Commit Graph

285 Commits

Author SHA1 Message Date
Spottedleaf
ce49776448 Add more debugging information to chunk sending
Perform thread checks on the chunk send and warn when the
world is mismatched. I suspect that the world mismatches for
an unknown reason, but need to confirm it to chase it down.
2023-04-17 15:37:16 -07:00
martijnpu
41c5548dee
[ci skip] Update README.md (#38)
Changed links from PROJECT DESCRIPTION.md to Paper website
2023-04-10 21:53:48 -07:00
Spottedleaf
25e0cbdae4 Rework some parts of the player chunk loader
Change overview:
- Rework limiting
- Remove mid tick updates
- Introduce consistency checks

The old limiting logic used an intervalled counter, but
did not account for possible slight changes in mid tick
invoke rate as it relied heavily on mid-tick logic. Due to
the removal of mid tick updates, it is now important that
the logic functions correctly no matter what rate it is invoked
at. The new logic directly tracks the last update time and
allocates an amount based proportional on the rate targetted,
which makes the logic call rate independent.

The removal of mid tick updates is done to eliminate recursive
call risk, and to additionally reduce the lock pressure on the
chunk system by grouping chunk loads onto one part of the tick
rather than spreading it out. The limiting rework should ensure
that this does not negatively affect rates, but it will decrease
the perceived smoothness of chunk generation/loading at low rates.

Introduce more consistency checks such as correct tick thread
and ticking-after-removal checks. Also, perform checks during the player
chunk loader tick to avoid updating potentially removed
players during the tick.
The checks are primarily made to try to hunt down a bug that
is causing the player chunk loader to double send a chunk
to a player.
2023-04-10 17:51:21 -07:00
Spottedleaf
ad70ddfc20 Lag compensate block breaking
Due to TPS catchup being removed, a lost tick will always
affect block breaking.

Additionally, constant low TPS would affect block breaking
in an intrusive manner to the user when there is no need
for that to occur.
2023-04-10 14:16:16 -07:00
Spottedleaf
105f6d6a21 Adjust CB async teleport dismount behavior
The expected behavior is that the entity is only dismounted
_if_ the teleport takes place, not regardless of whether
the teleport takes place.

To adhere to the expected behavior, we need to create a new teleport
flag so that the NMS teleportAsync can perform the dismount.
2023-04-08 19:16:10 -07:00
Spottedleaf
c9ded2de1c Add entity/player/chunk counters to /tps
Required to add some basic hacks to expose a regionstats object
in the TickRegions data class, but this ensures that the retrieval
is thread-safe and could possibly support other data exposure
for async reads.

Additionally, since DecimalFormat is not thread-safe we need
to use ThreadLocals to instantiate them. Change the format
as well to use commas to separate groups of digits when
formatting large numbers so they are easier to read.
For example, 1000 becomes 1,000.
2023-04-08 18:44:37 -07:00
Spottedleaf
4431a66c12 Make CB Entity async teleport dismount entities being teleported
This preserves behavior with the older API that did
dismount the entity before teleporting

Fixes https://github.com/PaperMC/Folia/issues/36
2023-04-08 16:56:30 -07:00
ShoelessTom
b1c668f2b9
[ci skip] Update README.md (#37) 2023-04-08 10:14:03 -07:00
Spottedleaf
d34fb878bb Always send untrack chunk packets
Vanilla inserted the alive check so that dead players
could see the chunks around them, but in Folia we do not
remove dead players so chunks will still load for them.

This prevents the client from having chunks in memory it
should not.
2023-04-03 22:50:00 -07:00
Spottedleaf
774141dfb1 Fix mob entity inventory loss when switching dimensions
The inventory was being cleared by removing the entity
from the world, but Folia changed the remove to be
before the entity copy which caused the new entity
to have a cleared inventory. Fix this by creating
a post-dimension copy callback that will clear
the inventory of the old entity.

Fixes https://github.com/PaperMC/Folia/issues/29
2023-04-03 22:14:42 -07:00
Spottedleaf
445613b931 Note world as well when a region fails to tick or execute tasks
Should always include the world if we're including the center
position
2023-04-03 21:26:19 -07:00
Spottedleaf
f8a17538e6 Fix destroying beehive without any players nearby throwing an exception
If the player moves out of range by the time the block is destroyed,
then the exception would throw and remove the player from the world

Additionally, when players fail to tick instead of removing
the player from the world, kick them to prevent a limbo state
2023-04-03 21:26:16 -07:00
Spottedleaf
4b0c614847 Calculate correct redstone offset when merging regions
It should be offset = to - from, not from - to. This should
fix redstone freezing randomly when merging regions.

Fixes https://github.com/PaperMC/Folia/issues/35
2023-04-03 19:33:42 -07:00
Spottedleaf
6d18e8e9b6 Make uses of SimpleDateFormat thread-safe
Turns out, the utility is not thread-safe to use for whatever
reason. So, we need to use ThreadLocal to create instances
per thread.
2023-04-03 18:41:09 -07:00
Spottedleaf
33d2aa8cf7 Make sign update executor use the EntityScheduler
The MinecraftServer executor will throw, and thanks
to CompletableFuture's awful exception handling
the exception was not logged or handled. Add
exception handling as well.

Fixes https://github.com/PaperMC/Folia/issues/27
2023-04-01 07:24:36 -07:00
Spottedleaf
7072994557 Acquire scheduling lock in NewChunkHolder#onFullChunkLoadChange
It modifies data that should be held by the lock: pending
chunk status
2023-04-01 00:53:27 -07:00
Spottedleaf
700d3c580c Always process specialCaseUnload during ticket level updates
It is not guaranteed that ticket levels are updated, so we need to
to move the logic so that it always runs whether or not tickets
update.
2023-03-31 21:20:53 -07:00
Spottedleaf
76b06a1260 Do not call getGameTime when portalling Villagers
The code to stop all brain tasks is required to pass the current
game time to the tasks it stops. But, when a villager is being
portalled, the copied entity does not have any running tasks. So,
we can simply return early before invoking getGameTime if there
are no running tasks.

Fixes https://github.com/PaperMC/Folia/issues/23
2023-03-31 20:48:20 -07:00
Spottedleaf
3f377072d8 Make move event location update use teleportAsync
Additionally, make the teleportAsync call immediately teleport
if the current caller owns the entity.

Fixes https://github.com/PaperMC/Folia/issues/18
2023-03-31 19:13:19 -07:00
Jason
32417a23f2
[ci skip] Add foojay-resolver-conventions plugin (#21) 2023-03-31 18:26:08 -07:00
Jake Potrebic
9c8863a490
Fix enchant command feedback messages (#22)
* Fix enchant command feedback messages
2023-03-31 18:25:55 -07:00
Jake Potrebic
508a6688e5
Fix 2 incorrect threading checks (#17)
* Fix 2 incorrect threading checks

* Fix bad catcher methods, fix missing async catcher

---------

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2023-03-31 17:15:16 -07:00
Jason
fbf832bc05
Log traces of tick threads that fail to shut down (#10)
* Log traces of threads that fail to shut down in SchedulerThreadPool
2023-03-31 16:51:55 -07:00
Noah van der Aa
ed7a5c57f4
fix: fix build number check in version fetcher (#16) 2023-03-30 14:13:55 -07:00
Riley Park
00cfbaa1c2 [ci skip] lol woops 2023-03-30 13:06:58 -07:00
Riley Park
ccc5bdb92f Point to PaperMC documentation for most things - the rest needs moving over. 2023-03-30 13:02:43 -07:00
powercas_gamer
051d489a95
[ci skip] add issue templates (#15)
* [ci skip] add issue templates

* mention paper plugins might not work

* change name

* typo
2023-03-30 12:53:49 -07:00
Nassim Jahnke
5b74945159
Fix class name reference in readme 2023-03-30 08:20:54 +02:00
Riley Park
f3e6529d49 Notify users that Timings cannot be enabled on Folia 2023-03-29 19:41:21 -07:00
Riley Park
00864ac5b1 Update Upstream (PaperMC/Paper@cbcdfd03e7) 2023-03-29 19:41:15 -07:00
Spottedleaf
f34a20c36a Fix incorrect error handling in off-main chunk load task
Now that there is no on-main task, the completion logic
for the status task is completed with the results passed
by the off-main task. Thus, the chunk system saw a non-null
throwable and assumed a fatal crash. The old on-main task
did not pass the throwable through in this case, which allowed
the chunk to re-generate.

Fixes https://github.com/PaperMC/Folia/issues/7
2023-03-29 17:11:39 -07:00
Spottedleaf
749480c7ec Fix getCenterChunk not returning the center chunk
Before, it returned the center chunk section. Also, now instead
of approximating the center chunk from the allocated sections,
actually retrieve all chunks inside the region directly.
2023-03-29 16:58:33 -07:00
Spottedleaf
b3e1b06c07 Fix compilation of TestPluginMeta
Needed to implement isFoliaSupported()
2023-03-29 14:33:48 -07:00
Spottedleaf
9998ecd60d Make ActivationRange#activateEntities use non-checked getEntities
We can do this because we thread-check the entities retrieved,
we want to do this because a large activation range may violate
thread-checks
2023-03-29 14:22:15 -07:00
Owen1212055
32f79c415e Support paper plugin meta marking plugins as Folia supported 2023-03-29 14:12:30 -07:00
Spottedleaf
7ce0308bdb Add maven artifact and repo information 2023-03-29 13:55:45 -07:00
Spottedleaf
4c79bb4878 Expand a bit on added api and thread contexts in README 2023-03-29 13:16:32 -07:00
Spottedleaf
f42c61aba6 Folia Metrics page
https://bstats.org/plugin/server-implementation/Folia/18084
2023-03-29 12:53:55 -07:00
Jason Penilla
b3d994fb9b
add version print tasks 2023-03-29 11:56:33 -07:00
Jason Penilla
fca2eba2f8
fix build 2023-03-29 10:18:38 -07:00
Jason Penilla
df6b444946
configure publishing 2023-03-29 09:19:05 -07:00
Spottedleaf
e35a734744 Add basic FAQ in README 2023-03-29 08:55:25 -07:00
Spottedleaf
7de5c541b3 Nerf default tick thread allocation
Allocates too many threads by default
2023-03-29 08:12:27 -07:00
Josh Roy
88167d59d2
Add Server#isGlobalTickThread (#5) 2023-03-28 18:59:19 -07:00
Spottedleaf
ae66537bdc Add project overview doc
Explains most important concepts, like data management,
tick count handling, and teleportations
2023-03-28 18:08:37 -07:00
Spottedleaf
108dc2358b Use chunk coords for thread check for CraftWorld#getHighestBlockYAt
Not block coords
2023-03-28 16:13:18 -07:00
Spottedleaf
1c5e9be7fd Force prevent moving into unloaded chunks
Not safe to allow this anymore
2023-03-28 15:59:41 -07:00
Spottedleaf
d113346b6d Fix isTickThread(world, blockX, blockZ)
Need to convert the Z to chunk, not block...

Also throw for CraftPlayer#teleport and friends
2023-03-27 20:29:16 -07:00
Spottedleaf
1175350400 Fix failure to initialise CraftWorld
Directly access spawn category limits rather than go through
the method
2023-03-27 16:06:19 -07:00
Josh Roy
5fa0556869
Use longs for scheduler delays/periods (#4) 2023-03-25 21:48:28 -07:00