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Updated Formulas (markdown)
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@ -33,7 +33,7 @@ The `multiplier` variable is defined by the amount node, and has the following v
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### Boss Health ###
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### Boss Health ###
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The boss health node `health`, used in boss waves, denotes how much health the boss has. Note that the `health-multiplier` node (see [[Setting up the waves]]) **does NOT** affect boss waves at all, so these are the only values that can be used. The minimum health a boss can have is 320 health points (~160 hearts), which is with `low` health and only 1 player fighting. With 10 players and `high` health, the boss will have 5500 health points (~2750 hearts).
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The boss health node `health`, used in boss waves, denotes how much health the boss has. Note that the `health-multiplier` node (see the [[wave setup page|Setting up the waves]]) **does NOT** affect boss waves at all, so these are the only values that can be used. The minimum health a boss can have is 320 health points (~160 hearts), which is with `low` health and only 1 player fighting. With 10 players and `high` health, the boss will have 5500 health points (~2750 hearts).
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health = (#players + 1) * 20 * multiplier
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health = (#players + 1) * 20 * multiplier
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