Commit Graph

  • ee0fc3b47b space to tabs Olof Larsson 2011-07-27 23:03:16 +0200
  • 6e9fd72612 Soon to be used JarLoader. Olof Larsson 2011-07-27 22:56:45 +0200
  • 71922b7be3 Release 1.4.1 Brettflan 2011-07-25 13:58:31 -0500
  • 06f8082599 New conf.json option claimsRequireMinFactionMembers (defaults to 1, effectively disabled) which can be increased to prevent small (potentially one player) factions from claiming land until they have more members Brettflan 2011-07-25 13:16:32 -0500
  • 080ea3363b New command /f power [player name] to check either your own power (if no name is specified) or another player's power (if a player name is specified). The ability for a player to view their own power is based on the standard factions.participate permission, but to check the power of other players, the new permission node factions.viewAnyPower needs to be granted. If you aren't using a Permissions plugin (instead defaulting to the built-in Bukkit permission system), the factions.viewAnyPower permission is granted by default. Otherwise, you'll need to configure your Permissions plugin to grant the new permission as needed. Brettflan 2011-07-25 13:16:14 -0500
  • b97eaf175e When adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin Brettflan 2011-07-24 17:38:58 -0500
  • 066415e752 "claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode Brettflan 2011-07-24 06:12:01 -0500
  • bc56ff6651 new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood) Brettflan 2011-07-24 06:10:48 -0500
  • c3f57d5105 added a secondary low priority event listener for chat events, to try and make sure Factions is able to handle slashless commands and faction chat before other plugins do anything Brettflan 2011-07-24 06:09:58 -0500
  • c818ddff99 New command /f config [setting] [value] which can be used to change any conf.json setting. This is mainly for people who have trouble editing the file manually, for whatever reason. It even fixes any capitalization errors, and saves the conf.json file immediately after an option is changed. Can be run by player or from server console. Uses new permission node "factions.config". Brettflan 2011-07-22 07:25:12 -0500
  • 5dc6dcd9ed Bugfix Release 1.4.0 Brettflan 2011-07-20 19:32:13 -0500
  • bd5d7e185e Well, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not Brettflan 2011-07-20 19:31:28 -0500
  • b650387dbc Release 1.3.9 Brettflan 2011-07-20 16:24:11 -0500
  • 1e9c83decc New permission nodes to disable any command, factions.disableCommand.<command>, along with factions.disableCommand.none node which forcibly makes none disabled (for * permission users or similar); for <command>, you must use the first command alias given in the /f help information (for example, "show" instead of "who" for that particular command) Brettflan 2011-07-20 16:22:54 -0500
  • 5b73ebc456 New conf.json option "homesTeleportIgnoreEnemiesIfInOwnTerritory" (default true). If disabled, players will no longer be able to teleport to their faction home while close to an enemy even if they are in their own territory Brettflan 2011-07-20 15:45:36 -0500
  • 66bc427454 Added optional faction tag entry to /f sethome command to set the home of any faction, which is only allowed if the user has adminBypass permission Brettflan 2011-07-20 15:42:51 -0500
  • 0b8a33e44a Added diodes to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists. Brettflan 2011-07-20 14:59:10 -0500
  • 16053d0008 New conf.json option "claimsCanBeUnconnectedIfOwnedByOtherFaction" (default true) which, will allow claims to bypass the "claimsMustBeConnected" option if the attempted claim is vulnerable land controlled by another faction Brettflan 2011-07-20 14:45:18 -0500
  • 5686c4db9d Piston movement is now prevented if it encroaches across into territories which have the relevant DenyBuild option set (whether faction territory, safe zone, or war zone). This covers piston extension if it pushes across unacceptable borders or even if the piston head itself would cross over, and also prevents sticky pistons from pulling blocks back across such borders. There is also a new conf.json option "pistonProtectionThroughDenyBuild" (default true) which can be disabled to turn off piston protection. This option is available due to the (untested) potential that a world with many pistons constantly repeatedly firing could result in additional lag from these piston protection events Brettflan 2011-07-20 12:22:03 -0500
  • c79692940e Update to new integration method for EssentialsChat; needs up-to-date Essentials (2.5.1 or newer) NOTE: if Essentials is too old, this error will occur at server startup (sadly impossible to catch or otherwise handle due to how Bukkit loads plugins): java.lang.NoClassDefFoundError: com/earth2me/essentials/chat/IEssentialsChatListener Brettflan 2011-07-20 08:48:14 -0500
  • fb3021800d Releases should be in download section only. Not version controlled :) Olof Larsson 2011-07-18 22:40:15 +0200
  • bf8e3b361d Releasing 1.3.8 Olof Larsson 2011-07-18 22:36:51 +0200
  • fc1d6af824 forgot the namespace in plugins.yml Olof Larsson 2011-07-18 22:16:19 +0200
  • 8aefae5679 changed namespace to com.massivecraft Olof Larsson 2011-07-18 22:06:02 +0200
  • 60603892c6 Updated gitignore Olof Larsson 2011-07-18 21:18:02 +0200
  • 10e79ede5a Removed old files and updated a readme link Olof Larsson 2011-07-18 21:15:15 +0200
  • 19176ada2f Update to support newly available built-in Bukkit "superperms" permission system, though it will still use the Permissions plugin instead if that's available Updated Bukkit JAR Added LocalAreaChat plugin to the softdepend list so it's loaded first Brettflan 2011-07-18 11:46:14 -0500
  • 2730fa1253 Release 1.3.7 Brettflan 2011-07-11 00:58:55 -0500
  • 14145f1782 New conf.json option "homesTeleportAllowedFromDifferentWorld" (defaults to true) which can be used to prevent people from teleporting to their faction home if in a different world from it Brettflan 2011-07-09 07:21:47 -0500
  • d69b278728 New options in conf.json which will now treat enemy factions differently: "territoryEnemyDenyBuild", "territoryEnemyDenyBuildWhenOffline","territoryEnemyDenyUseage", and "territoryEnemyProtectMaterials" (all default to true). If someone in an enemy faction tries any of those (builsing/destroying, using certain inventory items, or interacting with certain blocks such as doors), these new values will be checked; otherwise, for neutral and allied factions the existing values will be used. Also slightly simplified the code used for checking relations. Brettflan 2011-07-09 01:36:18 -0500
  • 787e6b867a Made /f kick command work on any player in any faction, if the person using the command has the admin-level "disband" permission Brettflan 2011-07-08 22:06:55 -0500
  • 232ae5dce1 Added "BURNING_FURNACE" to default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists, since lit furnaces otherwise are not protected Brettflan 2011-07-08 21:28:53 -0500
  • 839a03d8d1 Fix for /f autosafe and /f autowar commands not working properly if the user was not in a faction Brettflan 2011-07-04 08:36:30 -0500
  • a90e87ea24 Release 1.3.6 Brettflan 2011-07-03 15:26:55 -0500
  • bfcfbe4cc8 Update for new Bukkit version; fix for movement between different territory claims not always reporting the correct territory owner, which appears to be caused by event.getTo() for PlayerMoveEvent currently (as of RB 953) not always giving the correct location Brettflan 2011-07-03 15:25:50 -0500
  • 7f67ca0cd6 Release 1.3.5 (bugfix release) Brettflan 2011-06-30 11:51:30 -0500
  • dba406e52b Fix for NPE on /f who command by in-game player Brettflan 2011-06-30 11:50:54 -0500
  • a6d2a292aa Release 1.3.4 (quick bugfix release) Brettflan 2011-06-30 09:52:53 -0500
  • dc96767dff Fix for NPE on player respawn when faction home isn't set Brettflan 2011-06-30 09:51:14 -0500
  • 80bead2ad6 Release 1.3.3 Brettflan 2011-06-30 08:30:49 -0500
  • 94d1dc210c When you have the "claimsMustBeConnected" option enabled, it now works on a world-by-world basis, so if you have claims in one world you can still make claims in other worlds Brettflan 2011-06-30 06:13:47 -0500
  • 8f1606beba /f disband, /f list, and /f who <tag> commands can now be used from the server console; /f list now shows "Factionless" instead of "Wilderness" for factioness players; fix for some potential NPEs Brettflan 2011-06-30 05:56:02 -0500
  • 24e85e0e77 Faction homes are now un-set if the territory they are set in is lost (unclaimed, or claimed by another faction), but only when someone tries to /f home or dies and would normally respawn there Brettflan 2011-06-30 05:17:34 -0500
  • 8f9de1d2d5 New conf.json option "homesRespawnFromNoPowerLossWorlds" (defaults to true) to go with Oli's recent commit, so server owners have an option whether or not players should respawn to faction homes when they die in "worldsNoPowerLoss" worlds Brettflan 2011-06-30 05:15:16 -0500
  • 86112380da fix for StringIndexOutOfBoundsException caused by overlong string passed to titleize(String str) Brettflan 2011-06-30 01:46:12 -0500
  • 2f61e83a8a Merge pull request #22 from oliverw92/master Brett Flannigan 2011-06-29 23:43:39 -0700
  • f2a65f2ada Merge 8ff84019ee into 69d1427552 GitHub Merge Button 2011-06-29 19:15:29 -0700
  • 8ff84019ee Made faction home respawning obey the 'worldsNoPowerLoss' config Oli 2011-06-29 14:45:51 +0100
  • 69d1427552 after testing, found that these changes cause encoding problems on some setups when the JSON files are read; tried for a bit to find a solution, but gave up since I was having to test on my live server (test VM server was working fine) so, reverting for now Brettflan 2011-06-28 22:43:28 -0500
  • a8c84c5d6d tweaked hook functions a bit more, de-crapped server log messages for faction chat Brettflan 2011-06-28 20:00:08 -0500
  • 24362d38e9 moving additional JAR contents into src folder, adding my complete NetBeans project files so others have an easier time working with the source Brettflan 2011-06-28 18:49:42 -0500
  • b66b102333 New conf.json option "homesTeleportCommandEnabled" which can be used to disable the /f home command, while possibly leaving faction homes enabled for the "homesTeleportToOnDeath" functionality Brettflan 2011-06-28 18:29:14 -0500
  • a9619a73c0 some changes to the file reading routine, to speed it up and also to hopefully be more tolerant of user changes to file encoding (intentional or more likely unintentional) from the default UTF-8 encoding Brettflan 2011-06-28 18:27:35 -0500
  • c80f6d803c one more hookable utility function for other plugins to use, to determine the support version for the hook functions (will increment whenever new hooks are added) Brettflan 2011-06-28 18:25:00 -0500
  • f79831d3d6 added another simplified function for chat plugins to hook, ShouldLetFactionsHandleThisChat(PlayerChatEvent event) to see if chat event is a special case which should be left alone for Factions to handle (Faction Chat enabled player, or factions f command without slash used) Brettflan 2011-06-27 12:25:02 -0500
  • a7676429fe removed "preloadChatPlugins" option and related code, since that method could cause problems and since we've switched to using softdepend in the plugin.yml for preloading plugins Brettflan 2011-06-27 03:06:09 -0500
  • 7ae130a1b1 Release 1.3.2 Brettflan 2011-06-22 20:13:43 -0500
  • 071e8b7b6b further improved hookable functions for use by other plugins, added softdepends for appropriate chat plugins Brettflan 2011-06-22 20:12:37 -0500
  • 094486676a Added conf.json option "noPVPDamageToOthersForXSecondsAfterLogin" (defaults to 3 seconds) which keeps players from being able to do PvP damage for a few seconds after logging in (to counteract the exploitable 3-second PvP protection given to players when they log in); Fix for "claimsMustBeConnected" bug which prevented factions from making their initial first claim Brettflan 2011-06-22 20:10:42 -0500
  • 6035b204dc updating built-in GSON to 1.7.1 release Brettflan 2011-06-22 18:40:56 -0500
  • ef2de46dd6 Release 1.3.1 Brettflan 2011-06-21 01:30:59 -0500
  • 55dd858be9 A bit of cleanup and odds and ends, adding missing @Override annotations and such Brettflan 2011-06-21 00:38:31 -0500
  • 60227b6dc4 Added option "considerFactionsReallyOfflineAfterXMinutes" (default 0.0, immediately) which makes all "Offline" options still consider the faction as having members online until X minutes after the last one logs off Brettflan 2011-06-21 00:20:36 -0500
  • 8880d503e2 added option "claimsMustBeConnected" (defaults to false) which requires all faction claims beyond the first to be connected to each other; support for "{FACTION_TITLE}" in chat messages Brettflan 2011-06-20 21:15:41 -0500
  • 56cbf54c98 Added options to require faction homes to be set only inside the faction's own territory ("homesMustBeInClaimedTerritory", default is true) and to optionally prevent teleporting to the faction home if the player is in enemy territory ("homesTeleportAllowedFromEnemyTerritory", default is true thus not prevented) Made commands which reference player names (like /f admin <name>) allow for partial name matches Optimized a couple of things, and updated help text to indicate /f unclaim works for safe/war zones Brettflan 2011-06-19 03:56:21 -0500
  • 768f96bf9b added option "disablePVPForFactionlessPlayers" to disable PvP damage to/from players who are not in a faction Brettflan 2011-06-19 03:49:46 -0500
  • e886cef9aa Fix for DenyUsage checks in safe zones and war zones not being handled properly Brettflan 2011-06-16 02:37:05 -0500
  • db0e89fb11 Disband command got missed for being added to help pages Brettflan 2011-06-16 02:34:56 -0500
  • 4da15abb06 fix for "No Faction" player count always returning 0 Brettflan 2011-06-16 02:33:41 -0500
  • cddaa73948 Added another hook, handleFactionTagExternally, for chat plugins to indicate they're handling faction tag insertion into chat Brettflan 2011-06-11 19:02:57 -0500
  • 619544ed6d Release 1.3.0 Brettflan 2011-06-11 17:32:43 -0500
  • 6c37f4cbe1 added functions to main class for other plugins to potentially hook into, targeted at chat plugins at the moment: isPlayerFactionChatting to see if player has faction chat enabled, and getPlayerFactionTag and getPlayerFactionTagRelation to get the player's uncolored or relation-colored faction tag Brettflan 2011-06-11 17:29:24 -0500
  • 3f0d330d6e fix for /f disband causing NPE if you provided a bad (nonexistent) faction tag Brettflan 2011-06-11 17:01:06 -0500
  • 4cc13707cc Added further "offline" options for preventing the 3 explosion types in faction territory; also fix for safe zone and war zone autoclaim bug Brettflan 2011-06-10 18:47:39 -0500
  • e023e9de91 a few minor speed enhancements Brettflan 2011-06-10 18:45:11 -0500
  • 1af166b1c2 fix for /f save causing NPE when run from console Brettflan 2011-06-10 14:26:30 -0500
  • 097b555466 new autoclaim commands for faction claims, safe zone claims, and war zone claims, which claim land as you walk around Brettflan 2011-06-10 14:26:12 -0500
  • 2e1d7da50f /f lock command can now be used through console; fix for /f reload command causing NPE if run from console Brettflan 2011-06-10 14:22:29 -0500
  • f9de4171d4 special case added to block placement check, so flint&steel isn't prevented due to placing fire (as Bukkit sees it) Brettflan 2011-06-10 14:16:14 -0500
  • 7ab0d700cc Added new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check Brettflan 2011-06-10 14:14:02 -0500
  • cbd0ee42ba New conf.json option "warZoneFriendlyFire", defaults to disabled; if enabled, allies and fellow faction members can hurt each other in war zones Brettflan 2011-06-10 07:38:14 -0500
  • 19b1ceabdd changed /f home enemy distance check to use simpler box shaped detection area instead of diamond shaped Brettflan 2011-06-08 20:33:12 -0500
  • 85fd5eb04d Fix for options which disable wilderness explosions (TNT, creepers, fireballs) not actually disabling them; player->player damage is now also prevented if attacker is in a safe zone and defender is not (attacking from safety that way was exploity) Brettflan 2011-06-08 16:22:19 -0500
  • d0a405ff95 reload and save commands now don't require it to be a player executing them Brettflan 2011-06-08 16:19:02 -0500
  • 3b5471d465 Merge branch 'master' of https://github.com/oloflarsson/Factions Brettflan 2011-06-05 22:04:08 -0500
  • 7ef01ef84c don't add tag padding if player has no faction Brettflan 2011-06-05 22:03:58 -0500
  • 58a62977fe Merge pull request #15 from thomastanck/master Brett Flannigan 2011-06-05 20:02:41 -0700
  • 3aa22d1365 Merge a1e89457ff into b1b96a4c1b GitHub Merge Button 2011-06-04 05:02:55 -0700
  • a1e89457ff Change-Id: Ibaa6d8c7eba4fe616faa5e78d946c9495d252fde Thomas Tan 2011-06-04 18:14:39 +0800
  • 999be49f5c Forgot offline block protection. Added now. Thomas Tan 2011-06-04 17:59:35 +0800
  • 5ddc24f855 Added offline protection using the new configs Thomas Tan 2011-06-04 17:36:28 +0800
  • 24a4da6d2e Added configs for protection for offline factions Thomas Tan 2011-06-04 17:36:03 +0800
  • d793b718aa Removed unused import and unused private variable "lock" Thomas Tan 2011-06-04 16:59:11 +0800
  • b1b96a4c1b Bugfix release 1.2.2: Preload of EssentialsChat had problems if Essentials core wasn't loaded yet; added Essentials to preload list Brettflan 2011-06-03 19:17:34 -0500
  • dbadbf95e5 1.2.1 release Brettflan 2011-06-03 13:45:21 -0500
  • 0859854af0 New chat tag placement options to have it replace a specified string (such as the default "{FACTION}"), put the tag before or after a specified string (such as "<" or ">"), and whether to pad the front or back of the tag with an extra " ". Brettflan 2011-06-03 13:06:41 -0500
  • be177902fd People hit in a safe zone no longer get spammed with "PlayerX tried to hurt you" messages; only the idiot trying to hit someone else in a safe zone gets spammed. Brettflan 2011-06-03 13:02:24 -0500
  • 35e17f3ec5 ability to specify a single file with /f reload (i.e. /f reload conf), so you don't have to reload all 4 of them also a trivial typo fix Brettflan 2011-06-03 13:00:16 -0500
  • 6f0dcf4b29 people with bypass permission can build in wilderness regardless of wilderness settings Brettflan 2011-06-01 23:01:51 -0500
  • 85d055739d Added in options to protect all wilderness (unclaimed) areas, in case that's your sort of thing. Also lowered default "territoryShieldFactor" from 0.5 to 0.3, since it seemed a bit overpowered at 0.5. Brettflan 2011-06-01 18:32:09 -0500