Minestom/src/main/java/net/minestom/server/listener/BlockPlacementListener.java

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package net.minestom.server.listener;
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import net.minestom.server.MinecraftServer;
import net.minestom.server.data.Data;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.player.PlayerBlockInteractEvent;
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
import net.minestom.server.event.player.PlayerUseItemOnBlockEvent;
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import net.minestom.server.instance.Chunk;
import net.minestom.server.instance.Instance;
import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockFace;
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import net.minestom.server.instance.block.BlockManager;
import net.minestom.server.instance.block.CustomBlock;
import net.minestom.server.instance.block.rule.BlockPlacementRule;
import net.minestom.server.inventory.PlayerInventory;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import net.minestom.server.network.packet.client.play.ClientPlayerBlockPlacementPacket;
import net.minestom.server.network.packet.server.play.BlockChangePacket;
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import net.minestom.server.utils.BlockPosition;
import net.minestom.server.utils.Direction;
import net.minestom.server.utils.chunk.ChunkUtils;
import net.minestom.server.utils.validate.Check;
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import java.util.Set;
public class BlockPlacementListener {
private static final BlockManager BLOCK_MANAGER = MinecraftServer.getBlockManager();
public static void listener(ClientPlayerBlockPlacementPacket packet, Player player) {
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final PlayerInventory playerInventory = player.getInventory();
final Player.Hand hand = packet.hand;
final BlockFace blockFace = packet.blockFace;
final BlockPosition blockPosition = packet.blockPosition;
final Direction direction = blockFace.toDirection();
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final Instance instance = player.getInstance();
if (instance == null)
return;
// Prevent outdated/modified client data
if (!ChunkUtils.isLoaded(instance.getChunkAt(blockPosition))) {
// Client tried to place a block in an unloaded chunk, ignore the request
return;
}
final ItemStack usedItem = player.getItemInHand(hand);
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// Interact at block
final boolean cancel = usedItem.onUseOnBlock(player, hand, blockPosition, direction);
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PlayerBlockInteractEvent playerBlockInteractEvent = new PlayerBlockInteractEvent(player, blockPosition, hand, blockFace);
playerBlockInteractEvent.setCancelled(cancel);
playerBlockInteractEvent.setBlockingItemUse(cancel);
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player.callCancellableEvent(PlayerBlockInteractEvent.class, playerBlockInteractEvent, () -> {
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final CustomBlock customBlock = instance.getCustomBlock(blockPosition);
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if (customBlock != null) {
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final Data data = instance.getBlockData(blockPosition);
final boolean blocksItem = customBlock.onInteract(player, hand, blockPosition, data);
if (blocksItem) {
playerBlockInteractEvent.setBlockingItemUse(true);
}
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}
});
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if (playerBlockInteractEvent.isBlockingItemUse()) {
return;
}
final Material useMaterial = usedItem.getMaterial();
// Verify if the player can place the block
boolean canPlaceBlock = true;
{
if (useMaterial == Material.AIR) { // Can't place air
return;
}
//Check if the player is allowed to place blocks based on their game mode
if (player.getGameMode() == GameMode.SPECTATOR) {
canPlaceBlock = false; //Spectators can't place blocks
} else if (player.getGameMode() == GameMode.ADVENTURE) {
//Check if the block can placed on the block
canPlaceBlock = usedItem.canPlaceOn(instance.getBlock(blockPosition).getName());
}
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}
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// Get the newly placed block position
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final int offsetX = blockFace == BlockFace.WEST ? -1 : blockFace == BlockFace.EAST ? 1 : 0;
final int offsetY = blockFace == BlockFace.BOTTOM ? -1 : blockFace == BlockFace.TOP ? 1 : 0;
final int offsetZ = blockFace == BlockFace.NORTH ? -1 : blockFace == BlockFace.SOUTH ? 1 : 0;
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blockPosition.add(offsetX, offsetY, offsetZ);
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if (!canPlaceBlock) {
//Send a block change with AIR as block to keep the client in sync,
//using refreshChunk results in the client not being in sync
//after rapid invalid block placements
BlockChangePacket blockChangePacket = new BlockChangePacket();
blockChangePacket.blockPosition = blockPosition;
blockChangePacket.blockStateId = Block.AIR.getBlockId();
player.getPlayerConnection().sendPacket(blockChangePacket);
return;
}
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final Chunk chunk = instance.getChunkAt(blockPosition);
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Check.stateCondition(!ChunkUtils.isLoaded(chunk),
"A player tried to place a block in the border of a loaded chunk " + blockPosition);
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// The concerned chunk will be send to the player if an error occur
// This will ensure that the player has the correct version of the chunk
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boolean refreshChunk = false;
if (useMaterial.isBlock()) {
if (!chunk.isReadOnly()) {
final Block block = useMaterial.getBlock();
final Set<Entity> entities = instance.getChunkEntities(chunk);
// Check if the player is trying to place a block in an entity
boolean intersect = player.getBoundingBox().intersect(blockPosition);
if (!intersect && block.isSolid()) {
for (Entity entity : entities) {
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// 'player' has already been checked
if (entity == player)
continue;
intersect = entity.getBoundingBox().intersect(blockPosition);
if (intersect)
break;
}
}
if (!intersect) {
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// BlockPlaceEvent check
PlayerBlockPlaceEvent playerBlockPlaceEvent = new PlayerBlockPlaceEvent(player, block, blockPosition, packet.hand);
playerBlockPlaceEvent.consumeBlock(player.getGameMode() != GameMode.CREATIVE);
player.callEvent(PlayerBlockPlaceEvent.class, playerBlockPlaceEvent);
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if (!playerBlockPlaceEvent.isCancelled()) {
// BlockPlacementRule check
short blockStateId = playerBlockPlaceEvent.getBlockStateId();
final Block resultBlock = Block.fromStateId(blockStateId);
final BlockPlacementRule blockPlacementRule = BLOCK_MANAGER.getBlockPlacementRule(resultBlock);
if (blockPlacementRule != null) {
// Get id from block placement rule instead of the event
blockStateId = blockPlacementRule.blockPlace(instance, resultBlock, blockFace, blockPosition, player);
}
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final boolean placementRuleCheck = blockStateId != BlockPlacementRule.CANCEL_CODE;
if (placementRuleCheck) {
// Place the block
final short customBlockId = playerBlockPlaceEvent.getCustomBlockId();
final Data blockData = playerBlockPlaceEvent.getBlockData(); // Possibly null
instance.setSeparateBlocks(blockPosition.getX(), blockPosition.getY(), blockPosition.getZ(),
blockStateId, customBlockId, blockData);
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// Block consuming
if (playerBlockPlaceEvent.doesConsumeBlock()) {
// Consume the block in the player's hand
final ItemStack newUsedItem = usedItem.consume(1);
if (newUsedItem != null) {
playerInventory.setItemInHand(hand, newUsedItem);
}
}
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} else {
refreshChunk = true;
}
} else {
refreshChunk = true;
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}
} else {
refreshChunk = true;
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}
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} else {
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refreshChunk = true;
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}
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} else {
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// Player didn't try to place a block but interacted with one
final BlockPosition usePosition = blockPosition.clone().subtract(offsetX, offsetY, offsetZ);
PlayerUseItemOnBlockEvent event = new PlayerUseItemOnBlockEvent(player, hand, usedItem, usePosition, direction);
player.callEvent(PlayerUseItemOnBlockEvent.class, event);
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refreshChunk = true;
}
// Refresh chunk section if needed
if (refreshChunk) {
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chunk.sendChunkSectionUpdate(ChunkUtils.getSectionAt(blockPosition.getY()), player);
}
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player.getInventory().refreshSlot(player.getHeldSlot());
}
}