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Move the armorstands option from the wrong config file
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@ -10,17 +10,6 @@
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# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
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# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
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ModifyBoundingBox: false
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ModifyBoundingBox: false
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# There are four options you can use
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# VANILLA - Names are limited to 16 chars but can't be changed without resending disguise
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# TEAMS - Names are limited to 32 chars but can be changed willy nilly
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# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
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# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
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# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
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# And names will always display even if the entity is invisible using potion effects
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# With ArmorStands & the Premium version, you can also use multiple lines in the nametag, use \n as a seperator.
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# Read the next option for more information.
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PlayerNames: ARMORSTANDS
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# On player disguise, a fake player is added to tablist so the skin can load properly.
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# On player disguise, a fake player is added to tablist so the skin can load properly.
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# This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
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# This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
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# How many ticks before tab packet is sent to remove from tablist. This shouldn't need to be touched
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# How many ticks before tab packet is sent to remove from tablist. This shouldn't need to be touched
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@ -24,6 +24,17 @@ NameAboveDisguise: '%complex%'
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# Use \n for a new line, though if you're doing it in a config you may need to use \\n as " and ' are treated differently.
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# Use \n for a new line, though if you're doing it in a config you may need to use \\n as " and ' are treated differently.
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OverrideCustomNames: true
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OverrideCustomNames: true
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# There are four options you can use
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# VANILLA - Names are limited to 16 chars but can't be changed without resending disguise
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# TEAMS - Names are limited to 32 chars but can be changed willy nilly
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# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
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# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
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# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
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# And names will always display even if the entity is invisible using potion effects
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# With ArmorStands & the Premium version, you can also use multiple lines in the nametag, use \n as a seperator.
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# Read the next option for more information.
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PlayerNames: ARMORSTANDS
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# More options in case you want to disable a specific setting of the scoreboard
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# More options in case you want to disable a specific setting of the scoreboard
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# You can customize self disguises scoreboard in players.yml
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# You can customize self disguises scoreboard in players.yml
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Scoreboard:
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Scoreboard:
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