asofold
d5c1e289a9
Count "just look" moves same way.
...
As CB reduces the number of events, this should be fine. The cause of
trouble that lead to skipping these had been elsewhere.
2014-07-21 14:24:06 +02:00
asofold
7de214abae
Only check for lag if there is windows to burn.
2014-07-21 14:22:45 +02:00
asofold
1441859ced
Move the new packet frequency check to a static utility, minor cleanups.
...
* Always use lag.
* Let the morepackets check decide how to treat "just look" events.
* Optimizations.
* Renames.
2014-07-18 15:54:46 +02:00
asofold
3d5bbbbedd
Server-side lag adaption: more strict if there is no lag.
2014-07-18 03:04:32 +02:00
asofold
58a7c15966
Check violation vs. the less strict limit.
2014-07-18 02:33:13 +02:00
asofold
4ee4e6f08d
Don't count empty ones.
2014-07-18 02:25:38 +02:00
asofold
27d35c1208
Not just block changes.
2014-07-18 02:15:49 +02:00
asofold
db7ac2bd80
Only count moving.morepackets on non-zero distances.
2014-07-18 02:05:26 +02:00
asofold
f79c89b45a
MIX UP.
2014-07-18 01:47:55 +02:00
asofold
e3cdd761ec
[BLEEDING] Attempt to make moving.morepackets less strict.
2014-07-18 01:45:58 +02:00
asofold
85a104ed75
[BLEEDING] Switch moving.morepackets to use Actionfrequency.
2014-07-18 00:21:19 +02:00
asofold
7cc936878e
Simplify/optimize morepackets checks.
2014-07-17 20:30:01 +02:00
asofold
b6c146ce64
Remove getKeepAliveTime from MCAccess.
...
It does not seem to become accessible any time soon, while packet level
access allows to fetch it.
2014-07-17 14:33:38 +02:00
asofold
96462dab90
Allow ConfigManager.getConfig... from any thread (copy on write).
...
This allows fast config getting from any thread, without need to know if
it is the main thread.
2014-07-16 14:55:31 +02:00
asofold
7b6305de78
Packet checks adjustments and renaming.
...
* More appropriate names.
SoundDistance
* Plus wither plus dragon.
* Horizontal distance.
2014-07-16 13:50:04 +02:00
asofold
d473f19247
It's THEM.
2014-07-14 23:08:15 +02:00
asofold
39e2a86472
[BLEEDING] Extra method for set-back + reset positions differently.
...
Setting back players on PlayerMoveEvents:
* Reset internal from/to tracking the set-back location.
* Use an extra method for that.
2014-07-14 22:49:37 +02:00
asofold
4ebe911509
Abort ray-tracing if there is no advance. Formatting + numbers.
...
If there is no advance on any axis, loop should be stopped.
2014-07-13 03:19:28 +02:00
asofold
aba5674f6a
Correct log messages.
2014-07-13 01:45:39 +02:00
asofold
aa91a39eea
Some Formatting.
2014-07-13 01:14:17 +02:00
asofold
e09d024101
Un-fix tempkickillegal issue: Do kick if location could not be restored.
2014-07-13 01:13:50 +02:00
asofold
607407d4fa
Fix tempkickillegal setting being ignored.
2014-07-13 00:29:52 +02:00
asofold
74e6844e00
Check child individual child permissions for checks.blockplace.against.
2014-07-06 21:36:18 +02:00
asofold
5d8f77f309
Change "ncp ban ..." command to use the vanilla command.
...
This should be better in case the vanilla command allows UUIDs some day.
At least during testing in uuids did not work, so we added a warning
message if uuids are used for banning.
Using player names for actions should be safe anyway.
2014-06-15 02:57:24 +02:00
asofold
754fea92d8
Add some utility methods for names/uuids (taken from TrustCore).
...
Someone remind me of rendering TrustCore "uploadable" or to just upload
it.
2014-06-15 02:54:50 +02:00
asofold
24aecb58d3
Set dependency for NCPCore to Bukkit 1.7.9-R0.2.
...
This might allow to add compatibility stuff similar to BridgeHealth,
just for UUIDs.
Shortly tested on 1.7.9, 1.7.2 and 1.5.2 (no joke).
2014-06-15 02:52:41 +02:00
asofold
fc83b884b3
Whoops.
2014-06-15 01:34:22 +02:00
asofold
b25b2be62c
Hide some more warnings behind BlockProperties.
2014-06-14 22:29:10 +02:00
asofold
ae9415a012
More use of Material instead of ids...
2014-06-14 20:45:51 +02:00
asofold
c23e5e15a7
Remove unused calls.
2014-06-14 20:42:46 +02:00
asofold
785de7c0f4
Suppress deprecation warnings for BlockProperties.
...
Access by id may or may not be changed internally, depending on what
happens on the API side.
For performance reasons we might like to do without passing on extra
stuff like Material, or even do String-comparison.
If ids will become more expensive to use than other ways, or if it will
be possible/accepted that ids get reused during runtime, then we will
have to change all internals.
2014-06-14 20:39:32 +02:00
asofold
98f101e9ff
Import cleanup.
2014-06-14 20:33:30 +02:00
asofold
f53cf96e78
Fix test failure due to invalid input.
...
A merge can happen if the maximum distance between any two points
exceeds the merge distance, because LocationTrace attempts to balance
distances entries. Thus this test must not bne able to walk further than
the merge distance.
2014-06-14 20:22:02 +02:00
asofold
6afaf4ebbd
Formatting, shuffling, commenting.
2014-06-14 16:40:43 +02:00
asofold
75224adf63
Reduce use of using block-ids in more places.
...
* Use Material directly in more places.
* Hide id-getting within BlockProperties.
TODO:
* BlockInit, BlockFlags + use of those.
* Possibly other.
2014-06-13 12:01:44 +02:00
asofold
5bfad6016c
Small cleanup for fastbreak: creative mode is not handled by this check.
2014-06-13 11:12:50 +02:00
asofold
587236dfdc
Alter resetting of FastConsume timings.
...
* Reset to time, if time ran backwards.
* Reset to time instead of 0, on eating.
TODO: Switch to Monotonic.
2014-06-13 00:39:42 +02:00
asofold
56bab0a3ae
Cancel various actions for dead players. Config pending.
2014-06-04 23:52:07 +02:00
asofold
a75e32b2d3
Ra-add the instant-break compatibility code.
...
For whatever reason it was commented out, it is now put back, assuming
that the reason was "it did not help with mcMMO", because mcMMO used to
fire extra BlockBreakEventS.
Now we use a tri-state and set it to MAYBE if instantBreak is set
already on lowest priority, to have a rough indicator if a plugin set
it, or if the server might have done it. Later we might let FastBreak
assume some maximal duration for either case, instead of ignoring these.
2014-06-04 22:31:31 +02:00
asofold
d6e66dc22d
Simplify and extend AlmostBoolean.
2014-06-04 22:04:26 +02:00
asofold
f4b109ec3b
Comment added.
2014-06-04 21:54:13 +02:00
asofold
5c243aa4bc
Add exception list for blockplace.noswing (water lily, flint and steel).
2014-05-18 20:57:04 +02:00
asofold
258dbbdf84
Deprecate some unused config methods for getting type ids.
2014-05-18 20:49:41 +02:00
asofold
c6dbd7330b
Rename + extend config support for reading Material.
2014-05-18 20:46:29 +02:00
asofold
c93edcbbe9
Remove direction correction, as it does not seem to be effective.
2014-05-15 10:44:34 +02:00
asofold
24bc2816e6
Throw more npes for null worlds, to ensure things blow up in time.
2014-05-15 10:37:24 +02:00
asofold
521b4feb25
Re-check use of "useLoc" once more.
...
Fixes:
* On passable-violations useLoc might have been passed as newTo.
Reduce potential for accidental future misuse:
* Call useLoc.setWorld(null) as late as possible.
* Do not reset world of MoveInfo.useLoc in MoveInfo.set.
2014-05-15 10:09:53 +02:00
asofold
e7f292ebe0
Too loud thinking.
2014-05-13 10:27:19 +02:00
asofold
35684208f0
Set default delay to 100 in fastbreak.
2014-05-13 10:22:36 +02:00
asofold
4213002653
Fix instantbow resetting, e.g. with item changing, if in strict mode.
2014-05-13 10:22:07 +02:00