Commit Graph

1051 Commits

Author SHA1 Message Date
Andreas Troelsen
e40fc6ef84 Add publish-hangar GitHub Actions workflow.
Introduces a new workflow that runs when a new build has been published
on GitHub Releases. It converts the release notes to Hangar Markdown and
sends it to Hangar along with the jar-file.

Note: The workflow currently relies on the version string being appended
to the filename of the jar-file. Without it, the file reference in the
`curl` request that uploads the build would need to change.

The workflow references a new secret, `HANGAR_TOKEN`, which is just an
API key for the Hangar API. The token was created in the Hangar profile
settings (API Keys), and its only permission is `create_version`.

In order to properly upload a new build to Hangar, we need to construct
a somewhat complex JSON object. This is because the Hangar API allows
for publishing releases on multiple platforms and for multiple versions,
which makes the simple use case for MobArena's single file upload look a
bit overcomplicated. Unlike the CurseForge API, the Hangar API supports
"normal" platform version strings, so we don't need to map anything. It
also supports patch version wildcards, so we can get away with `1.18.x`,
`1.19.x`, etc. for each version supported. The API only uses the API key
for authentication, which means we need to grab a JWT and use that for
the actual upload request. Note that the `pluginDependencies` property
is currently required, but it can be left empty.

The workflow can be invoked directly via the `workflow_dispatch` event,
which might come in handy if something in the pipeline breaks.

The Hangar base URL and project slug are both hardcoded, and things
would probably be cleaner if they were made into variables, but we don't
need this workflow anywhere else, so it's fine for now.
2024-01-01 17:05:41 +01:00
Andreas Troelsen
be6fd85a6d Add publish-curseforge GitHub Actions workflow.
Introduces a new workflow that runs when a new build has been published
on GitHub Releases. It converts the release notes to CurseForge HTML and
sends it to CurseForge along with the jar-file.

Note: The workflow currently relies on the version string being appended
to the filename of the jar-file. Without it, the file reference in the
`curl` request that uploads the build would need to change.

The workflow references a new secret, `CURSEFORGE_TOKEN`, which is just
an API key for the CurseForge API. The token was created on CurseForge
under profile settings (My API Tokens).

In order to properly upload a new build to CurseForge, we need a list of
"game version IDs", which isn't completely trivial. The API gives us a
means of looking up _all_ Minecraft game version IDs, but we then have
to manually filter out the ones that don't apply to Bukkit plugins, as
there are duplicate entries for each Minecraft version, and only some of
them work for Bukkit plugins (which turns out to be the ones with game
version type ID 1). The structure of the `metadata` field combined with
how incredibly difficult bash can be to work with has resulted in some
gnarly text processing trying to filter the JSON response and turning it
into a list for use in the `jq` template, but it gets the job done.

The CurseForge base URL and project ID are both hardcoded, and things
would probably be cleaner if they were made into variables, but we don't
need this workflow anywhere else, so it's fine for now.

The workflow can be invoked directly via the `workflow_dispatch` event,
which might come in handy if something in the pipeline breaks.

Lots of inspiration was found in the probably really great GitHub Action
`curseforge-upload` [1]. We could have probably just used that, but it's
nice to have full control of the process. At any rate, thanks to itsmeow
and NotMyFault for publishing their work.

---

[1] https://github.com/itsmeow/curseforge-upload
2024-01-01 16:46:38 +01:00
Andreas Troelsen
b881943656 Add hangar format to release note script.
Hangar uses Markdown, so this is a very easy release note "conversion"
just like GitHub Releases.
2023-12-31 15:14:25 +01:00
Andreas Troelsen
8e5d2f0d23 Make InventoryThingParser package-private.
We don't need the parser exposed outside of the `things` package, and
none of the other thing parsers are public anyway. Coincidentally, this
fixes a warning about exposing InventoryThing outside of its visibility
scope, so yay.
2024-01-01 18:34:20 +01:00
Andreas Troelsen
3b7b638b00 Make LexeMatcher package-private.
We don't need it outside of the `formula` package.

This fixes warnings about exposing Lexeme outside of its visibility
scope, so yay.
2024-01-01 18:26:44 +01:00
Andreas Troelsen
eb51a31720 Remove unused ThingManager constructor.
This fixes a warning about exposing ItemStackThingParser outside of its
visibility scope, but really it's just a good little cleanup step, since
the constructor in question is never used for anything. We might want to
eventually expose the ItemStackThingParser and use it in more places in
the code base, but in that case, and in that case it would probably make
sense to re-introduce the constructor, but I'm calling YAGNI on this in
order to nuke a warning.
2024-01-01 18:23:54 +01:00
Andreas Troelsen
82f00c5535 Fix "unary operator" warnings in FormulaManagerIT.
Okay, the reason the code included the unary plus was to more directly
represent the resulting expression, but I'm guessing the compiler isn't
going to respect that intent even if it could somehow understand it, so
it will probably remove the symbols and just parse it all the same.

Unlike with the unary plus, the unary minus can be "fixed" by wrapping
it in parentheses. The end result is of course the exact same, but the
intent is perhaps a bit clearer this way. We want to try to coerce the
compiler into creating an expression with "add a negative value", just
for the sake of "correctness" at the runtime evaluation level, but even
if that isn't what will actually happen, the explicit code is still a
bit easier to read. While unary plus is easy to disregard, "fixing" an
unnecessary unary minus would mean having to change the binary operator
before it, which muddies the intent of the expression.
2024-01-01 17:49:21 +01:00
Andreas Troelsen
d8fdbb80c0 Simplify formula operation interfaces.
This commit releases the BinaryOperation and UnaryOperation interfaces
of the `formula` package from their `java.util.function` supertypes and
redeclares the previously inherited functions directly in the operation
interfaces, but also reifies them by explicitly using primitive doubles
instead of generics and wrapper classes. Doing so does not change the
functionality or any other code at all, but it makes the interfaces much
"stronger", since they no longer need to consider `null` values, which
they didn't actually take into account anyway. This fixes a warning in
Visual Studio Code (not sure how to get the same warning in IntelliJ)
about the operator registrations in the default formula environment
factory method being unsafe.
2024-01-01 19:39:59 +01:00
Andreas Troelsen
e5ffe169a1 Create release drafts from "Release ..." commits.
This commit adds a second job to the build workflow that runs after the
build job has completed. The job creates a GitHub Releases _draft_ that
needs to be manually published in order to be publicly available.

The job runs if, and only if, the following conditions are met:

- The build job has completed _successfully_, i.e. if the Gradle `build`
  task fails, the draft job doesn't run.

- The `push` event that triggered the workflow happened on the `master`
  branch, i.e. releases will never be created from temporary branches.

- The commit message of the most recent commit in the `push` event that
  triggered the workflow starts with `"Release "`, i.e. there must be a
  commit that explicitly tries to "release" a build.

- The version string does _not_ end with `-SNAPSHOT`, i.e. development
  builds will not be released.

All of these conditions act as safeguards, so we don't end up releasing
something we don't want to release, but they also prevent bloating the
Releases page with a bunch of useless drafts.

The job uses the `version` output variable from the build job that was
introduced in a recent commit to extract release notes using the script
that was also introduced recently, as well as for the name of the _tag_
to create when the release is published.

Note that the `GITHUB_TOKEN` environment variable is required to be set
when we want to use the GitHub CLI in a workflow [1]. The job also has
an explicit `contents: write` permission, which is required for creating
releases from GitHub Actions.
2023-12-31 04:43:53 +01:00
Andreas Troelsen
798ae0f578 Output version string in build workflow.
This commit makes the build workflow output the version string as found
in the `version` property in `build.gradle.kts`. The version string will
be necessary further down the pipeline when we need to extract release
notes and create tags.

There are many ways to extract the version string:

- Use `grep` to grab it from `build.gradle.kts` directly. This is pretty
  brittle, since we don't really know for sure if the structure of the
  file will change in the future.

- Create a Gradle task in `build.gradle.kts` that prints the version
  string. This is probably the most direct approach we could take, but
  such a hyper-specific task feels like a code smell. It also requires
  running Gradle again, which is a bit slow.

- Use the built-in `properties` task in Gradle to print the `version`
  property and `grep` it. We avoid changing `build.gradle.kts`, which is
  a plus, but we still have to actually run Gradle.

- Parse the filename of the resulting jar-file in `build/libs/`, since
  it now contains the version string. This is also brittle, because we
  don't know if we're gonna continue to append the version string to the
  jar-file, and depending so much on it being there is a little scary.

- Extract `plugin.yml` from the resulting jar-file and `grep` it. This
  is perhaps a little crude, but it is much faster than running Gradle,
  and as a bonus, we get a bit closer to "what's inside the jar-file",
  which should give us a bit more confidence that any given release is
  actually the version it claims to be.

It may seem like a small thing to invest so much text on, but from an
automation standpoint, it is much easier to be confident in automations
with predictable and robust mechanisms for deriving input variables.
2023-12-31 04:16:08 +01:00
Andreas Troelsen
84776990b9 Add release note extraction script.
Introduces a crude Python script that can extract release notes from the
changelog for a given version and convert it to one of three different
output formats:

- `github` for GitHub Releases. This is just the Markdown itself, but
  with the very first line (the version) removed, because the version is
also the title of the release itself.

- `spigot` for Spigot Resources. This is the BBCode format used on the
  forums and in the resource descriptions.

- `curse` for CurseForge File Uploads. Curse uses a so-called "WYSIWYG"
  format that's really just HTML underneath.

The formats for Spigot and CurseForge are straightforward to convert to
as long as we only use simple text formatting, bullet lists, and links,
but that is really all the changelog should consist of anyway.

While this script already makes the release process quite a bit easier
on its own, the end goal is to _automate_ releases as much as possible,
and to do that, we need to be able to extract release notes, and we need
to be able to do it from GitHub Actions, which is quite a bit simpler if
we don't use third-party libraries.

Publishing releases on GitHub is almost trivial, while CurseForge is
pretty easy, and Hangar should be very doable as well. Spigot, on the
other hand, is stuck in the dark ages, so we must continue to upload
files manually there.
2023-12-31 03:25:14 +01:00
Andreas Troelsen
590f877756 Build on push to branches, not tags.
According to the documentation, by not specifying anything in the `push`
event, GitHub Actions will run the workflow for both branches and tags,
but by specifying `branches` alone, it will _only_ run the workflow for
branches and _not_ tags [1].

We want to build on pushes to _all_ branches so we can give folks a jar
to try out for feature requests and bug fixes. We don't want to build on
tags, however, because they don't provide any value in the current build
pipeline. If the version was derived from Git tags, it could make sense
to build on tags, but that's not where we are.

As for the `**` glob pattern instead of just `*`, the documentation says
that the latter does not match forward slashes [2], and while our naming
convention for branches doesn't use slashes right now, there's no reason
that they shouldn't be viable later down the road.

---

[1] https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#onpushbranchestagsbranches-ignoretags-ignore
[2] https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#filter-pattern-cheat-sheet
2023-12-31 02:25:41 +01:00
Andreas Troelsen
932b9de8f2 Minor tweaks to build workflow.
Removes trailing whitespace and simplifies some step names.
2023-12-31 02:24:53 +01:00
Andreas Troelsen
614d95683e Update upload-artifact to v4.
Apparently there are numerous performance and behavioral improvements.
2023-12-30 23:49:03 +01:00
Andreas Troelsen
4c855e6705 Include version in artifact filename.
Removes the "archive version" override for the `shadowJar` task in the
build file, resulting in a jar-file that contains the current version
number in the filename. It's mostly a convenience tradeoff; either we
can see the version directly in the filename and avoid assumptions, or
we can easily overwrite an existing jar-file with a new one.

Also updates the upload step of the build workflow to a glob pattern so
we grab the file regardless of the version.
2023-12-30 23:36:07 +01:00
Andreas Troelsen
7942c33e67 Add monster-teleporting to resource file.
This should have been part of commit 511d16f, but apparently I forgot to
stage the file.

Whoops.
2023-12-17 21:20:25 +01:00
Andreas Troelsen
f57f10ecd5 Convert to Gradle.
This commit converts the project from Maven to Gradle by removing the
old Maven-related files such as `pom.xml` and the Maven Wrapper, and
replacing them with their Gradle counterparts (more or less).

Comparing the artifacts from Maven and Gradle indicates no significant
differences in the resulting jar-files, and a quick test of the plugin
shows that things are still working as expected.

Bits of `build.gradle.kts` may need a bit of a tune-up later down the
road, e.g. the test sources "hack" put in place. It may be cleaner to
omit this hack and just suck up having to repeat dependencies, but in
that case, it might be better to embrace the "libs" file instead of
having to repeat dependencies in full.

Note that this commit changes the caching mechanism used in the GitHub
Actions build workflow, opting for the one built into `setup-java`.
2023-12-09 21:08:09 +01:00
Andreas Troelsen
511d16f45a Add per-arena setting monster-teleporting.
This setting allows server owners to allow arena monsters to teleport
around _while inside the region_. They still can't teleport out of the
region.

Taken at face value, this should just be the default behavior. However,
due to arena regions being boxes, any non-box shaped arena will need a
region that covers more than the physical arena structure, which means
mobs like Endermen will be able to teleport into possibly unreachable
areas of the physical structure. So we have to make do with a setting.

Closes #762
2023-11-13 16:29:51 +01:00
Andreas Troelsen
457bf2ffff Clean up PvP activation logic.
The idea behind the previous implementation worked, but it was a tad bit
confusing. This commit refactors the activation logic by simply removing
it entirely. The "activation" part of the logic is now derived from the
wave number (if 0, it means we haven't _really_ started yet), instead of
relying on the spawn thread to toggle the flag on and off. This kind of
dependency inversion (spawn thread -> listener, listener -> "phase") is
a pretty decent (albeit super tiny) step towards cleaning up the whole
session system, so I call that a victory in and of itself!
2023-11-13 16:19:01 +01:00
Andreas Troelsen
a662157cbf Reformat ArenaListener fields.
What a mess, sheesh...
2023-11-13 15:37:51 +01:00
Andreas Troelsen
9e083a91de Report Spigot health error to admins.
Using the new `mobarena.admin.errors` permission, this commit provides
server owners with a way to make the infamous Spigot health error much
more visible by sending the error message to any "admins" online when
the error occurs.

Closes #764
2023-11-13 14:39:05 +01:00
Andreas Troelsen
12314f476c Add mobarena.admin.errors permission.
Introduces a new permission for "admins" that can be used to increase
visibility of errors caught by the plugin. Server owners may not want
_all_ online players to see these types of messages, so the permission
gives error handlers a way to filter the list of online players before
sending the error message.
2023-11-13 14:37:34 +01:00
Andreas Troelsen
feb257213c Add support for saved items.
Introduces the concept of a _saved item_; an in-game item that has been
captured in a YAML file via Bukkit's item serialization mechanism. These
items can be referenced in the config-file in all places that any other
normal item can be used, assuming the ThingManager is in charge of the
parsing. This should help bridge the gap between class chests and the
config-file by allowing any Bukkit serializable item stack to be stored
and referenced as if MobArena's item syntax directly supported it.

Three new setup commands are introduced to help manage the items, such
that they can be created, deleted, and loaded (for "editing" purposes).
The commands are somewhat rough around the edges and may need a little
bit of polish going forward.

Together with the new inventory referencing Things, this functionality
should help provide most of the flexibility people have been missing
from the item syntax for about a decade... Hell, it's about time.

Closes #212
2023-11-13 14:33:31 +01:00
Andreas Troelsen
d7336526e1 Add InventoryThing collection.
Adds three new Thing types that can be used to reference items in chests
(or any block-based InventoryHolder):

- InventoryIndexThing looks up an item by index/slot in an inventory.
- InventoryGroupThing groups all non-null/non-air items in an inventory
  into a ThingGroup.
- InventoryRangeThing groups all non-null/non-air items in a given range
  of an inventory into a ThingGroup.

The new Thing types aim to bridge a gap between the class chests and the
rest of the Thing-based parts of the config-file. The goal is two-fold:
allow for more in-game configuration so access to the config-file isn't
_quite_ as crucial, and propagate the item-wise feature completeness of
class chests to other parts of the plugin.

While class chests are low configuration and a bit "all or nothing", the
inventory Thing types require manually punching in the coords for chests
and possibly indices/ranges for items. This means that the initial setup
could be a bit unwieldy, and highly volatile wave setups are definitely
not a good fit. If the wave setup is mostly pre-defined, it is fairly
easy to tweak upgrade waves and rewards in the same way class chests are
tweaked.

As for item-wise feature completeness, the inventory Thing types share
the same "if Bukkit can copy it, it will work" rule of thumb as class
chests do, which means items with metadata such as custom names, lore,
or even NBTs, should just work. This could remove the need to employ
other plugins.

By no means can this solution be considered "optimal", but it it _does_
enable some long-requested features.

Closes #456
2023-11-13 14:32:35 +01:00
Andreas Troelsen
1a7109a1d4 Add Hangar link to README.
We'll get around to the Gradle plugin and auto-publishing at some point,
but for now, let's at least just link to the project page.
2023-11-13 12:21:40 +01:00
Andreas Troelsen
af513b03b0 Prevent unauthorized sign edits.
Since Minecraft 1.20, players can edit signs by right-clicking on them,
and that poses a problem for the sign-centric portions of the plugin,
such as class selection signs and the various types of arena signs.

This commit refactors the PlayerInteractEvent handler in ArenaListener
in order to break open the possibility of handling non-lobby players as
well. We're a little more strict with lobby players, and we still want
to handle class sign clicks and iron block clicks here. For players who
aren't in the lobby, we're really just blocking the event according to
the regular protection rules (block is inside region, protect is on, and
arena is not in edit mode).

It also blanket cancels events in the HandlesSignClicks event handler,
because there is no meaningful way to edit an arena sign, since their
contents come from the template file and not from what is written on
them by the sign renderer.

Ideally, we'd refactor some of this event handler logic, because it's a
lot easier to take care of the individual responsibilities in separate
event handlers.

Fixes #765
2023-11-04 00:20:39 +01:00
Andreas Troelsen
6579c4bf0e Call update() when reparing signs.
It boggles the mind that this tiny little class has worked as intended
since 2011 (!!), and all of a sudden, signs no longer retain their text
in the repair procedure...

By calling the somewhat arbitrary `update()` method on the sign after
setting the contents, the sign appears to correctly update again.

Fixes #772
2023-10-23 18:55:08 +02:00
Andreas Troelsen
a79678430d Add -Xlint:all to compiler args.
Nice little flag to get all those juicy warnings out into the build
output for better visibility.
2023-10-23 18:35:54 +02:00
Andreas Troelsen
61550161a7 Remove unused class.
I had no idea this class existed, but it seems like it's actually never
been used for anything, since the commit that introduced it didn't even
use it either.
2023-10-23 00:30:55 +02:00
Andreas Troelsen
bbe7ed491d Bulk up the test suite for FormulaManager.
Introduces a couple of tests for the FormulaManager test suite in order
to cover all the methods the class exposes. This means it is no longer
necessary to suppress the "unused" warnings.
2023-10-23 00:30:55 +02:00
Tad Hunt
58f1423a6e
Upgrade versions in GitHub Actions
Fixes a bunch of deprecation warnings.
2023-10-22 01:27:53 +02:00
Tad Hunt
a8b2cf90e9
Fix scanner resource leak.
Wraps the Scanner in try-with-resources to ensure resource cleanup after
reading the config-file from the plugin jar.
2023-10-22 01:24:53 +02:00
Andreas Troelsen
15a79bdd7e Remove discrepancy in auto-ready behavior.
It's not clear why this variation in the auto-ready logic exists, and
the commit history doesn't seem to have any clues either. Perhaps the
actual readying up logic was incompatible with auto-ready at some point,
but at this point in time it doesn't seem like this is necessary at all,
and it appears to be causing a bug with the MobArenaStats extension.

By simply calling the player ready procedure regardless of the status of
the auto start timer, MobArena fires the arena player ready event that
MobArenaStats depends on for some of its pre-session bookkeeping. It
could be argued that MobArenaStats should be more robust, but we would
much rather fix the root problem than slack on the otherwise fairly
sound strictness of the MobArenaStats data model.

Fixes #746
2023-05-07 11:52:31 +02:00
Andreas Troelsen
4f78936716 Use boss entity as source for obsidian bomb.
Makes the boss entity the source of the obsidian bomb explosion, which
then makes the damage event listener handle the explosion damage as if
the boss is the damager, which means the `monster-infight` flag should
be respected.

Fixes #759
2023-05-07 11:29:36 +02:00
Andreas Troelsen
2eb1761e76 Use exploding sheep as source for explosion.
Makes the sheep entity the source of the explosion that's created when
it triggers close to a player. This, in turn, makes the damage event
listener handle the explosion damage as if the sheep is the damager,
which means it will respect the `monster-infight` flag.

Fixes #758
2023-05-07 11:28:13 +02:00
Andreas Troelsen
9871bb85d8 Bump version to 0.107.1. 2023-05-07 11:21:21 +02:00
Andreas Troelsen
00605b54f9 Release 0.107. 2022-07-30 20:24:03 +02:00
Andreas Troelsen
ec644df05b Adapt to the new SPELL spawn reason.
This new spawn reason was introduced somewhere between 1.18 and 1.18.1,
and unfortunately it is a breaking change, so we have to employ it for
MobArena to properly allow and register vexes (again...), but we also
have to maintain a variation of the old logic so we don't break support
for older server versions.

Fixes #719
2022-07-26 13:20:54 +02:00
Andreas Troelsen
2c0d3e292c Update SpigotAPI to 1.19.
This time around we're trying to keep the API version bumped for the
sake of not leaving the people who actually keep their servers updated
behind. It does present some potential backwards compatibility issues
when we do employ new API, but we'll just have to be mindful of _how_ we
go about doing so...
2022-07-26 13:10:06 +02:00
Andreas Troelsen
d963d90cb9 Update VaultAPI to 1.7.1. 2022-07-26 12:23:53 +02:00
Andreas Troelsen
b76b0e6719 Add workflow_dispatch trigger to build workflow.
This should allow us to just initiate a build if the artifact of the
latest build expires.
2022-06-25 17:21:16 +02:00
Andreas Troelsen
6cec72ebfb Add some whitespace to build workflow.
Let's clean this up a little bit.
2022-06-25 17:19:49 +02:00
Andreas Troelsen
8c5ae13bef Rename build workflow.
The previous name was really just a way to try to "prettify" the whole
thing, but the badge in the README is a little wonky compared to other
projects, so we're just gonna go with "build" for now for consistency.
2022-06-25 17:18:02 +02:00
Andreas Troelsen
36908cbe85 Remove class pets on player death.
When a player with pets dies in the arena, we want their pets to be
removed. One could probably argue that the pets _should_ be able to
stick around, but the original intent was for them to be removed
alongside their owner.

Fixes #721
2022-06-25 17:16:09 +02:00
Nesseley
3e2c614c18
Remove normal/undyed shulker boxes from My Items inventories.
Removes the first `_` in the `_SHULKER_BOX` matching to ensure that normal shulker boxes with ID `SHULKER_BOX` are removed from My Items as well.


Co-authored-by: Andreas Troelsen <garbagemule@gmail.com>
2022-03-07 17:45:16 +01:00
Andreas Troelsen
c88f20c46f Add per-arena setting auto-ignite-fuse.
This new setting allows changing the fuse time for auto-ignited TNT,
which is normally a hardcoded 80 ticks in Minecraft. Note the somewhat
weak safeguarding without any sort of error message - with great power
comes great responsibility...

Closes #715
2022-02-13 00:33:18 +01:00
Andreas Troelsen
b9b4d0d204 Replace metadata "planter" logic with TNT primed source.
Now that MobArena sets the TNTPrimed source on auto-ignited TNT, the
"planter" logic becomes _somewhat_ obsolete. This is due to the fact
that manually ignited TNT blocks produce a TNTPrimed entity with the
source property set to the player that ignited the block.

Because the "planter" logic in the BlockIgniteEvent handler didn't
actually work, this change shouldn't actually do anything in that
regard. That is, a TNT block ignited by a player would still have that
player as its source regardless of who the planter was, because the
procedure that would have otherwise set the planter of the TNTPrimed
entity never ran.
2022-02-12 23:53:04 +01:00
Andreas Troelsen
4470b60aaf Remove unused code block.
Turns out igniting TNT _doesn't_ fire a BlockIgniteEvent but rather an
ExplosionPrimeEvent, which means this code has never actually been of
any use. This code block was likely dead on arrival and has been dead
for almost 9 years. Wonderful...

The proper handling here would be to listen for the PlayerInteractEvent
and detect flint and steel interactions with TNT blocks. This is super
cumbersome, however, because the event handler would have to listen on
the MONITOR priority to ensure that nothing changes down the line. What
we are _actually_ need to do is remove the TNT block from the arena's
block set when it is ignited, but since this hasn't worked for almost a
decade, we're not really in a hurry to fix it now. It just makes for a
slightly slower (but negligible) cleanup procedure most of the time.
2022-02-12 23:30:21 +01:00
Andreas Troelsen
d3e5d44cb2 Set source property on TNTPrimed entities.
This property makes TNT explosions look more "real" to other plugins who
may be consuming events from MobArena's sessions. It also gives way to a
potential rework of the "planter" logic that currently makes use of the
Bukkit Metadata API.

Closes #718
2022-02-12 22:42:39 +01:00
Andreas Troelsen
d4dcc8dc90 Don't nag players with mobarena.admin.teleport.
Changes the behavior of the ArenaListener's teleport event handler such
that it _ignores_ teleport attempts instead of _rejecting_ them when the
player in question has the `mobarena.admin.teleport` permission. Because
the global listener's event handler only ever checks the permission if
at least one per-arena listener has _rejected_ the teleport attempt, and
none of them have explicitly _allowed_ it, the change means that it will
never check the permission, because its internal `allow` flag will never
change to `false`. Thus, the check can be safely removed from the global
listener's logic.

When the response is to ignore instead of reject, the message that would
have otherwise been sent to the player is skipped. This fixes #702.

It is perhaps tempting to move the permission check up into the section
of sanity checks in the global listener, but this is very specifically
avoided to allow MobArena to _uncancel_ teleport events that have been
cancelled by other plugins, but that MobArena might need to go through.
Please see afcc526a71 for more info.
2022-02-12 19:06:40 +01:00