The flag definition system has had a major rehaul.
The following improvements have been made :
- Support for default values that can be applied on startup.
- All definitions have been moved to its own file 'flags.conf'.
- The 'enabled' setting now works as expected.
- GUI has been updated to show all relevant context/flag information.
- Admin definitions will now display the direct result of a definition.
Note: The final active result will show on hover.
- User definitions will only display the result of the current claim.
Note: User's can see extra info on hover.
Note: If a user definition has been overridden, it won't be toggable.
* Add Context/Location improvements to GDDebug.
- Users will now be able to expand location/context columns for more
information.
* Add version check to use proper id for flag definitions.
* Move options from 'global.conf' to its own file 'options.conf'.
* Ignore suffocation for entity damage checks.
* Fix monster projectile's not checking monster source.
* Fix 'used_item' not showing up for buckets.
* Fix flag GUI sort when changing value.
* Fix town tag not showing properly on sponge. Fixes#201
* Change permission 'griefdefender.user.claim.command.flag.arg' to
admin.
The claim option command should no longer add a claim context when using
default or override contexts.
* Fix invalid value error when using 'undefined' to unset an option
using claim option commands.
* Add new permission 'griefdefender.user.claim.command.list.others' to
control whether a player can use target argument.
* Change permission 'griefdefender.user.claim.command.list' to
'griefdefender.user.claim.command.list.base' to account for others
addition.
bukkit:
* Remove call to Bukkit.getOfflinePlayer(name) as it would return a UUID
for any name passed to it.
All file player data which stores accrued and bonus claim block totals
will now be stored with permissions as meta. This allows servers that
share permissions data across multiple servers to also provide the same
GD player data across servers if configured to do so.
In order to migrate the file player data, the following must be
configured :
1. Under the 'playerdata' section in 'global.conf', the
'context-storage-type' needs to be set to 'global', 'server', or
'world'. Read comment for more information.
2. Under the 'migrator' section in 'global.conf', the 'playerdata'
setting needs to be set to true. Make sure to read the comment carefully
as there are things to check before turning on the migrator.
As always, backup your permissions data before enabling the migrator.
Note: GD will no longer use the file player data. If you do not
migrate, all players will have 0 accrued and 0 bonus claim blocks.
Simply enable the migrator and follow the steps above to maintain the
current player data.