Evenprime
17dac93056
Bugfixes and code style changes
2011-11-08 17:12:07 +01:00
Evenprime
40f187b55c
Reintroduced Performance measurement and fixed casting bug in
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moveEventHandling
2011-11-08 16:15:16 +01:00
Evenprime
3ce696ee1f
Nicer handling of events
2011-11-08 15:30:23 +01:00
Evenprime
ae8cacb97b
Massive rewrite part 1: Inheritance between checks, less entanglement
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between
components, introduce "NoCheatPlayer" class for easier access to data
and configuration
2011-11-06 21:08:22 +01:00
Evenprime
f04be42eb2
Removed "onliquid" check
2011-11-06 11:27:06 +01:00
Evenprime
fa1f7cfc06
Godmode check changes to tick counting (more permissive now)
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Permission sorting in output of "nocheat permlist" improved (again)
2011-11-02 19:26:26 +01:00
Evenprime
666a52bf73
Minor changes to default settings of new blockplace.direction check
2011-10-30 20:41:11 +01:00
Evenprime
04ec82eef6
Fix cancelling of bukkit task, moving around some things, use
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"SimpleLocation" instead of Block in blockplaced checks.
2011-10-30 20:35:59 +01:00
Evenprime
99a197607b
Removed blockplace.noswing check, because it causes problems
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Added blockplace.direction check
2011-10-30 20:15:03 +01:00
Evenprime
71b53892c4
Added missing output for "active checks per world"
2011-10-30 19:03:00 +01:00
Evenprime
ad6b7b49a1
Sort permissions for permlist command alphabetically
2011-10-30 18:59:25 +01:00
Evenprime
b6d6ea58f4
Implemented NoSwing checks for blockbreak, blockplace and fight
2011-10-30 18:56:29 +01:00
Evenprime
a1286cb966
Minor safety improvement for godmode check
2011-10-30 17:29:45 +01:00
Evenprime
70d5bc48f2
Dead people are ignored by the godmode check
2011-10-26 16:39:00 +02:00
Evenprime
de16694698
Remove "timedEventManager" task when disabled, avoid using
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"server.getOnlinePlayers()" because it's a performance hog.
Updated plugin.yml
2011-10-25 18:58:35 +02:00
Evenprime
d31525ba3a
new check "timed.godmode" with config etc.
2011-10-25 17:32:10 +02:00
Evenprime
67b5505d04
Prevent amplification of violation level for moving check(s) in case
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of only logging violations instead of cancelling them.
2011-10-23 21:20:17 +02:00
Evenprime
15e5367175
Make removal of unused playerdata more predictable and independent of
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JOIN/LEAVE events.
2011-10-23 16:05:18 +02:00
Evenprime
a6ae2d1e90
Don't allow people to hit themself with close-combat weapons/punches
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Some changes to default config (again).
2011-10-22 17:03:45 +02:00
Evenprime
8a70c1348a
1337 compatibility checked
2011-10-21 21:27:03 +02:00
Evenprime
3a0413b082
more little improvements and changed default configuration
2011-10-21 21:22:45 +02:00
Evenprime
0687d6c78c
Lots of minor optimizations to avoid creation of new objects if not
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necessary and stop referencing bukkit objects beyond the scope of
events.
2011-10-21 20:14:21 +02:00
Evenprime
0225c73a51
Respect the "MobEffect" speed increase for players (for compatibility
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with Heroes plugin).
2011-10-21 16:03:20 +02:00
Evenprime
e9aceb4fef
Changed some default settings
2011-10-20 16:45:41 +02:00
Evenprime
247e5d082b
Prevent sprinting if food level is below 6. More descriptive error
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message for runfly check
2011-10-20 15:20:17 +02:00
Evenprime
2b4eccf4a1
Move stuff out of NoCheat.java into seperate classes
2011-10-19 18:12:35 +02:00
Evenprime
ca2da0d6b4
Lag detection in seperate thread, bugfix for blockbreak direction
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check and code refactoring to reduce complexity
2011-10-19 17:34:59 +02:00
Evenprime
d917242683
spamcheck message/command whitelist
2011-10-18 15:58:14 +02:00
Evenprime
3fc80cbad2
minor change
2011-10-18 15:01:42 +02:00
Evenprime
08ef299290
Colors! And getting kicked for extensive (command) spamming by default
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now
2011-10-17 21:22:26 +02:00
Evenprime
c87f99262e
Expanded the idea of having timeouts to the blockbreak direction
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check.
2011-10-17 20:18:54 +02:00
Evenprime
2c27063b75
Some refactoring to lessen class dependencies, reduce number of
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parameters and duplicate code
2011-10-16 19:57:05 +02:00
Evenprime
14642564b6
Fixed typo in config "alkingspeedlimit"->"walkingspeedlimit"
2011-10-15 16:05:36 +02:00
Evenprime
9bbdfc59da
Make fight.direction check violation level depend on how far off
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players were with their hits vs. their line of sight.
2011-10-15 15:48:58 +02:00
Evenprime
a0024d0737
Refactoring, code cleanup, moved executionHistories to "data"
2011-10-14 18:44:56 +02:00
Evenprime
0b04b7d43f
Further refined default settings to reduce log spam
2011-10-14 16:25:40 +02:00
Evenprime
bbec08d34d
Get rid of the own implementation of ConsoleCommandSender in favour of
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using the servers ConsoleCommandSender.
2011-10-14 16:04:16 +02:00
Evenprime
033fad0f54
Only remove part of the data for players immediatly after they logout,
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and keep the rest for 1 minute in case they come back.
2011-10-14 15:56:24 +02:00
Evenprime
9a7bffcc1f
Further configuration options for the fight.direction check
2011-10-14 15:19:13 +02:00
Evenprime
37e9f2ff62
Make fight.direction check depend (partly) on entity dimensions
2011-10-13 23:32:33 +02:00
Evenprime
bcf0b89915
Basic fight.direction check to identify "kill-aura"/"forcefield" hacks
2011-10-13 14:55:48 +02:00
Evenprime
e16059c84e
version update
2011-10-11 18:37:19 +02:00
Evenprime
ae86381ade
New command "nocheat performance" to display performance stats
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Minor code cleanup
2011-10-11 18:21:39 +02:00
Evenprime
6a5a9e0834
Moved and renamed "ActionManager" to "ActionMapper", as that's what it
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does
2011-10-11 16:12:32 +02:00
Evenprime
747e5bcdce
Another round of code cleaning, simplification
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Fixed nocheat reload command to give feedback and clear critical data
Remove stored data when a player disconnects
2011-10-10 19:27:45 +02:00
Evenprime
4309c70a39
reset data objects too when using "nocheat reload"
2011-10-10 02:49:41 +02:00
Evenprime
7186f26504
give positive feedback if the "reload" command was used
2011-10-10 02:37:40 +02:00
Evenprime
e93f501271
Removed player interact infinite durability check, as the exploit is
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now fixed by bukkit itself.
2011-10-10 02:20:20 +02:00
Evenprime
a8342b0681
Complete rewrite of internal configuration and action execution system
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for performance
removed noclip check, itemdrop check andgui editor
2011-10-10 02:00:47 +02:00
Evenprime
3d28e5738f
- Refined "nofall" check, to only "punish" for the perceived
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difference in fall distances
- slightly modified falldamage calculation in general, to always count
the "last step" as part of the fall (fixes a loophole that could be
used for bypassing the nofall check)
- replaced default nofall damage multiplier with 120 (was 200)
2011-10-03 18:23:33 +02:00