Commit Graph

1536 Commits

Author SHA1 Message Date
asofold
8762d38020 Fix isOnGround issue with shape judgment. 2013-03-05 21:36:30 +01:00
asofold
3ad9ba3993 Fix isOnGround stopping loop with "walls". 2013-03-05 21:23:18 +01:00
asofold
7adef83687 Change resetting of yOnGround for NoFall.
Use CheckConfig to determine if it is necessary. Move resetting to a
method. Collect block flags again.
2013-03-05 20:21:29 +01:00
asofold
8bed6fb2de Change resetting of yOnGround for NoFall.
Use CheckConfig to determine if it is necessary. Move resetting to a
method. Collect block flags again.
2013-03-05 20:11:51 +01:00
asofold
2b0ab5cae3 Reset block-flags with setYonGround. Add setter for block-flags. 2013-03-05 20:10:37 +01:00
asofold
d7110b3239 Adjust/fix moving debug output. 2013-03-05 19:45:01 +01:00
asofold
b73f68dd55 Add javadocs about levels. 2013-03-05 18:39:49 +01:00
asofold
de44ea43a4 Fix for flags + adjust debug output to show flags and exact coordinates
on higher debugLevel.
2013-03-05 18:26:10 +01:00
asofold
354511b88f isOnGround: Fix for flags. 2013-03-05 17:31:37 +01:00
asofold
f7d9441174 isOnGround: Add null check, move some things to methods. 2013-03-05 17:14:43 +01:00
asofold
0194d1fcc8 Tweak isOnGround: Faster exclusions for walls. 2013-03-05 17:00:06 +01:00
asofold
22974751e6 Re-order isOnGround for better overview. 2013-03-05 16:54:12 +01:00
asofold
66f2d6d7eb Set version to 3.8.11 for further development. 2013-03-05 16:37:48 +01:00
asofold
2dbc486987 Set version back to 3.8.10-RC, since back to dev was premature. 2013-03-05 07:55:07 +01:00
asofold
ce6a8b4498 Adjust on-ground handling: fix and bring back "shortcut" check.
It is not just a shortcut, it also prevents survivalfly alerts in case
the player is stuck.
2013-03-05 07:53:37 +01:00
asofold
7bf1e24b93 Set version to 3.8.11 for further development. 2013-03-05 04:47:32 +01:00
asofold
8807c6d9fa Set version to 3.8.10-RC for release on BukkitDev. 2013-03-05 03:08:02 +01:00
asofold
680bd86dd8 Fix false positives with jump+sprint just touching water once. 2013-03-05 02:31:30 +01:00
asofold
323d0f07d1 Fix for sneaking/blocking + velocity. 2013-03-04 23:37:58 +01:00
asofold
11f139a4fa Only debug this to console for nonzero BuildParameters.testLevel. 2013-03-04 23:06:58 +01:00
asofold
1cc18db8be Reorder isOnGround, remove unreliable "short-cut". 2013-03-04 22:24:44 +01:00
asofold
078c567e4b Attempt to reduce false positives with sprint+jump+attack.
Attacking while sprinting will now activate an extra buffer for the
horizontal speed checking.
2013-03-04 03:26:31 +01:00
asofold
494c667592 Add horizontal buffer to sf debug output. 2013-03-04 01:13:58 +01:00
asofold
1d1e428d05 Add checks.debug flag for fast activation of all checks debug features. 2013-03-04 01:13:40 +01:00
asofold
a22b259cc4 Attempt to fix issues with re-join and survivalfly. 2013-03-03 18:44:37 +01:00
asofold
d42f94f651 Step can only be set in the global config. 2013-03-03 18:08:14 +01:00
asofold
6b5b9ce0e4 Reset hover ticks if found on ground. 2013-03-03 18:00:21 +01:00
asofold
ec5a504d7f Only check sf/hover every n ticks (configurable). 2013-03-03 17:58:54 +01:00
asofold
7ac499af06 Add loginticks to sf/hover to allow extra counting down before really
checking.
2013-03-03 17:38:19 +01:00
asofold
feaa09ad03 Add dev-url. 2013-03-03 16:40:15 +01:00
asofold
65859486ec Attempt to fix Zombe/noclip flippage [quick'n'shalow: untested]. 2013-03-02 04:25:08 +01:00
asofold
f28235cf61 Tweak lost-ground workarounds.
Allow a little more on ascending, early abort on descending too fast.
2013-03-02 03:33:45 +01:00
asofold
ff409fddea Rearrange some things with MovingListener/PlayerMove(lowest).
1. Don't check sf if passable sets back already, since passable favours
the
sf-set-back-location anyway.
2. First check which checks to check, to somewhat clean up the
MovingListener
3. Reset some properties on set-back in MovingListener.
2013-03-02 03:15:49 +01:00
asofold
036c99653f Use hard limits for maximum number of steps for ray-tracing.
This concerns both blockinteract.visible and moving.passable, both set
to 60. In effect extreme moves are impossible with either check
activated. Mind that 60 steps could be something like 20 blocks for some
cases, probably even less.
2013-03-01 21:50:37 +01:00
asofold
c805caa553 RayTracing: Add ability to check number of steps done.
Now available in the abstract base class.
2013-03-01 21:43:26 +01:00
asofold
b70418770a Add methods for further testing of directions and similar. 2013-03-01 21:16:48 +01:00
asofold
f650a48cad Forgot to rename this one. 2013-03-01 19:56:08 +01:00
asofold
9ba173b82e Confine lost-ground check for block edges further. 2013-03-01 19:47:50 +01:00
asofold
212438dd7b MCAcessBukkit: Also make Glowstone an exception. 2013-03-01 19:34:44 +01:00
asofold
ccb5bae436 Plugin class: Add a method for processing reload. 2013-03-01 19:14:51 +01:00
asofold
b2be3b9474 NCPBukkitCompat: Ensure some full blocks are not ignored by passable. 2013-03-01 19:10:00 +01:00
asofold
2d0b2bace0 Add comments and javadocs. 2013-03-01 18:54:48 +01:00
asofold
bf0e8350ec More caching for on-ground checking in PlayerLocation.
Remember the minimal yOnGround for having found ground and the maximal
yOnGround for not having found ground. Does not apply for all
xz/y-margin parameters, yet.
2013-03-01 18:37:30 +01:00
asofold
1c2c0dce89 Add comment. 2013-03-01 18:35:30 +01:00
asofold
e5767e3290 Remove hopefully not needed extension for y-bounds for isOnGround. 2013-03-01 17:35:07 +01:00
asofold
e46c8a1893 Compile NCPCompatBukkit against 1.4.7-R1.0, since more is not needed. 2013-03-01 16:38:05 +01:00
asofold
c64bf49020 Move build timestamp to parent pom. 2013-03-01 16:25:10 +01:00
asofold
2a9e00b4ae Add more build parameters (time, java). 2013-03-01 16:16:23 +01:00
asofold
e1adb3db54 Ignore empty lines. 2013-03-01 15:32:51 +01:00
asofold
d429f8c597 Add safety check to stop ray-tracing if coordinates don't change. 2013-03-01 15:13:53 +01:00