Commit Graph

522 Commits

Author SHA1 Message Date
asofold
d6ec0c332a [BLIND] Attempt to fix double-jump issues. 2015-05-24 22:13:06 +02:00
Iceee
805fafbe4e Require from to be on the ground before we slow movement speed for sneaking or blocking 2015-04-19 15:29:22 -05:00
asofold
7ae63211c2 Reset bunny if low jumping is legit (experiment for 2-high places). 2015-04-12 01:41:19 +02:00
asofold
393787e2e3 Fix logic of velocityTick as suggested by @Iceee. 2015-04-11 01:18:50 +02:00
asofold
aa147f692b Add framework for (debug-) logging map parts with ray-tracing / cuboids.
Not very efficient in terms of code-output, but enabling us to log test
cases for visible (and potentially passable too), using real-life
examples.
* Add the capability to log a FakeBlockCache as java code.
* Add utility to record map parts (cuboid, ray-tracing with margin) to a
FakeBlockCache.

Missing:
* Actually log stuff (visible).
2015-04-11 00:57:33 +02:00
asofold
9e7736963f Use TrigUtil for coordinate comparison. 2015-04-07 23:07:57 +02:00
asofold
5b27f62223 Move DebugUtil to a debug package inside of the logging package. 2015-04-07 23:02:12 +02:00
asofold
1510f01144 [BLEEDING] Fixes and refactoring for vertical velocity handling.
This is not the thing (lots of yet), but it is a small step.

Refactor:
* Use access methods for several details on vertical velocity.

Fixes:
* Dont reset the current jump phase if there is vertical freedom left,
because the next jump might then cause a violation.
* Fix clearActiveVerVel (remainder used to clear hVel, yet unused).
* Clear vertical velocity on removeAllVelocity (!).
* Keep setting sfDirty if velocity is found, to prevent premature reset.

Missing:
* Some resetting conditions for sfDirty might be missing.
* Implement an error counter increasing with velocity-add by 1.0 or
slightly more , decreasing with violations, but undo violations if count
is > 0.0. Use at least for vertical accounting, in order to go stricter
on cheating with velocity.
* Revise setting sfDirty on horizontal velocity as well.
* Switch to AxisVelocity (vertical), accounting for + and -.
2015-03-29 03:19:35 +02:00
asofold
4180d3b20b Let fight.direction use the location trace (simplified version @Iceee).
Allow 15 ticks total latency (2 x attacker + 1 x damaged) for the
looping, decrease tolerance for direction by a lot.
2015-03-26 23:29:42 +01:00
asofold
dc1f5eced5 Fix an issue with the maxphase detection.
Ignore if sfDirty is set, ignore falling, ignore bunnies.
2015-03-26 22:44:40 +01:00
asofold
45e5ae8cf3 We work with doubles there, use 0.0 values where appropriate. 2015-03-22 00:54:09 +01:00
asofold
e1385f2aba [BLEEDING] Attempt to fix and extend the Angle check.
* Use a LinkedList for storing past locations (prevents overriding if
t_last = t_now, also allows storing differences there right away).
* Calculate the yaw difference vs. the maximally possible value (180).
* Add switching the target as an extra weight.
2015-03-22 00:07:25 +01:00
asofold
e0318a6df3 [BLEEDING/INSTABLE] Recode blockinteract.visible/ray-tracing.
The workarounds in InteractRayTracing and using multiple
reference-targets in Visible have all been removed in favor of using the
actual looking direction for ray-tracing.

On quick testing, there remain false positives, allowing to somewhat
escalate violation levels, if intended to. On normal playering false
positives seem to happen very near the very edges between blocks on
occasion.
2015-03-13 01:14:40 +01:00
asofold
f87873ba04 Remove blockinteract.speed debug feedback message. 2015-03-12 16:59:12 +01:00
asofold
9c75a07378 AutoSign: Allow skipping empty signs. 2015-03-11 22:19:21 +01:00
asofold
0973149f0f Spaces/comment. 2015-03-11 21:58:00 +01:00
asofold
a5d6594591 Fixes, more tests and more to do for RayTracing.
* More tests for PassableRayTracing (room, rays from outside).
* Alter InteractRayTracing to account for the block interacted with.
* Added tests for InteractRayTracing.

Problems:
* RayTracing may end x-th digit off target, thus in the wrong block.
Suggested fix is to keep correcting t by the absolute coordinates of the
blocks, i.e. calculate the absolute position rather than adding up.
* InteractRayTracing with strict set to false (like in the
blockinteract.visible check) will be too lenient with 1-thick wall
setups and fail test cases.
2015-03-11 11:36:12 +01:00
asofold
2e4a47f3c1 Remove unused option, clean up or and clarify some comments.
The secondaryPassSingular option doesn't seem to make much sense in case
of triple-transitions (6 secondary ones).
2015-03-09 11:40:38 +01:00
asofold
e871d205f6 Let RayTracing test all combinations of transitions for all axes.
Previously only "random" transitions were taken, for simplicity. For the
sake of better debugging and consistency we check all combinations of
transitions now, calling the iteration with all transitions done at once
the "primary line", while calling step with a subset of transitions done
would be the "secondary line".

Currently an iteration might still end x-th digit off the target, so it
does not necessarily end on the target block itself. This is not a
problem for passable, but might be one for interaction and other
applications, thus this should be fixed at some point.
2015-03-09 02:15:02 +01:00
asofold
e0f7e53c57 Skip fall damage penalty, if no damage would have resulted previously.
To avoid cheaters accumulating velocity dealt by damage, we skip dealing
fall damage, if they would not have received any, without taking the
current move into account. This is only for the case a player causes a
violation for which NoFall would usually have dealt fall damage.
2015-03-08 21:17:31 +01:00
asofold
84d47e52b9 Hot-fix passable, for reducing false positives.
Prevents iterating too far, at the cost of skipping some testing.
2015-03-08 02:47:46 +01:00
asofold
d564cf17e9 Attempt to fix a ray-tracing issue. 2015-03-07 03:07:48 +01:00
asofold
0932edd6ee Another edge case of lost-ground (ascending + step-up when sprinting). 2015-03-06 02:05:18 +01:00
asofold
48b7bca266 [CRITICAL] Fix checking for exemption (Check.hasBypass). 2015-02-18 14:01:07 +01:00
asofold
56a9eecab3 Cache permissions for net checks. 2015-02-16 13:13:57 +01:00
asofold
25e1e392a0 Spaces, formatting. 2015-02-16 13:05:40 +01:00
asofold
7ab21d9e72 Let APIUtils.needsSynchronization include NET, use a HashMap, add tests. 2015-02-16 13:00:27 +01:00
asofold
260ba01246 Use lastKeepAliveTime (NetData) in fight.godmode.
* Update lastKeepAliveTime from KeepAliveFrequency (even if that is
disabled).
* Update lastKeepAliveTime from FlyingFrequency too.
* Allow to test for feature tags efficiently.
2015-02-09 21:59:37 +01:00
asofold
de3b95de5d More on ActionFrequency.
* lastUpdate is always set calling update().
* Negative diff can not affect update (time ran backwards).
* Use lastUpdate instead of lastAccess where appropriate.
* More comments/formatting.
2015-02-09 18:02:24 +01:00
asofold
85dcb33a98 Add KeepAliveFrequency check, add missing @GlobalConfig.
Limit the number of keep-alive packets to one per second.
2015-02-09 16:55:38 +01:00
asofold
86803af59a Catch asynchronous events from ProtocolLib. 2015-02-07 22:57:52 +01:00
asofold
890442178d Random fixes for CreativeFly. 2015-02-06 02:27:23 +01:00
asofold
e0a8ef21d6 Revert module dependency versions to 1.1-SNAPSHOT.
(LATEST would use the old static ones.)
2015-02-06 02:05:48 +01:00
asofold
eeaa9ac1cc CreativeFly: Use per-game mode flying settings. 2015-02-06 02:04:34 +01:00
asofold
a7127336a8 Use LATEST as version for internal dependencies. 2015-02-04 23:42:05 +01:00
asofold
c1c7e83bde Catch IllegalPluginAccessExcption with scheduling logging tasks.
While we can/could control which stream to log to within onDisable, we
should still assume that an asynchronous task could be using the logging
system. Since we don't have a clean entry to onDisable, we have to catch
the exception.
2015-02-04 21:29:29 +01:00
asofold
2cecd50961 Change all "static" pom versions to "1.1-SNAPSHOT", to allow deploy. 2015-02-04 18:49:52 +01:00
asofold
3cdbab6877 Javadoc corrections. 2015-02-03 12:28:10 +01:00
asofold
a1ee0a43d4 Add blocking to debug output, add server-side velocity last. 2015-02-02 22:32:54 +01:00
Iceee
fa96caf125 Return false so that we can continue through the trace 2015-01-31 15:41:18 -06:00
asofold
3f0644930a Do update the moving trace. 2015-01-31 00:17:37 +01:00
asofold
ce406f3280 Conistent order. 2015-01-30 23:37:41 +01:00
asofold
c0de7d0306 Merge pull request #32 from Iceee/master
Fix fight.direction: pass the attackers location to the loop check.
2015-01-30 21:50:29 +01:00
asofold
586013a907 [BREAKING] Simplify Check.executeActions, remove getParameterMap.
* The primary thread is now detected in Check.executeActions.
* ViolationData.chainParameter allows for one-statement action-execution
with chaining.
2015-01-30 21:12:40 +01:00
asofold
86732764e3 [BLEEDING] Integrate net checks into the check system.
* Extend CheckConfigFactory with a remove-all method.
* DataManager.clearConfigs() now uses CheckType for getting factories.
* Split off Check.hasBypass method to check exemption + permission.
* Allow null permissions in CheckType (interpret as no bypass).
* Add Check types for FlyingFrequency and SoundDistance.
* Add exemption and actions to FlyingFrequency, alter defaults.
2015-01-30 16:10:43 +01:00
Iceee
7d6416d0f9 Fix the direction check 2015-01-29 22:33:01 -06:00
asofold
b3fa312ceb Remove several deprecated interfaces and methods. 2015-01-27 12:54:09 +01:00
asofold
f3973cd043 Move the net package inside of checks. 2015-01-27 00:52:28 +01:00
asofold
52d46450e2 Partly cleanup handling moved paths.
* Add a test for moving a simple config value (not sections).
* Add a flag to @Moved to allow explicitly skipping sections.
  (Should enable moving values into a child path of the previous one.)
* Don't set values before inside of processMoved...
2015-01-25 03:18:40 +01:00
asofold
be68ecba60 Move logging.debug config path, don't log "consistency checks run".
Move logging.debug to logging.extended.status, because that section will
contain more entries, e.g. for logging all violations.
2015-01-25 03:18:24 +01:00