Commit Graph

14 Commits

Author SHA1 Message Date
themode
551bd42b48 Moved the demo server to the test directory 2020-10-11 16:02:26 +02:00
jglrxavpok
48d967b89f Use vertically flipped UV in shader 2020-08-13 15:06:49 +02:00
jglrxavpok
b08c1d6898 Post-processing should vertically flip the output 2020-08-13 15:01:43 +02:00
jglrxavpok
c0aec9b8b2 Make GLFWCapableBuffer public for devs to extend if wanted 2020-08-13 13:54:57 +02:00
jglrxavpok
ce509b2bc6 Invalid Javadoc HTML broke the build, oops 2 2020-08-13 13:27:39 +02:00
jglrxavpok
37547930e9 Invalid Javadoc HTML broke the build, oops 2020-08-13 13:23:26 +02:00
jglrxavpok
5e16894159 Moved PaletteGenerator outside of demo package and inside core 2020-08-12 22:53:29 +02:00
jglrxavpok
adf34b4742 Drop-in palette lookup post-processing
Directly usable for devs
2020-08-12 19:23:28 +02:00
jglrxavpok
7070f46a39 Fixed palette lookup 2020-08-11 23:49:21 +02:00
jglrxavpok
c0a704dc56 Forgot palette 2020-08-11 23:39:10 +02:00
jglrxavpok
e04a4fad02 Fast render with shader color lookup (wrong colors for the moment) 2020-08-11 23:23:14 +02:00
jglrxavpok
6856904905 Large framebuffers for more than 128x128 rendering 2020-08-11 00:35:25 +02:00
jglrxavpok
6d14e16dac Moved LWJGL demo code to https://github.com/Minestom/LWJGL-Example 2020-08-10 16:35:19 +02:00
jglrxavpok
5533e3f9e7 LWJGL is now an optional dependency (example project to use it incoming) 2020-08-10 14:50:39 +02:00