison 2012-08-07 21:58:41 -05:00
Brettflan
0966d3579d Release 1.7.5 2012-05-16 18:06:16 -05:00
Brettflan
58bec9d6dc New "access" system to replace old ownership system. Access can be granted to build, destroy, and fully interact within any chunk for specific players or factions. Access can also optionally be denied to normal members of the host faction.
Some further info display to go with this feature is yet to come, and further testing for possible bugs is also needed.

Related info:

New FPerm "ACCESS" which is granted to faction leaders and officers by default. This FPerm allows you to bypass access restrictions throughout your faction territory, and (along with the "factions.access" Bukkit permission below) allows you to change access settings for any chunk owned by your faction.

New permissions:
factions.access - Ability to grant territory access for your faction, if you have the proper "ACCESS" FPerm (defaults to leaders and officers only). Added to factions.kit.halfplayer permission kit.
factions.access.any - Ability to grant territory access for any faction on the server. Added to factions.kit.mod permission kit.
factions.access.view - Ability to view territory access info for your own faction. Added to factions.kit.halfplayer permission kit.

New command:
/f access [view|p|f|player|faction=view] [name=you] - view or change the access information for the chunk you are in. If "view" or nothing is specified, it will simply display the info. If "p" or "player" is specified, a player will be granted access, or removed from the list if they were already granted access. If "f" or "faction" is specified, the same will be done for the specified faction. The name defaults to yourself or your faction if not specified. If your own faction is specified, you will toggle restricted access for the chunk so that normal faction members can be denied access, unless they are in the access list.
Examples:
/f access - view access list, if in your own territory
/f access p SomePlayer - grant access to player "SomePlayer" for the current chunk, or remove them from the access list if already there
/f access f - toggle restricted access for the current chunk (since faction name isn't specified, uses your own faction), assuming you're in your own factions territory
2012-05-14 21:41:13 -05:00
Olof Larsson
ca6b185bd1 New cape system and refactored spout appearances. 2012-05-09 03:24:07 +02:00
Brettflan
345e18bf56 Release 1.7.4 alpha (sorry, forgot I hadn't pushed this version change) 2012-03-17 00:39:03 -05:00
Brettflan
54b97651b6 Release 1.7.3b ALPHA for compatibility with CB 1.1-R5 and above 2012-03-01 09:41:35 -06:00
Brettflan
460d280387 Release 1.7.3 alpha
Also I'm sneaking in another minor fix for the coloring of the faction limit error message
2012-02-26 21:34:59 -06:00
Brettflan
d71bd15a79 Added possibility to specify a player in the /f join command (/f join <faction> [player=you]), to make a player other than yourself join the specified faction. The new permission factions.join.others (added to factions.kit.mod and above) is required to be able to specify a different player.
Note that the player cannot currently already be in another faction; if they are, you'll need to /f kick them first. Also note that if the faction isn't open (with no invitation required), the player isn't invited, and you don't have the factions.join.any permission or have admin bypass mode on, the attempt will also fail.

Also, added new log method which accepts arguments (like the msg method).
2012-02-26 12:29:44 -06:00
Brettflan
c8558f7bbb Release 1.7.2c: Most TNT explosions were being prevented due to a mistake on my part when I re-implemented our TNT+redstone exploit workaround fix, sorry about that. That's fixed, and the X/Z coordinates for such prevented attempts are no longer sent to players, only sent to the server console/log. 2012-02-04 16:22:55 -06:00
Brettflan
c845ea2d7d Release 1.7.2 2012-02-02 19:43:20 -06:00
Brettflan
8a279fa699 Release 1.7.1 2012-01-29 23:42:19 -06:00
Olof Larsson
fafad0f590 Improved the seechunk command. 2012-01-28 19:49:01 +01:00
Brettflan
9a6c15edd1 New command /f powerboost <p|f|player|faction> <name> <#>, which will apply a permanent power bonus/penalty to a specified player or faction. When applied to a player, it will affect their max power and min power. When applied to a faction, it will be applied to current and max power levels. Whether it is a bonus or a penalty depends on whether the number you specify is positive or negative.
New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit.

example usage:
/f powerboost p Player1 1.5  (give player "Player1" a bonus of 1.5 power)
/f powerboost faction SomeFaction -6  (give faction "SomeFaction" a penalty of -6 power)
2012-01-28 11:56:51 -06:00
Brettflan
30b3facc19 Players no longer regain power while dead; no more waiting to respawn in order to regain power
Also added AuthDB to softdepend list, so it has first shot at Factions commands in case it needs to cancel one
2012-01-28 05:59:07 -06:00