Move the armorstands option from the wrong config file

This commit is contained in:
libraryaddict 2024-11-03 21:30:03 +13:00
parent 0950910b39
commit d8c9909315
2 changed files with 11 additions and 11 deletions

View File

@ -10,17 +10,6 @@
# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
ModifyBoundingBox: false
# There are four options you can use
# VANILLA - Names are limited to 16 chars but can't be changed without resending disguise
# TEAMS - Names are limited to 32 chars but can be changed willy nilly
# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
# And names will always display even if the entity is invisible using potion effects
# With ArmorStands & the Premium version, you can also use multiple lines in the nametag, use \n as a seperator.
# Read the next option for more information.
PlayerNames: ARMORSTANDS
# On player disguise, a fake player is added to tablist so the skin can load properly.
# This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
# How many ticks before tab packet is sent to remove from tablist. This shouldn't need to be touched

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@ -24,6 +24,17 @@ NameAboveDisguise: '%complex%'
# Use \n for a new line, though if you're doing it in a config you may need to use \\n as " and ' are treated differently.
OverrideCustomNames: true
# There are four options you can use
# VANILLA - Names are limited to 16 chars but can't be changed without resending disguise
# TEAMS - Names are limited to 32 chars but can be changed willy nilly
# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
# And names will always display even if the entity is invisible using potion effects
# With ArmorStands & the Premium version, you can also use multiple lines in the nametag, use \n as a seperator.
# Read the next option for more information.
PlayerNames: ARMORSTANDS
# More options in case you want to disable a specific setting of the scoreboard
# You can customize self disguises scoreboard in players.yml
Scoreboard: