Commit Graph

86 Commits

Author SHA1 Message Date
asofold
db21e49576 Player must be above getBlockHeight. 2013-03-06 21:06:19 +01:00
asofold
83abefb630 Fix walking on a block below COCOA. 2013-03-06 20:36:00 +01:00
asofold
11628b2863 [BLEEDING] Squash a couple of spiders.
Reworking parts of the on-ground judgment to exclude blocks the player
is inside of rather than standing on them.
2013-03-06 19:19:49 +01:00
asofold
0eaf9587d8 Add null check and refine preconditions for on-ground shortcut. 2013-03-06 04:08:20 +01:00
asofold
f20fc8575d isOnGround: Fix shape judgment for shape-changing blocks. 2013-03-05 21:49:16 +01:00
asofold
8762d38020 Fix isOnGround issue with shape judgment. 2013-03-05 21:36:30 +01:00
asofold
3ad9ba3993 Fix isOnGround stopping loop with "walls". 2013-03-05 21:23:18 +01:00
asofold
2b0ab5cae3 Reset block-flags with setYonGround. Add setter for block-flags. 2013-03-05 20:10:37 +01:00
asofold
d7110b3239 Adjust/fix moving debug output. 2013-03-05 19:45:01 +01:00
asofold
de44ea43a4 Fix for flags + adjust debug output to show flags and exact coordinates
on higher debugLevel.
2013-03-05 18:26:10 +01:00
asofold
354511b88f isOnGround: Fix for flags. 2013-03-05 17:31:37 +01:00
asofold
f7d9441174 isOnGround: Add null check, move some things to methods. 2013-03-05 17:14:43 +01:00
asofold
0194d1fcc8 Tweak isOnGround: Faster exclusions for walls. 2013-03-05 17:00:06 +01:00
asofold
22974751e6 Re-order isOnGround for better overview. 2013-03-05 16:54:12 +01:00
asofold
ce6a8b4498 Adjust on-ground handling: fix and bring back "shortcut" check.
It is not just a shortcut, it also prevents survivalfly alerts in case
the player is stuck.
2013-03-05 07:53:37 +01:00
asofold
1cc18db8be Reorder isOnGround, remove unreliable "short-cut". 2013-03-04 22:24:44 +01:00
asofold
c805caa553 RayTracing: Add ability to check number of steps done.
Now available in the abstract base class.
2013-03-01 21:43:26 +01:00
asofold
2d0b2bace0 Add comments and javadocs. 2013-03-01 18:54:48 +01:00
asofold
bf0e8350ec More caching for on-ground checking in PlayerLocation.
Remember the minimal yOnGround for having found ground and the maximal
yOnGround for not having found ground. Does not apply for all
xz/y-margin parameters, yet.
2013-03-01 18:37:30 +01:00
asofold
e5767e3290 Remove hopefully not needed extension for y-bounds for isOnGround. 2013-03-01 17:35:07 +01:00
asofold
d429f8c597 Add safety check to stop ray-tracing if coordinates don't change. 2013-03-01 15:13:53 +01:00
asofold
e7cfdd4b3e Make sure RayTracing only advances if really moving into that
direction.
2013-03-01 02:22:04 +01:00
asofold
15a2165a9c Fix passable ray-tracing not stopping after collision. 2013-02-28 23:24:43 +01:00
asofold
63cc892cde Too much space. 2013-02-28 18:12:16 +01:00
asofold
31faf7f11e Adjust available build parameters: TEST_LEVEL and DEBUG_LEVEL
Not yet too much in use, though.
2013-02-28 18:09:42 +01:00
asofold
da4b142aa9 Add module: NCPCompatBukkit
Seems better to have a dedicated module for this as well, since other
modules might be built against different versions of the Bukkit-API,
potentially.
2013-02-28 03:40:40 +01:00
asofold
e0b2eb753c Add getInt and getLong with bounds parameters. 2013-02-27 15:34:45 +01:00
asofold
7a84ed371b Add module for build parameter info.
This is needed with the current technique in order to have it available
at the time of testing NCPCommons.
2013-02-27 00:46:56 +01:00
asofold
33af656b29 Add support for build parameters (example: EXTENSIVE_TESTING).
We can put through build parameters for testing and other purposes so
NCP can see them during testing or runtime otherwise. Not sure this is
the final version, though.
2013-02-26 23:14:33 +01:00
asofold
4958913d1e Fix opposite-direction increments in ray-tracing. 2013-02-26 20:26:46 +01:00
asofold
7baac6bb38 Extend tests for RayTracing. 2013-02-26 20:25:37 +01:00
asofold
9e4badbe4e Add comment. 2013-02-26 18:36:43 +01:00
asofold
47862a651f We use liquid, not fluid. 2013-02-23 16:54:50 +01:00
asofold
0a031a0a92 [BLEEDING] Add hidden config option to override block flags.
This allows to override arbitrary blocks block-flags.
2013-02-20 22:09:31 +01:00
asofold
f7ca2da065 Add data value to debug.output method. 2013-02-20 20:56:05 +01:00
asofold
3827fac67a Add methods for getting block-flag-names and parsing flags.
Also add extended output to BlockProperties.dumpBlocks.
2013-02-20 20:33:39 +01:00
asofold
e6961a757b Move some debugging code to a utility. 2013-02-20 19:43:54 +01:00
asofold
faa9a8637c Explicitly set STEP as solid.
Hopefully fixes an issue with another plugin.
2013-02-17 22:37:53 +01:00
asofold
277d062763 Attempt to fix issues with piston-extension. 2013-02-17 19:05:57 +01:00
asofold
0d3f63e8c3 Fix interact-ray-tracing workaround. 2013-02-17 18:15:46 +01:00
asofold
3f7e2d44f1 Add heuristic InteractRayTracing. 2013-02-17 17:33:14 +01:00
asofold
5c3f79c09d Add convenience methods to BlockCache. 2013-02-17 14:21:23 +01:00
asofold
68a807a564 Correct a method name in BlockProperties.
Old one is deprecated now.
2013-02-17 14:07:22 +01:00
asofold
3dbe5fcda8 Add constructor without arguments to RayTracing for convenience. 2013-02-17 13:56:13 +01:00
asofold
dbf87093e3 [Bleeding] Simplify passable-ray-tracing.
Just comment out the from-collides check, since it should be included in
the actual ray-tracing check. Should give some speed-up.
2013-02-15 18:59:12 +01:00
asofold
cbe0b5c0d7 Workaround for standing on the block below a cactus (simplistic). 2013-02-15 18:53:38 +01:00
asofold
29f5a153a5 Fix isSameBlock(Location), add convenience methods isBlockAbove. 2013-02-15 15:46:19 +01:00
asofold
1264cdb240 [Bleeding] Add ray-tracing for passable check.
By default this only checks for block-transitions and vclip down.
2013-02-15 13:59:36 +01:00
asofold
9f7d3c6cfc Add basic ray-tracing support. 2013-02-13 21:26:26 +01:00
asofold
7399bfa8ee More haste. 2013-02-05 11:02:47 +01:00