Commit Graph

14 Commits

Author SHA1 Message Date
Spottedleaf
ce49776448 Add more debugging information to chunk sending
Perform thread checks on the chunk send and warn when the
world is mismatched. I suspect that the world mismatches for
an unknown reason, but need to confirm it to chase it down.
2023-04-17 15:37:16 -07:00
Spottedleaf
25e0cbdae4 Rework some parts of the player chunk loader
Change overview:
- Rework limiting
- Remove mid tick updates
- Introduce consistency checks

The old limiting logic used an intervalled counter, but
did not account for possible slight changes in mid tick
invoke rate as it relied heavily on mid-tick logic. Due to
the removal of mid tick updates, it is now important that
the logic functions correctly no matter what rate it is invoked
at. The new logic directly tracks the last update time and
allocates an amount based proportional on the rate targetted,
which makes the logic call rate independent.

The removal of mid tick updates is done to eliminate recursive
call risk, and to additionally reduce the lock pressure on the
chunk system by grouping chunk loads onto one part of the tick
rather than spreading it out. The limiting rework should ensure
that this does not negatively affect rates, but it will decrease
the perceived smoothness of chunk generation/loading at low rates.

Introduce more consistency checks such as correct tick thread
and ticking-after-removal checks. Also, perform checks during the player
chunk loader tick to avoid updating potentially removed
players during the tick.
The checks are primarily made to try to hunt down a bug that
is causing the player chunk loader to double send a chunk
to a player.
2023-04-10 17:51:21 -07:00
Spottedleaf
105f6d6a21 Adjust CB async teleport dismount behavior
The expected behavior is that the entity is only dismounted
_if_ the teleport takes place, not regardless of whether
the teleport takes place.

To adhere to the expected behavior, we need to create a new teleport
flag so that the NMS teleportAsync can perform the dismount.
2023-04-08 19:16:10 -07:00
Spottedleaf
c9ded2de1c Add entity/player/chunk counters to /tps
Required to add some basic hacks to expose a regionstats object
in the TickRegions data class, but this ensures that the retrieval
is thread-safe and could possibly support other data exposure
for async reads.

Additionally, since DecimalFormat is not thread-safe we need
to use ThreadLocals to instantiate them. Change the format
as well to use commas to separate groups of digits when
formatting large numbers so they are easier to read.
For example, 1000 becomes 1,000.
2023-04-08 18:44:37 -07:00
Spottedleaf
4431a66c12 Make CB Entity async teleport dismount entities being teleported
This preserves behavior with the older API that did
dismount the entity before teleporting

Fixes https://github.com/PaperMC/Folia/issues/36
2023-04-08 16:56:30 -07:00
Spottedleaf
d34fb878bb Always send untrack chunk packets
Vanilla inserted the alive check so that dead players
could see the chunks around them, but in Folia we do not
remove dead players so chunks will still load for them.

This prevents the client from having chunks in memory it
should not.
2023-04-03 22:50:00 -07:00
Spottedleaf
774141dfb1 Fix mob entity inventory loss when switching dimensions
The inventory was being cleared by removing the entity
from the world, but Folia changed the remove to be
before the entity copy which caused the new entity
to have a cleared inventory. Fix this by creating
a post-dimension copy callback that will clear
the inventory of the old entity.

Fixes https://github.com/PaperMC/Folia/issues/29
2023-04-03 22:14:42 -07:00
Spottedleaf
445613b931 Note world as well when a region fails to tick or execute tasks
Should always include the world if we're including the center
position
2023-04-03 21:26:19 -07:00
Spottedleaf
f8a17538e6 Fix destroying beehive without any players nearby throwing an exception
If the player moves out of range by the time the block is destroyed,
then the exception would throw and remove the player from the world

Additionally, when players fail to tick instead of removing
the player from the world, kick them to prevent a limbo state
2023-04-03 21:26:16 -07:00
Spottedleaf
4b0c614847 Calculate correct redstone offset when merging regions
It should be offset = to - from, not from - to. This should
fix redstone freezing randomly when merging regions.

Fixes https://github.com/PaperMC/Folia/issues/35
2023-04-03 19:33:42 -07:00
Spottedleaf
6d18e8e9b6 Make uses of SimpleDateFormat thread-safe
Turns out, the utility is not thread-safe to use for whatever
reason. So, we need to use ThreadLocal to create instances
per thread.
2023-04-03 18:41:09 -07:00
Spottedleaf
33d2aa8cf7 Make sign update executor use the EntityScheduler
The MinecraftServer executor will throw, and thanks
to CompletableFuture's awful exception handling
the exception was not logged or handled. Add
exception handling as well.

Fixes https://github.com/PaperMC/Folia/issues/27
2023-04-01 07:24:36 -07:00
Spottedleaf
700d3c580c Always process specialCaseUnload during ticket level updates
It is not guaranteed that ticket levels are updated, so we need to
to move the logic so that it always runs whether or not tickets
update.
2023-03-31 21:20:53 -07:00
Spottedleaf
76b06a1260 Do not call getGameTime when portalling Villagers
The code to stop all brain tasks is required to pass the current
game time to the tasks it stops. But, when a villager is being
portalled, the copied entity does not have any running tasks. So,
we can simply return early before invoking getGameTime if there
are no running tasks.

Fixes https://github.com/PaperMC/Folia/issues/23
2023-03-31 20:48:20 -07:00