Remove ambigue method, apply a different default margin, up to the next
block in steps of 0.25, if within 0.35 reach.
Default methods use this correction now, so some places might check with
too high a margin now.
Not entirely sure this will still protect from anything, shortish:
* Remove cancelling due to coarse pre-checks.
* Rather correct the end location back onto the end block somehow.
* Retry ray-tracing with the pitch and yaw of past flying packets.
* Let the direction check handle the off-too-far part and let people
blame that one for remaining amounts of false positives.
Missing:
* Should confine by distance to last move, perhaps.
Use check-specific debug methods for convenience.
Add to: Check, CheckListener, BaseAdapter.
Relay to: CheckUtils.
Side effects:
* Remove constructor: CheckListener().
This is half a guess on base of a request. Hooks can now check if there
are any log actions, or cast IViolationInfo to ViolationData and query
if anything would be logged to a certain stream.
Alterations pending (allow query for multiple streams or just get
streams/configs, what to have in the official API in IViolationInfo).
* Rename interfaces to I...
* Split off the statistics counting to accept/deny counters.
* Remove support for parent workarounds.
* Do use a testUse method for overriding in AbstractWorkaround.
* Add a stage counter to WorkaroundCountDown, for meta checks per stage.
* Extend/alter/implement default method signatures and interfaces.
Missing:
* Tests for the workaround package.
* Add a primary thread / moving checks registry instance.
* Add default sets and use in moving checks (primary thread only).
Untested, unused. Intentions are:
* Be able to count any use of workarounds.
* Confine workarounds to side conditions, such as 'use once until
conditions are reset' and/or 'only use once conditions are set'.
* Have per-player objects and (attached) global counters.
* (Might think of: disable workarounds by configuration.)
(@Samistine).
Slight deviations:
* Random formatting changes.
* Use a linked list for changedCommands at first.
* Use list.clear after iteration, instead of calling remove repeatedly.
* descendingIterator instead of ListIterator + (has+) previous.
* Add mightBeMultipleMoves to MoveData.
* Use a utility method to test for skip_paper, both on setting
vAllowedDistance for vdistrel and in vdistsb.
* Set the skip_paper tag during setting vAllowedDistance for vdistrel,
as that is always run.
* Cancel/alter on lowest.
* Override cancel on set-back on highest.
* Adjust data on monitor.
Partly simplify, e.g. by just cancelling the event (nothing should
happen) - can't recall if there has been a reason to setTo(setBack)
instead of event.setCancelled(true).
* Call both most of the time.
* A convenience measure to have last move ground set, at the cost of
setting it 'too often' (players might not get checked by survivalfly at
all).
* Wrap calls with one PlayerLocation instance, for efficiency.