Jesse Boyd
b71c3ec43e
Possibly fixes #335
2016-10-22 04:07:41 +11:00
Jesse Boyd
bbb6346aff
Fixes #336 - Though you should also update to Java 8
2016-10-22 00:31:10 +11:00
Jesse Boyd
4cafeb68ca
Flush EditSession on CuboidClipboard paste
...
- Note that using CuboidClipboard is deprecated, and flushQueue should
heve been called anyway
2016-10-22 00:27:22 +11:00
Jesse Boyd
85133067dd
Fixes #338
2016-10-21 23:19:49 +11:00
Jesse Boyd
f2204fd188
Fixes chunk sending when block placement is really slow
...
TODO fix this properly later
- This fix works, but isn't very clean
- Queue should have a `done` stage rather than assuming empty = done
2016-10-21 02:59:01 +11:00
Jesse Boyd
0054e432ae
Fix clipboard paste error.
2016-10-21 00:54:02 +11:00
Jesse Boyd
8e91d8a6ad
Potential fix for crash
2016-10-21 00:45:40 +11:00
Jesse Boyd
d5ea46a29c
PGZIP
2016-10-20 18:03:56 +11:00
Jesse Boyd
04164b9064
*
2016-10-17 18:54:35 +11:00
Jesse Boyd
295aad0f2f
Minor inventory + queue management changes
2016-10-17 18:04:33 +11:00
Jesse Boyd
135d936825
*
2016-10-04 01:46:13 +11:00
Jesse Boyd
c22063edb6
Fix identical states being recorded as a change
2016-10-04 01:37:23 +11:00
Jesse Boyd
47cbc2bc8c
Proper support for WorldEdit inventory
...
- Per player inventory mode (0, 1, 2)
- Use mode 2 for survival (setting air doesn't give you the blocks)
- Fixes several duplications glitches
- Adds speed and placement type option per player
-
2016-10-04 01:21:27 +11:00
Jesse Boyd
7886947061
Disable combine stages for nukkit
2016-10-03 03:16:04 +11:00
Jesse Boyd
d2413daca1
Only owners can rollback
2016-10-02 17:55:24 +11:00
Jesse Boyd
2682540de5
Fixes + Trim
...
Usage /plot trimchunks <world> <trim-unowned>
Fixes for Anvil
e.g. /plot trimchunks plotworld true
Will output the trimmed world to another folder (you need spare disk
space)
Some minor fixes.
Added WeakFaweQueueMap which will discard changes when low memory
2016-10-02 16:20:12 +11:00
Jesse Boyd
9de370ebc8
Fixes #316
2016-10-01 16:35:12 +10:00
Jesse Boyd
c39f92248f
Fix latest pom output
2016-10-01 16:01:34 +10:00
Jesse Boyd
47fef5b345
Fixed #324
2016-10-01 15:33:45 +10:00
Jesse Boyd
204660d3eb
Rebuild (no changes)
2016-09-30 06:18:14 +10:00
Jesse Boyd
0251c193c1
Add transforms
2016-09-30 06:12:08 +10:00
Jesse Boyd
7deeb51ca7
Fix set mask on double action brush tool
2016-09-29 00:58:18 +10:00
Jesse Boyd
5513e4cdc4
Use expression for offset/randomoffset
2016-09-28 23:49:52 +10:00
Jesse Boyd
cb4821078e
*Whoops
2016-09-28 23:34:48 +10:00
Jesse Boyd
b414229c91
Add offset pattern
2016-09-28 23:19:00 +10:00
Jesse Boyd
7da883b9d7
Add gmask multiple mask args + fix masked pattern
2016-09-28 23:10:34 +10:00
Jesse Boyd
76b4bb4857
I forgot to commit everything
2016-09-28 22:48:20 +10:00
Jesse Boyd
bd90df7635
Finish new patterns
2016-09-28 17:52:01 +10:00
Jesse Boyd
1e79ae4a0f
Various
...
Optimize spline
Translate spline brush
Add various new patterns (#nox #noy #noz #rel `[stone,wood,blah`
#existing
Can now use percentages with patterns, not just blocks e.g.
50%#clipboard,50%stone
Add resettable patterns
2016-09-28 17:03:08 +10:00
Jesse Boyd
5b96a52e99
Not finished yet (spline brush)
2016-09-28 03:14:05 +10:00
Jesse Boyd
42a3203777
Forgot to flush VS brushes
2016-09-27 20:05:57 +10:00
Jesse Boyd
923bc9909a
*
2016-09-27 12:54:45 +10:00
Jesse Boyd
8090bf9f1d
Various
...
Increase chunk-wait
Sync packet sending
Allow up outside region
2016-09-27 02:58:16 +10:00
Jesse Boyd
27149ed67a
Fixes #315
2016-09-26 14:42:22 +10:00
Jesse Boyd
50504a0fe5
Setting for disabling the physics limiter
2016-09-26 14:05:58 +10:00
Jesse Boyd
9e6c90430d
Catch all progress tracker errors
2016-09-26 13:52:25 +10:00
Jesse Boyd
f8a606c783
Tweak version
2016-09-26 02:42:23 +10:00
Jesse Boyd
3306bd2cdc
Performance improvements + Fix packet sending
...
Async flush the changeset (sync flush for undo when needed)
- Not any faster, but edits will feel significantly faster
Fix incorrect bit mask for fixlighting packet sending
2016-09-26 01:53:13 +10:00
Jesse Boyd
7c96547c68
Separate schem load + url perms
2016-09-25 22:22:40 +10:00
Jesse Boyd
d5e2527150
Fix stack (for real this time)
2016-09-25 22:04:27 +10:00
Jesse Boyd
861b10403d
Fix NPE in NMSRelighter
2016-09-25 05:43:42 +10:00
Jesse Boyd
479c6c5172
Adjacent mask range parameter
2016-09-25 05:11:34 +10:00
Jesse Boyd
c676d89aa6
*
2016-09-25 05:02:03 +10:00
Jesse Boyd
fca33e5e87
Fix radius mask
2016-09-25 05:00:47 +10:00
Jesse Boyd
f2e576a14f
Fix adjacent mask
2016-09-25 04:50:11 +10:00
Jesse Boyd
cbade2cec0
Superpickaxe + Masks
...
Add radius mask
Add adjacent mask
Fix superpickaxe error
Fix BFS
2016-09-25 03:37:29 +10:00
Jesse Boyd
d5b7605f5e
Allow third parties to register custom masks
2016-09-25 02:31:18 +10:00
Jesse Boyd
4430f14677
Possible fix for packet sending
2016-09-25 00:24:51 +10:00
Jesse Boyd
8d5fc88844
Fix stack being slow
2016-09-25 00:22:45 +10:00
Jesse Boyd
4f6abeaaff
Add getClipboard() method to Schematic class
2016-09-24 23:25:15 +10:00
Jesse Boyd
64c00e4c3b
Fix flushing on main thread
2016-09-24 17:55:15 +10:00
Jesse Boyd
f9ee91f192
Remove debug message
2016-09-24 15:19:47 +10:00
Jesse Boyd
8461f406cf
Fix region caching
2016-09-24 14:57:49 +10:00
Jesse Boyd
d61c21f60e
Fix error from flushing on different thread
2016-09-24 14:41:33 +10:00
Jesse Boyd
889efdcc45
Fix lastMask meta (typo)
2016-09-24 13:02:27 +10:00
Jesse Boyd
b202adb2ce
Fix progress tracking
2016-09-24 12:52:34 +10:00
Jesse Boyd
8a4c399b53
Fix angle mask
2016-09-24 02:55:00 +10:00
Jesse Boyd
2cb1485553
Various
...
Fixes #305 //sel extend bug
Translate a few messages
Add option `store-redo: true`, disabling will result in smaller history
but cannot use redo
Add option `small-edits: false` will reduce history by assuming edits <
4096x256x4096
Change FaweStreamChangeSet to use new settings, but be backwards
compatible (uses mode byte)
Add auto generated semantic version (may not be accurate)
Add recursive brush
Optimize undo/redo using mutable change objects
Tweak several classes to implement HasFaweQueue
Fix wrong cancel message for entity/biome changes
Optimized offset mask
Fixed masks not being reset after edit
Added interface ResettableMask used to reset masks after being used for
an EditSession
Added MaskTraverser for traversing and resetting inherited masks after
use
Added angle mask \#,#
Added id,data,combined mask #id #data #iddata (Must match starting block
id/data)
Added x,y,z axis mask #xaxis #yaxis #zaxis
Add mode 4 FAWE format (short location prefix + no combined from bytes)
Fix `/frb` command not respecting regions
Tweak permission for `/frb` -> worldedit.history.rollback
Translated ToolUtil commands
2016-09-23 17:11:41 +10:00
Jesse Boyd
b2ef1cbc50
Fixes #302
2016-09-21 15:01:37 +10:00
Jesse Boyd
07f4f61cc2
Refactor + Fixes #300
2016-09-20 18:46:49 +10:00
Jesse Boyd
87e03f835c
Fix region contains
2016-09-18 23:55:10 +10:00
Jesse Boyd
2d67aa5b9d
This should work
...
queue commands if over limit (default = 1)
fix caclulating history size (in memory)
fix relighting in parallel
2016-09-18 23:48:16 +10:00
Jesse Boyd
35b37ac8e9
Allow multiple actions at a time
...
Closes #287
2016-09-16 17:47:53 +10:00
Jesse Boyd
58a1fb183e
Minor tweaks|
2016-09-16 01:30:45 +10:00
Jesse Boyd
f55a58a3f3
Various
...
Reduce max memory allocation size
- Uses multiple byte arrays instead of one large one for streams
- Faster read/write as less dependent on arraycopy
Remove world compression (it was buggy / there was no interest)\
EditSession can now be used as a world
Fix pos1/pos2 being allowed outside the world
Fixed liquid mask not being thread safe
Fixed plot upload
Reduce packet sending
- Increase delay to being able to see blocks, but more efficient
2016-09-15 19:49:29 +10:00
Jesse Boyd
911e7e7751
Fix downloaded schems + mcedit
2016-09-14 10:12:09 +10:00
Jesse Boyd
6dfea0364a
*
2016-09-13 17:37:28 +10:00
Jesse Boyd
36fdbe55fe
Various fixe + Restructuring + Possible breakage
2016-09-13 15:43:23 +10:00
Jesse Boyd
c86f556a03
Fix jumpto
2016-09-10 21:24:14 +10:00
Jesse Boyd
ab742e54a0
This is probably the issue
2016-09-09 14:05:52 +10:00
Jesse Boyd
71071998c6
Various
...
nukkit fixes
add new brushes
some other minor stuff
2016-09-09 03:41:03 +10:00
Jesse Boyd
733f5eabc4
Fix lrbuild
2016-09-08 16:18:45 +10:00
Jesse Boyd
4f21126a76
Possible fix for out of bounds
2016-09-08 13:26:10 +10:00
Jesse Boyd
afddbb9af9
Change no region message
2016-09-06 02:31:27 +10:00
Jesse Boyd
681eac9f33
More MCPE fixes
2016-09-05 23:53:50 +10:00
Jesse Boyd
c9eabe04ec
Simplify some commands for MCPE
2016-09-05 21:16:59 +10:00
Jesse Boyd
56384ebba1
Fix history height for MCPE
2016-09-05 16:32:42 +10:00
Jesse Boyd
e610b2fabb
FIxes for MCPE
...
fix fixlighting
fix fixlighting
fix fawe commands not being registered
fix empty configs
fix tile placement
2016-09-05 16:01:39 +10:00
Jesse Boyd
9e297dc34a
MCPE port is now async
2016-09-05 12:35:05 +10:00
Jesse Boyd
9f93f56c05
Forgot to flush changeset for VS
2016-09-04 18:14:04 +10:00
Jesse Boyd
dba271ba78
*Forgot these
2016-09-03 16:57:32 +10:00
Jesse Boyd
3d924f22b5
Different message when all queued changes fail
2016-09-03 16:44:34 +10:00
Jesse Boyd
101b01cae9
Permission typo
2016-09-03 16:39:24 +10:00
Jesse Boyd
03b756b4d9
AsyncWorld.java wait for creation to finish
2016-09-03 13:30:38 +10:00
Jesse Boyd
4aeb29ebd3
I suppose this makes it simpler.
2016-09-02 14:33:01 +10:00
Jesse Boyd
b18e53e79f
Fix schematic downloading
2016-09-02 13:23:58 +10:00
Jesse Boyd
523f62787b
Fixes #269
2016-08-30 18:05:28 +10:00
Jesse Boyd
421b992b67
Accidentally compressed twice
2016-08-29 17:58:18 +10:00
Jesse Boyd
36a1e9f744
Fixes #265
2016-08-29 14:29:36 +10:00
Jesse Boyd
f2d54e6e97
move this to a directory that doesn't get deleted
2016-08-28 23:06:15 +10:00
Jesse Boyd
57fed361f0
My mistake
2016-08-28 21:08:21 +10:00
Jesse Boyd
c0228054ef
this might work for mvn
2016-08-28 17:57:47 +10:00
Jesse Boyd
b51d41c0ac
NBT streams
2016-08-28 16:44:54 +10:00
Jesse Boyd
de9138b85e
Fix /i
2016-08-28 13:33:27 +10:00
Jesse Boyd
062c80e7b3
Send fail message on semi-successful edit.
2016-08-28 02:05:54 +10:00
Jesse Boyd
c5fc8c6ef8
*Forgot vectors weren't mutable
2016-08-28 01:40:23 +10:00
Jesse Boyd
ce140a95c7
Fix rollback
...
inspect + y-value byte overflow
2016-08-28 01:06:09 +10:00
Jesse Boyd
5baa99ec80
Fix compile issues
2016-08-27 13:47:09 +10:00
Jesse Boyd
ee272053b2
Temp fix for java 7
2016-08-25 18:01:27 +10:00
Jesse Boyd
05125ac664
Chunk deletion through API
2016-08-25 17:21:12 +10:00
Jesse Boyd
b261a5c8b8
Minor tweaks
...
Fix tile add/remove for anvil commands
Add MCAWorld
2016-08-25 16:36:58 +10:00
Jesse Boyd
b34c534bb0
Add ReplaceAllPattern anvil command
2016-08-25 14:31:05 +10:00
Jesse Boyd
5ed89f9bb6
Forgot to parallelize
2016-08-25 13:03:15 +10:00
Jesse Boyd
0f480b87bc
Add replaceall command
...
/replaceall <world> [from] <to>
2016-08-25 12:54:12 +10:00
Jesse Boyd
151cbf5679
Various
...
Added first anvil command (countall)
Added parallelized filter for MCAQueue
Start on some optimizations for block queuing (reduce object creation +
casting)
Fix shortcut for set and fastmode
2016-08-25 00:34:07 +10:00
Jesse Boyd
dd181d9378
Various
...
Reduce object creation (vector) on each block change
Fix getBlock in non allowed region
Fix command block nbt
Start work on anvil commands
2016-08-24 14:56:18 +10:00
Jesse Boyd
2d8020e415
Various
...
Use ForkJoinPool instead of new threads
Fix shortcut for set and fastmode
Fix relight and semi-transparent blocks
Add thread list command/debugpaste to `/fawe` command syntax
2016-08-23 21:41:19 +10:00
Jesse Boyd
50e11ee1f8
*
2016-08-23 16:27:59 +10:00
Jesse Boyd
3e0852d589
Lighting / MCA changes / Queue
...
Optimize queue dispatch parallelization
Fix lighting issues
Add MCAFile/Chunk listing to API
2016-08-23 16:25:31 +10:00
Jesse Boyd
eee32ca27a
Use FaweException for handled exception
...
As it's faster not to calculate the stacktrace
2016-08-22 23:30:27 +10:00
Jesse Boyd
46887623bc
Allow EditSession construction with no allowed regions
...
Not sure why WorldEdit creates an EditSession for commands which clearly
do not need one. This change now means players without an allowed region
can use informational and navigation commands without a region.
The error will be instead thrown when the EditSession is first used.
2016-08-22 23:10:51 +10:00
Jesse Boyd
814ac60823
Fixes #253 + other stuff
...
Fixes clipboard on disk
Fixed hybrid MCAQueue hybrid get (tile/block/refresh)
Fixed no NMS queue messages
2016-08-22 22:18:59 +10:00
Jesse Boyd
5f87599292
Various
...
Optimize disk IO
Add `/fawe debugpaste`
Fix some lighting issues
Fix database insertion
Fix some rollback issues
Add database import /frb #import 0 0
Fix some typos
2016-08-22 14:43:59 +10:00
Jesse Boyd
9db51fbbc4
Add world compression option
2016-08-21 20:22:46 +10:00
Jesse Boyd
5a3182ea55
Fixes #250
2016-08-21 17:22:32 +10:00
Jesse Boyd
91b2347b96
Allow for plugins/mods to register a clipboard format
...
*Use reflection to add new enum instances
2016-08-21 15:47:44 +10:00
Jesse Boyd
b32b633248
Fixes for anvil queue
2016-08-21 01:07:20 +10:00
Jesse Boyd
3618007052
Add new option:
...
Option : Default
EXPERIMENTAL_UNSTABLE_DO_NOT_ENABLE_ULTRA_SUPER_FAST_WORLD_CORRUPTING_AWESOME_DIRECT_ANVIL_QUEUE_MODE:
false
2016-08-20 22:01:43 +10:00
Jesse Boyd
4ddffb197b
Various
...
More work on anvil API
Fix IO exception with history on disk
Optimize chunk index caching
2016-08-20 13:33:56 +10:00
Jesse Boyd
4267bf1c27
Fix biome masking
2016-08-17 15:01:32 +10:00
Jesse Boyd
a2589d4493
More work on optimized MCA reader
...
+ Fix for 1.7.10 gson import error
2016-08-17 12:10:03 +10:00
Jesse Boyd
aeb13960a4
*Will work on this later
2016-08-16 20:55:26 +10:00
Jesse Boyd
08f35d420a
Fix strange schem load issue + start work on MCRExtent
2016-08-16 18:49:56 +10:00
Jesse Boyd
424bcc5d05
Fix 1.8 tile sending
2016-08-16 16:41:29 +10:00
Jesse Boyd
fb33ecf71e
*Fix for other clipboard implementations
2016-08-15 11:39:44 +10:00
Jesse Boyd
fb9bdeca7d
Fix writing tiles to schematics
2016-08-15 10:09:05 +10:00
Jesse Boyd
8ab28115a4
Fixes #236
2016-08-15 09:20:56 +10:00
Jesse Boyd
eb62377c0f
Optimizations for BukkitQueue_All
...
This queue is used to place blocks when no (fast) NMS one is found.
- Exploits a bug in vanilla relight algorithm for faster placement
2016-08-14 20:55:17 +10:00
Jesse Boyd
80045cfa6c
Properly wait for queue to flush
...
- Ensuring the queue is flushed may wait slightly longer than necessary
2016-08-14 14:26:46 +10:00
Jesse Boyd
3a3fcca8b0
Various
...
Remove numerical versioning
Fix queue relighting concurrency
Fixed fixlighting async error
Fixes for 1.7.10 + thermos
Fixed non disk schematic loading
2016-08-14 10:26:51 +10:00
Jesse Boyd
4ccfab5908
Use original prefix for system messages
2016-08-12 15:14:47 +10:00
Jesse Boyd
9519fde6bd
Fixes #209
2016-08-12 11:28:51 +10:00
Jesse Boyd
600219eb08
Fixes #214
2016-08-12 10:57:09 +10:00
Jesse Boyd
d0b5dab2a0
Various
...
Rename Favs jar and print error on failed load
LocalSession history on disk size limit per player (in MB)
Possible fix for ForgeEssentials incompatibility
2016-08-11 21:34:56 +10:00
Jesse Boyd
35883cfb16
Fixes #228
2016-08-10 17:32:05 +10:00
Jesse Boyd
5c0ae62b17
Various
...
Keep chunks loaded for at least 10s
Optimizations for 1.10
Fix cast for 1.8
Memory/Disk Optimizations for relighting large areas in unloaded chunks
Fix for clipboard entities
2016-08-10 17:18:55 +10:00
Jesse Boyd
1ed87eabbc
Various
...
Per world session history index when using disk
Configurable clipboard/history save locations
Fixed and optimized packet sending
History caching optimizations (instant now)
2016-08-09 14:32:51 +10:00
Jesse Boyd
7cf334d881
Fixes #224
2016-08-07 17:19:08 +10:00
Jesse Boyd
514b28caa4
Rollback changes
2016-08-07 07:19:02 +10:00
Jesse Boyd
c98d07039d
Buffered random access clipboard compression + schematic -> clipboard streaming
...
Also adds CPUOptimizedClipboard which has no extra compression
Note: Performance degrades if access is actually random (the buffering
optimizes sequential r/w)
Removing stream in favor of clipboard compression / disk
- In order to stream a schematic, it would need to be fully read 3 times
as tags are not ordered (dimensions -> block ids -> data + tiles +
entities)
- Much faster just using disk / memory as an intermediate step
2016-08-06 16:42:40 +10:00
Jesse Boyd
c11087334f
Fix inspect alias
2016-08-05 17:37:17 +10:00
Jesse Boyd
8e5e2ccafa
Don't wrap null player
2016-08-05 10:39:20 +10:00
Jesse Boyd
bde226e7cd
Fix NPE
2016-08-05 10:31:16 +10:00
Jesse Boyd
5eff53f1f8
Remove duplicate method
2016-08-04 20:01:47 +10:00
Jesse Boyd
5725e3bdd3
* Wrong limit used
2016-08-04 19:48:11 +10:00
Jesse Boyd
895de11a09
Fix entity mask + More work on rollback
2016-08-04 19:46:38 +10:00
Jesse Boyd
e5ebccd053
All commands translatable + Start on inspect brush
...
+ Disable AWE if present as otherwise both don't load
2016-08-03 19:23:31 +10:00
Jesse Boyd
1ca5798e9d
Begin rollback optimizations + other
...
Store rollback summary in database (option)
API improvements
Load before AWE
2016-08-03 14:43:27 +10:00
Jesse Boyd
39acae08aa
Minor API changes
2016-08-02 17:00:01 +10:00
Jesse Boyd
7c06899111
Fix fixliquid.
2016-08-01 16:41:21 +10:00