asofold
59fca0f43e
Prefer to synchronize adding players.
...
Does not seem to be strictly necessary, because the data is comparably
light-weight and the data loss on some time slices would usually be
small.
Should be cleaner, as this is a seldom event (login, logout).
2014-07-16 14:42:18 +02:00
asofold
7b6305de78
Packet checks adjustments and renaming.
...
* More appropriate names.
SoundDistance
* Plus wither plus dragon.
* Horizontal distance.
2014-07-16 13:50:04 +02:00
asofold
288950edd4
Use predefined packet types, add comments.
2014-07-16 13:29:08 +02:00
asofold
bb8b8fc1f2
Quick adaptions/cleanups for packet level checking.
2014-07-15 23:58:48 +02:00
asofold
cdf79c854f
Merge pull request #25 from Scetch/master
...
Prevent weather sound effect > 512 blocks away.
2014-07-15 23:32:21 +02:00
Scetch
1e6d69b50f
Oops. This doesn't need to be there.
2014-07-15 17:17:49 -04:00
Scetch
a367c8f20c
Prevent weather sound effect > 512 blocks away.
2014-07-15 17:14:45 -04:00
MyPictures
7e931c8d2e
Merge pull request #1 from NoCheatPlus/master
...
Upstream merge
2014-07-15 22:29:06 +02:00
asofold
d473f19247
It's THEM.
2014-07-14 23:08:15 +02:00
asofold
39e2a86472
[BLEEDING] Extra method for set-back + reset positions differently.
...
Setting back players on PlayerMoveEvents:
* Reset internal from/to tracking the set-back location.
* Use an extra method for that.
2014-07-14 22:49:37 +02:00
asofold
4ebe911509
Abort ray-tracing if there is no advance. Formatting + numbers.
...
If there is no advance on any axis, loop should be stopped.
2014-07-13 03:19:28 +02:00
asofold
aba5674f6a
Correct log messages.
2014-07-13 01:45:39 +02:00
asofold
b956aab479
Remove the "warning on success" message.
2014-07-13 01:14:38 +02:00
asofold
aa91a39eea
Some Formatting.
2014-07-13 01:14:17 +02:00
asofold
e09d024101
Un-fix tempkickillegal issue: Do kick if location could not be restored.
2014-07-13 01:13:50 +02:00
asofold
607407d4fa
Fix tempkickillegal setting being ignored.
2014-07-13 00:29:52 +02:00
asofold
04b82ad0a6
[BLEEDING] Peek into ProtocolLib to fight certain packet spam (3).
...
This lessens or removes most effects of spamming the PacketPlayInFlying
(3, legacy 10), such as "magnet" or "repell" effects.
2014-07-12 22:30:51 +02:00
asofold
56611cd44b
[BLEEDING] Set CompatCBDev to CB for MC 1.7.10.
2014-07-12 18:15:45 +02:00
asofold
8f32c822dc
Add dedicated compat module for CB 1.7.8|1.7.9.
2014-07-12 17:46:42 +02:00
asofold
6f450b0d71
Totally random.
2014-07-06 23:16:06 +02:00
asofold
3616c7cce5
Randomly move distributionManagement.
2014-07-06 23:04:26 +02:00
asofold
74e6844e00
Check child individual child permissions for checks.blockplace.against.
2014-07-06 21:36:18 +02:00
asofold
0ccaf809a2
Random version changing.
2014-07-05 23:12:21 +02:00
asofold
7f8e5c4b41
Random repository adding.
2014-07-05 22:58:04 +02:00
asofold
8847492ffc
Re-add distribution management part for testing.
2014-07-05 22:23:33 +02:00
asofold
5d8f77f309
Change "ncp ban ..." command to use the vanilla command.
...
This should be better in case the vanilla command allows UUIDs some day.
At least during testing in uuids did not work, so we added a warning
message if uuids are used for banning.
Using player names for actions should be safe anyway.
2014-06-15 02:57:24 +02:00
asofold
754fea92d8
Add some utility methods for names/uuids (taken from TrustCore).
...
Someone remind me of rendering TrustCore "uploadable" or to just upload
it.
2014-06-15 02:54:50 +02:00
asofold
24aecb58d3
Set dependency for NCPCore to Bukkit 1.7.9-R0.2.
...
This might allow to add compatibility stuff similar to BridgeHealth,
just for UUIDs.
Shortly tested on 1.7.9, 1.7.2 and 1.5.2 (no joke).
2014-06-15 02:52:41 +02:00
asofold
fc83b884b3
Whoops.
2014-06-15 01:34:22 +02:00
asofold
122e2ac751
Remove unneeded dependency references (CraftBukkit contains Bukkit).
2014-06-14 22:56:37 +02:00
asofold
b25b2be62c
Hide some more warnings behind BlockProperties.
2014-06-14 22:29:10 +02:00
asofold
c449414d9a
Suppress deprecation warnings in BlockCache.
...
Assuming this is the most efficient way at present.
Feedback welcome...
2014-06-14 22:05:07 +02:00
asofold
ae9415a012
More use of Material instead of ids...
2014-06-14 20:45:51 +02:00
asofold
c23e5e15a7
Remove unused calls.
2014-06-14 20:42:46 +02:00
asofold
785de7c0f4
Suppress deprecation warnings for BlockProperties.
...
Access by id may or may not be changed internally, depending on what
happens on the API side.
For performance reasons we might like to do without passing on extra
stuff like Material, or even do String-comparison.
If ids will become more expensive to use than other ways, or if it will
be possible/accepted that ids get reused during runtime, then we will
have to change all internals.
2014-06-14 20:39:32 +02:00
asofold
98f101e9ff
Import cleanup.
2014-06-14 20:33:30 +02:00
asofold
f53cf96e78
Fix test failure due to invalid input.
...
A merge can happen if the maximum distance between any two points
exceeds the merge distance, because LocationTrace attempts to balance
distances entries. Thus this test must not bne able to walk further than
the merge distance.
2014-06-14 20:22:02 +02:00
asofold
78b615cfbc
Attempt to correct markdown.
2014-06-14 18:44:53 +02:00
asofold
8da49e49f6
Update MCAccessCBDev to use CB 1.7.9-R0.2, update readme.md.
2014-06-14 18:37:20 +02:00
asofold
6afaf4ebbd
Formatting, shuffling, commenting.
2014-06-14 16:40:43 +02:00
asofold
75224adf63
Reduce use of using block-ids in more places.
...
* Use Material directly in more places.
* Hide id-getting within BlockProperties.
TODO:
* BlockInit, BlockFlags + use of those.
* Possibly other.
2014-06-13 12:01:44 +02:00
asofold
5bfad6016c
Small cleanup for fastbreak: creative mode is not handled by this check.
2014-06-13 11:12:50 +02:00
asofold
587236dfdc
Alter resetting of FastConsume timings.
...
* Reset to time, if time ran backwards.
* Reset to time instead of 0, on eating.
TODO: Switch to Monotonic.
2014-06-13 00:39:42 +02:00
asofold
56bab0a3ae
Cancel various actions for dead players. Config pending.
2014-06-04 23:52:07 +02:00
asofold
a75e32b2d3
Ra-add the instant-break compatibility code.
...
For whatever reason it was commented out, it is now put back, assuming
that the reason was "it did not help with mcMMO", because mcMMO used to
fire extra BlockBreakEventS.
Now we use a tri-state and set it to MAYBE if instantBreak is set
already on lowest priority, to have a rough indicator if a plugin set
it, or if the server might have done it. Later we might let FastBreak
assume some maximal duration for either case, instead of ignoring these.
2014-06-04 22:31:31 +02:00
asofold
d6e66dc22d
Simplify and extend AlmostBoolean.
2014-06-04 22:04:26 +02:00
asofold
1ada725476
import time
2014-06-04 21:54:48 +02:00
asofold
f4b109ec3b
Comment added.
2014-06-04 21:54:13 +02:00
asofold
b669d65b92
No need to call super.onLoad.
2014-05-31 16:26:54 +02:00
asofold
d610d46a97
Set version to 3.10.13-SNAPSHOT this time.
2014-05-29 23:51:09 +02:00