Fork of Paper which adds regionised multithreading to the dedicated server.
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Spottedleaf 2474482685 Remove the remains of per-player mob spawns
Now, the spawning should be running Vanilla logic; except
that it is calculated per region (which is what per player
was effectively achieving anyways).
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ForkTest - A Paper fork, using paperweight

This is an example project, showcasing how to setup a fork of Paper (or any other fork using paperweight), using paperweight.

The files of most interest are

  • build.gradle.kts
  • settings.gradle.kts
  • gradle.properties

Tasks

Paperweight tasks
-----------------
applyApiPatches
applyPatches
applyServerPatches
cleanCache - Delete the project setup cache and task outputs.
createMojmapBundlerJar - Build a runnable bundler jar
createMojmapPaperclipJar - Build a runnable paperclip jar
createReobfBundlerJar - Build a runnable bundler jar
createReobfPaperclipJar - Build a runnable paperclip jar
generateDevelopmentBundle
rebuildApiPatches
rebuildPatches
rebuildServerPatches
reobfJar - Re-obfuscate the built jar to obf mappings
runDev - Spin up a non-relocated Mojang-mapped test server
runReobf - Spin up a test server from the reobfJar output jar
runShadow - Spin up a test server from the shadowJar archiveFile

Branches

Each branch of this project represents an example: