Evenprime
|
c5806da644
|
Reintroduced discarding of player data after 1 minute of inactivity
|
2011-11-14 00:16:46 +01:00 |
|
Evenprime
|
3c44445d9b
|
Less sensitive godmode check, bugfixes for log messages, better check
names
|
2011-11-14 00:00:06 +01:00 |
|
Evenprime
|
cfd8661f3f
|
Make sure we only listen to direct attacks and no other types of
damage
|
2011-11-13 22:13:24 +01:00 |
|
Evenprime
|
17dac93056
|
Bugfixes and code style changes
|
2011-11-08 17:12:07 +01:00 |
|
Evenprime
|
40f187b55c
|
Reintroduced Performance measurement and fixed casting bug in
moveEventHandling
|
2011-11-08 16:15:16 +01:00 |
|
Evenprime
|
3ce696ee1f
|
Nicer handling of events
|
2011-11-08 15:30:23 +01:00 |
|
Evenprime
|
ae8cacb97b
|
Massive rewrite part 1: Inheritance between checks, less entanglement
between
components, introduce "NoCheatPlayer" class for easier access to data
and configuration
|
2011-11-06 21:08:22 +01:00 |
|
Evenprime
|
f04be42eb2
|
Removed "onliquid" check
|
2011-11-06 11:27:06 +01:00 |
|
Evenprime
|
fa1f7cfc06
|
Godmode check changes to tick counting (more permissive now)
Permission sorting in output of "nocheat permlist" improved (again)
|
2011-11-02 19:26:26 +01:00 |
|
Evenprime
|
666a52bf73
|
Minor changes to default settings of new blockplace.direction check
|
2011-10-30 20:41:11 +01:00 |
|
Evenprime
|
04ec82eef6
|
Fix cancelling of bukkit task, moving around some things, use
"SimpleLocation" instead of Block in blockplaced checks.
|
2011-10-30 20:35:59 +01:00 |
|
Evenprime
|
99a197607b
|
Removed blockplace.noswing check, because it causes problems
Added blockplace.direction check
|
2011-10-30 20:15:03 +01:00 |
|
Evenprime
|
71b53892c4
|
Added missing output for "active checks per world"
|
2011-10-30 19:03:00 +01:00 |
|
Evenprime
|
ad6b7b49a1
|
Sort permissions for permlist command alphabetically
|
2011-10-30 18:59:25 +01:00 |
|
Evenprime
|
b6d6ea58f4
|
Implemented NoSwing checks for blockbreak, blockplace and fight
|
2011-10-30 18:56:29 +01:00 |
|
Evenprime
|
a1286cb966
|
Minor safety improvement for godmode check
|
2011-10-30 17:29:45 +01:00 |
|
Evenprime
|
70d5bc48f2
|
Dead people are ignored by the godmode check
|
2011-10-26 16:39:00 +02:00 |
|
Evenprime
|
de16694698
|
Remove "timedEventManager" task when disabled, avoid using
"server.getOnlinePlayers()" because it's a performance hog.
Updated plugin.yml
|
2011-10-25 18:58:35 +02:00 |
|
Evenprime
|
d31525ba3a
|
new check "timed.godmode" with config etc.
|
2011-10-25 17:32:10 +02:00 |
|
Evenprime
|
67b5505d04
|
Prevent amplification of violation level for moving check(s) in case
of only logging violations instead of cancelling them.
|
2011-10-23 21:20:17 +02:00 |
|
Evenprime
|
15e5367175
|
Make removal of unused playerdata more predictable and independent of
JOIN/LEAVE events.
|
2011-10-23 16:05:18 +02:00 |
|
Evenprime
|
a6ae2d1e90
|
Don't allow people to hit themself with close-combat weapons/punches
Some changes to default config (again).
|
2011-10-22 17:03:45 +02:00 |
|
Evenprime
|
8a70c1348a
|
1337 compatibility checked
|
2011-10-21 21:27:03 +02:00 |
|
Evenprime
|
3a0413b082
|
more little improvements and changed default configuration
|
2011-10-21 21:22:45 +02:00 |
|
Evenprime
|
0687d6c78c
|
Lots of minor optimizations to avoid creation of new objects if not
necessary and stop referencing bukkit objects beyond the scope of
events.
|
2011-10-21 20:14:21 +02:00 |
|
Evenprime
|
0225c73a51
|
Respect the "MobEffect" speed increase for players (for compatibility
with Heroes plugin).
|
2011-10-21 16:03:20 +02:00 |
|
Evenprime
|
e9aceb4fef
|
Changed some default settings
|
2011-10-20 16:45:41 +02:00 |
|
Evenprime
|
247e5d082b
|
Prevent sprinting if food level is below 6. More descriptive error
message for runfly check
|
2011-10-20 15:20:17 +02:00 |
|
Evenprime
|
2b4eccf4a1
|
Move stuff out of NoCheat.java into seperate classes
|
2011-10-19 18:12:35 +02:00 |
|
Evenprime
|
ca2da0d6b4
|
Lag detection in seperate thread, bugfix for blockbreak direction
check and code refactoring to reduce complexity
|
2011-10-19 17:34:59 +02:00 |
|
Evenprime
|
d917242683
|
spamcheck message/command whitelist
|
2011-10-18 15:58:14 +02:00 |
|
Evenprime
|
3fc80cbad2
|
minor change
|
2011-10-18 15:01:42 +02:00 |
|
Evenprime
|
08ef299290
|
Colors! And getting kicked for extensive (command) spamming by default
now
|
2011-10-17 21:22:26 +02:00 |
|
Evenprime
|
c87f99262e
|
Expanded the idea of having timeouts to the blockbreak direction
check.
|
2011-10-17 20:18:54 +02:00 |
|
Evenprime
|
2c27063b75
|
Some refactoring to lessen class dependencies, reduce number of
parameters and duplicate code
|
2011-10-16 19:57:05 +02:00 |
|
Evenprime
|
14642564b6
|
Fixed typo in config "alkingspeedlimit"->"walkingspeedlimit"
|
2011-10-15 16:05:36 +02:00 |
|
Evenprime
|
9bbdfc59da
|
Make fight.direction check violation level depend on how far off
players were with their hits vs. their line of sight.
|
2011-10-15 15:48:58 +02:00 |
|
Evenprime
|
a0024d0737
|
Refactoring, code cleanup, moved executionHistories to "data"
|
2011-10-14 18:44:56 +02:00 |
|
Evenprime
|
0b04b7d43f
|
Further refined default settings to reduce log spam
|
2011-10-14 16:25:40 +02:00 |
|
Evenprime
|
bbec08d34d
|
Get rid of the own implementation of ConsoleCommandSender in favour of
using the servers ConsoleCommandSender.
|
2011-10-14 16:04:16 +02:00 |
|
Evenprime
|
033fad0f54
|
Only remove part of the data for players immediatly after they logout,
and keep the rest for 1 minute in case they come back.
|
2011-10-14 15:56:24 +02:00 |
|
Evenprime
|
9a7bffcc1f
|
Further configuration options for the fight.direction check
|
2011-10-14 15:19:13 +02:00 |
|
Evenprime
|
37e9f2ff62
|
Make fight.direction check depend (partly) on entity dimensions
|
2011-10-13 23:32:33 +02:00 |
|
Evenprime
|
bcf0b89915
|
Basic fight.direction check to identify "kill-aura"/"forcefield" hacks
|
2011-10-13 14:55:48 +02:00 |
|
Evenprime
|
e16059c84e
|
version update
|
2011-10-11 18:37:19 +02:00 |
|
Evenprime
|
ae86381ade
|
New command "nocheat performance" to display performance stats
Minor code cleanup
|
2011-10-11 18:21:39 +02:00 |
|
Evenprime
|
6a5a9e0834
|
Moved and renamed "ActionManager" to "ActionMapper", as that's what it
does
|
2011-10-11 16:12:32 +02:00 |
|
Evenprime
|
747e5bcdce
|
Another round of code cleaning, simplification
Fixed nocheat reload command to give feedback and clear critical data
Remove stored data when a player disconnects
|
2011-10-10 19:27:45 +02:00 |
|
Evenprime
|
4309c70a39
|
reset data objects too when using "nocheat reload"
|
2011-10-10 02:49:41 +02:00 |
|
Evenprime
|
7186f26504
|
give positive feedback if the "reload" command was used
|
2011-10-10 02:37:40 +02:00 |
|